Peter Prodanov
IQ: 12                                                                                                                Level: 2
ME: 15                                                                                                              Exp: 3,000
MA: 15                                                                                                              Level up: 3,941
PS: 32                                                                                                     OCC: Sovietski Soldier
PP: 22                                                                                                                Align: Unprin.
PE: N/A                                                                                                             Attacks: 5
PB: 20                                                                                                                Strike: +6
Spd: 147~100 mph~(Double with jet leaps, similar to TX Hopper PA abilities)         Parry: +12
MDC: Head-80 (160 in Cyborg Armor)                                                              Dodge: +13
         Arms(2)-100 each (200 in Cyborg Armor.)                                                 Roll: +4
         Legs(2)-135 each (270 in Cyborg Armor.)                                                  Pull: +6
         Main Body-240 (490 in Cyborg Armor.)                                                     Initiative: +10
                                                                                                                          Damage: +17
                                                                                                                          Save vs HF: +7
O.C.C. Skills
Language: Russian: 98%
Literacy: Russian: 67%+5%
Language: American: 70%+5%
Basic Math: 55%+5%
Radio Basic: 65%+5%
Pilot Hovercycles: 45%+5%
Pilot Jet Pack: 58%+4%
Pilot Tanks & APCs: 50%+4%
Pilot Motorcycle: 74%+4%
Miltary Etiquette: 50%+5%
General Athletics:
Running:
Climbing: 45%+5%
Swimming: 65%+5%
Wilderness Survival: 45%+5%
WP Knife: Lv 2: +1 to throw, +1 to strike & parry.
WP E-Rifle: Lv 2: +3 or +1 to strike.
WP Trick Shooting: 2 handed weapons, fired one handed without penalty.
WP Heavy Energy: Lv 2: +3 or +1 to strike.
WP Paired Weapons
Hand to Hand Expert: Lv 2
O.C.C. Related Skills
M.O.S.: Intelligence: 52%+5%
M.O.S.: Detect Ambush: 50%+5%
M.O.S.: Sniper: +2 to strike.
Streetwise: 24%+4%
Prowl: 35%+5%
WP E-Pistol: Lv 2: +3 or +1 to strike.
Secondary Skills
Literacy American: 35%+5%
Cryptography: 30%+5%
Sovietski Heavy Machine Cybernetics/Bionics
1. Full 20/20 Enhanced Color Vision
2. Multi Optics Eye: Telescopic: 6000', Macro Lens 3', Nightvision 2000', Thermo Imager 2000', Polarized Filters, and Targeting Display. +1 to strike.
3. Multi-System Eye Socket. (Multi Optics eye is in this socket, but has no selection of eyes to replace it with.)
4. Universal Headjack with Ear Implant and Augmentation.
5. Amplified Hearing w/Sound Filtration.
6. Built in Language Translator
7. Built in Radio 5 mile range.
8. Cyberlink Vehicle Interface System.
9. Gromeko Friend Foe Identification Computer: See bottom of document for description, as it is found on page 102 of Warlords of Russia.
10. Bionic Lung with Gas Filter and Oxygen Storage Cell.
11. Clock Calendar
12. Gyro Compass
13. Cyberjet Nodes: Leap: 100' high or 300' long, adding 30% with a running start. Can also hover for 1D4 mins.
Bionic Weapons/Related Material
Concealed Vibro Blades (1 in each forearm)-2D4MD
Ion Palm Blasters (1 in each Palm)-500'-3D6MD-Runs on internal power.
Electro Cannon (Left Forearm)-300'-3D6MD- Runs on internal power.
Partical Beam (Right Forearm)-1,000'-6D6+6MD-Runs on internal power.
Finger-tip Camera (1 in each pointer finger)
Garrote Wire (in the base of the left hand)
Climb Cord (in the base of the right hand)
Large Concealed Compartment (In the left and right thigh.)
Toe Vibro Blades (1 on each foot)-2D4MD
Hand to Hand Combat Abilities
Punch-2D4 MD
Kick-2D6 MD
Head Butt-2D4 MD
Power Punch-3D6 MD
Leap Kick-3D6 MD
Leaping Abilties: Leap: 15' high or 25' long, adding 50% with a running start.
Touch Sensitivity: 45% Normal.
Equipment
1,000 Card Credits
23 Dime sized gold coins worth 100 credits each. (Stored in the left leg compartment.)
Sovietski Heavy Machine Cyborg Armor- MDC (Noted Previously in Cyborg MDC)-300 Lbs-20% Prowl.
G-27P Heavy Ion Pistol-4 Lbs-500' range-4D6MD-20 shot payload.
6 Russian Sized Energy Clips, (Slightly bulkier than American Types.)
S-500 "Cyclone" Pulse Laser Rifle-45 Lbs-3,000' range-2D6MD per single pulse-1D6x10MD per quad pulse- 60 shot payload. (Note: Weapon has 90 MDC.)
2 Russian Energy Packs. (Similar to CS E-Cannisters, and is what the S-500 uses for power.)
Vibro Knife: 1D6MD
Silver Plated Survival Knife: 2D4 SDC
2 Fragmentation Grenades (2D6MD)
2 Signal Flares
Silver Cross
Signal Mirror
Utility Belt
Back Pack
Flashlight
Small peice of soft cloth with an odd symbol on it
3 weeks rations.

Gromeko Friend or Foe Identification Computer Info as seen on page 102 of Warlords of Russia;

     This handy implant is connected with the internal cybernetic optics and communication systems. It is used for Enemy profiling. The tiny computer can identify up to 200 different cyborg designs, armors, and insignias of known Russian, European, and Asian cyborgs, plus 600 monsters and demons-each rendered in full color with schematics indicating known weaknesses, armor, weapons, powers, etc.; capable of rotation and zoom to key features. This program is designed to be a passive, silent, Friend or Foe Identification System.
     First, words, or symbols for the majority who cannot read, are displayed on the internal optics of the cyborg similar to a HUD display, to indicate the friend or foe based on the subject's mechanical design, identifieing markings, physical appearance, and supernatural nature (i.e. Gargoyles, demons, Necromancers, Witches and warriors from rival Camps are all designated as enemies). The enemy designation is also reserved for known "human" bandits, D-Bees, and creatures of magic.
     If the threat is minimal, or the being is only a potential enemy (as is the case with unidentified humans and many D-Bees), the warning symbol is small and yellow. If the subject is known to be hostile toward humans or to the War Camp, or known to be a powerful and evil supernatural being, the warning symbol is large and red. The Complete profile on the being can be called up at will in words or sound bites. Visual Icons also indicate key classifications including Cyborg, Robot, Demon, God-Being, Dragon, Human, D-Bee, Animal, Entity-Ghost, Elemental, Evil Sorcerer (witch, necromancer, etc.), and Unspecified Supernatural Being (i.e. they exhibit supernatural powers or magical abilities but are unidentified). In addition the FFI System indicates the being's relative power level on a scale of 1-10; a flashing 10 means it's estimated power level is off the scale!
Range: Line of Sight. Drawback: Can only be installed in full conversion cyborgs, from Light to Heavy Machines to Cyborg Shocktroopers. Cost: 200,000 credits. 1
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