The S-Mart SM-PA03 Mk3 "Crime Stopper"

      The SM-PA03 Mk3 was designed by S-Mart technicians when it came to be realized that the existing units used in a city type setting would many times cause more damage than the criminals they were pursuing. After careful consideration of the history of the "Interceptor" it was realized that they had the perfect candidate prototype for the new design already, and it was a tried and proved chassis and design. As mentioned before, the original "Interceptor" found it's service doing just such things, but was still armed with heavy and lethal weapons compared to what was truly necessary. After jockeying around with the design a bit, and carefully considered the armaments that should be carried, they came up with the "Crime Stopper" heavy police unit. Appearance wise, it isn't much different from it's predecessor, the "Interceptor".

S-Mart SM-PA03 Mk3 "Crime Stopper"
Model Type: SM-PA03 Mk3
Class: Civilian Law Enforcement Robotic Exo-Skeleton.
Crew: 1.
M.D.C. by Location:
    *Head-70.
    Arms(2)-70 each.
    Legs(2)-130 each.
    XSM-157 "Composite Lawman's Rifle(1)-45.
    *Sensory Extention (1;Head)-25.
    **Main Body-200.
* These designated areas of the armor are small and difficult targets to hit, so therefore may only be struck with a penalty of -3 to strike.
** Once the MDC of the unit is depleted, the armor is in tatters resulting in a total systems shut down.
Performance:
Maximum Running Speed: 75 mph; Note that the act of running does tire it's operator, but at 10% the usual fatigue rate.
Leaping: The powerful robot legs can leap 15' high or across without the jet thrusters. A leg thruster assisted leap can hurl the unit up to 100' high or across.
Maximum Flying Speed: The unit can fly at a maximum speed of 120 mph, at an altitude of up to 3,000' for up to 2 hours before requiring at least an hour cooling period.
Maximum Swimming Speed: 4 mph using typical swimming type motions. Additionally the unit may run along the bottom of the ocean at half it's normal running speed.
Maximum Safe Diving Depth: The unit is safe from the water tight seal being ruptured up to 150' in depth.

Statistical Data:
Height: 7'.
Width: 4'.
Length: 4'6'.
Weight: 322 Lbs.
Cargo: Four small compartments can be found, one on each limb. In the right forearm 6 Web Net Reloads can be found. In the left forearm 6 grenades can be found; 2 Flash/Stun, 2 Tear Gas, and 2 Smoke. In each leg a reload drum of 10 mm ammo can be found for the XSM-157.
Physical Strength: PS: 25.
Power System: Nuclear; 5 year average energy life.
Market/Black Market Cost: S-Mart Outlets supply these units at a cost of 700,000 credits each. The Black Market has not as of yet found a market for stolen units, but if they were to, the price would be approximately the same.
Systems of Note:
Light Polarization Lense: Protects the officer from being blinded by bright flashes, and also protects against glare.
Infrared Optics: This allows the wearer to see infrared light up to 2,000' away.
Passive Nightvision: Allows the officer to see in total darkness as well as see into shadows up to 2,000' away.
Image Enhancement: This permits a unit's pilot to zoom in on anything received on his/her optics system.
Telescopic Optics: This enhances a pilot's vision to 6,000'.
Thermal Optics: This allows an officer to see body heat (or other heat source) up to 2,000' away, even if behind up to 3' of concrete!
Audio/Visual Recorder: A silent unseen partner to the officer to bare unbiased witness to all situations encountered.
Military Radio: Allows the officer to keep authorities informed on the current situation. In small towns this also allows the officer to request assistance of other crime fighting/military forces within the radios range. Can broadcast up to 500 miles.
Winch, Cable & Grapnel Launcher: This permits the officer to span large horizontal distances not appropriate for leaping. Maximum range is 300', due to the spring loaded mechanism the grapnel is attached to. The cable is very strong, and capable of supporting a whopping one and a quarter tons! The officer can also opt to use this system to swing down from a rooftop, carefully measuring which window he/she wishes to come smashing through, etc.
Sensory Extension: On the left rear side of the "Crime Stopper"s helmet is a telescoping periscope type device that can be used to see around corners, over ledges, and through small spaces without exposing the entire unit to danger. It has a 2' reach, and any of the "Crime Stopper"s optic systems may be used through this system.
Fire Extinguisher: This CO/2 foam system is used to clear doorways and small rooms for rescue operations. Each use will successfully extinguish a 6' diameter area of fire. This can be done four times before needing to be reloaded.
Other Systems: This unit also has many of the other standard features of Power Armor listed in the main book including Environmental systems, Heat and Radiation Shielding, Heads Up Display, and Targeting Computer. (Note that this unit does not incorporate a radar system.)

Weapon Systems:
1.S-Mart XSM-157 "Composite Lawman's Rifle": This unique rifle was designed specifically for use with the "Crime Stopper". It utilizes a light pulse laser rifle as it's top component, and a 10 mm automatic rifle as it's bottom component. The pulse rifle has limited purpose in an urban environment, due to fire hazard, so the 10 mm component had to be improvised to be mega-damage capable which is why it was decided to have dual 50 round drums, one on either side of the rifles bottom. One of these would be standard ammunition, and the other being ramjet rounds. (The laser of course is powered by the nuclear power supply.)
Primary Purpose: Urban Combat.
Secondary Purpose: Anti-Personnel.
Damage/Mega-Damage: Pulse Laser 2D6MD per blast, and 6D6MD per 3 round pulse. 10 mm with standard ammo: 4D6SDC per shot, or 2D4x10SDC for a burst of 20 rounds. 10 mm with ramjet ammo does 3D6x10SDC/1MD per shot, or 2D4MD per burst of 20 rounds.
Rate of Fire: Standard; Aimed, Burst, or Wild.
Maximum Effective Range: 2,000' for the pulse laser, 1,200' for the 10 mm.
Payload: The pulse laser is effectively unlimited; thanks to the nuclear power supply, however the 10 mm has a payload of 50 shots of each ramjet and standard ammo.
Targeting System: This weapon has a side mounted advanced targeting computer that works hand in hand with the "Crime Stopper"s targeting computer. It adds the effectiveness of laser targeting to the unit, granting the unit a TOTAL bonus of +4 to strike, in addition to the characters skill bonuses that may apply.
2.Forearm Sub-Machine Gun: This 9 mm sub-machine gun is used as a secondary lethal weapon, and can be found in the right forearm.
Primary Purpose: Urban Combat.
Secondary Purpose: Defense.
Damage/Mega-Damage: 2D6SDC per round or 1D6x10SDC per burst of 20 rounds.
Rate of Fire: Standard; Aimed, burst, or wild.
Maximum Effective Range: 500'.
Payload: 200 rounds.
3.Forearm Stun Blaster: This potentially lethal device is used more often to subdue a criminal by temporarily short circuiting his/her nervous system with a blast of electricity. It is found next to the SMG in the right forearm, appearing externally only as a small two inch long tube.
Primary Purpose: Non-Lethal Subduction.
Secondary Purpose: Defense.
Damage/Mega-Damage: 3D6SDC on Non-Lethal Setting, 1D4MD on Lethal Setting. In either case, if the criminal survives he/she must save against non-lethal poison (16 or higher), or the person will be knocked unconscious for 1D4 melees. (Note" The Mega-Damage setting WILL knock a supernatural creature unconscious, but only those with less than 100 MDC.).
Rate of Fire: Single Blasts Only!
Maximum Effective Range: This Electric Arc only has a range of 50'.
Payload: Effectively Unlimited; Thanks to the nuclear power supply.
4. Forearm Grenade Launcher: This weapon has been added for it's Non-Lethal uses. It is a one shot weapon that must be reloaded manually, (see cargo for details on where grenades are stored.) and can be found in the left forearm.
Primary Purpose: Urban Combat.
Secondary Purpose: Non-Lethal Subduction.
Damage/Mega-Damage: None. See Grenade descriptions in World Book 5: Triax & The NGR, on pages 149 and 150.
Rate of Fire: Single Shots only, must be reloaded manually, which takes two attacks.
Maximum Effective Range: 1,000'.
Payload: 6 are carried in the left forearm.
5. Forearm Web Net Launcher: This strictly non-lethal subduction weapon is used for live capture of both sentients and stray animals if the need arises. It can be found as a slightly raised two inch circle next to the grenade launcher on the left forearm.
Primary Purpose: Non-Lethal Subduction.
Secondary Purpose: Animal Control.
Damage/Mega-Damage: None.
Rate of Fire: One shot at a time, must be reloaded manually which takes 3 attacks.
Maximum Effective Range: 100'.
Payload: 1 shot; The net is not reusable, and spares must be purchased separately for 100 credits each. The reloads just snap into place.
6. Hand to Hand Combat Abilities:
+2 attacks. (+1 attack at levels 4, 8, 12, and 15.)
+2 to strike.
+3 to strike with integral weapon systems. (In addition to standard bonuses, thanks to the laser targeting system.)
+3 to parry.
+4 to dodge.
+3 to roll with punch, fall, or impact.
Damages:
Punch: 1D6MD
Kick: 2D6MD
Leap Kick: 4D6MD
Body Flip/Throw: 1D6MD
Body Block/Tackle: 2D6MD



     The picture used above is available courtesy of R. Talsorian's "Cyberpunk 2020®" as seen in their now discontinued source book Maximum Metal. In the source book it is seen as the Arasaka Standard B, a power armor unit produced by a Japanese based company. This is by no means an attempt to steal the hard working efforts of R. Talsorian Inc's authors or artists, but merely used here as a means of utilizing interesting designs from their source materials, inside of Palladium Books' RIFTS.
      A special thanks goes out to Marauder, who scanned this picture and provided it to me, only after many hours of begging and groveling. ;o)
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