S-Mart SM-PA06 "Stinger"

      This is the first flying power armor reproduced by S-mart technicians. It, like many of their designs, is a Pre-Rift design. The "Stinger" however has a strange twist to it's background, it was originally designed to be an orbital power armor unit, but does make for a decent earth based flying unit, albeit with some very unnecessary equipment for such a task. Even still, it is commonly sold to high tech bandits and mercenaries as a light ground support unit, or as a flying recon unit. A potential buyer must keep in mind however, that it is not heavily armored, (Although packs a nasty punch for it's small size.) to battle it out with the big boys, nor is it fast enough to out run the light ones. Desert Star has recently restricted their own nation's use of this unit to it's police force, leaving most of the aerial fighting to S-Mart's SAMAS type units.

The S-Mart SM-PA06 "Stinger"
Model Type: SM-PA06
Class: Multi Environment Military Exoskeleton.
Crew: 1
M.D.C. by Location:
    *Head-110
    *Sensory Extentions(2)-50 each
    Arms(2)-110 each
    Legs(2)-170 each
    *Laser Assault Cannons(2)-50 each.
    *Micro-Missile Launcher(1;Right Forearm)-35
    *Hi-Boost Vibro Sword-35
    Jet Pack-120
    **Main Body-240
* These designated areas of the armor are small and difficult targets to hit, so therefore may only be struck with a penalty of -3 to strike.
** Once the MDC of the "Stinger" is depleted, the armor is in tatters resulting in a total systems shut down.
Performance:
Maximum Running Speed: 100 mph; Note that the act of running does tire it's operator, but at 10% the usual fatigue rate.
Leaping: The powerful robot legs can leap 20' high or across without the jet thrusters. A jet thruster assisted leap can hurl the unit up to 100' high or across.
Maximum Flying Speed: The unit can fly at a maximum speed of 300 mph, at an altitude of up to 3,000' for up to 5 hours before requiring at least an hour cooling period.
Maximum Swimming Speed: 4 mph using typical swimming type motions, or the unit may run along the bottom of the ocean at half it's normal running speed.
Maximum Safe Diving Depth: The unit is safe from the water tight seal being ruptured up to 1,500' in depth.

Statistical Data:
Height: 7'6"
Length: 4'3"
Width: 4'
Weight: 275 Lbs
Physical Strength: PS: 30
Power Source: Nuclear; 5 year Average Energy life.
Market/Black Market Cost: This unit is actively marketed by S-Mart to anyone with enough cash to buy it! It's main customer, unfortunately though, is ill trained Bandits who seldom learn to use half of it's hardware, who buy it because of it's high price. Most of the time a fully equipped "Stinger" can be purchased for 6.3 Million Credits. The Black Market does occasionally deal in these units to organizations usually opposed to the CS States, (As encouraged by King Ripley and his contacts throughout the Black Market.) but have found few other markets in it.
Systems of Note:
Virtual Reality Interface System: This powerful reality interface system allows a pilot to call on data and calculations even faster than a normal HUD equipped power armor pilot. Additionally, the unit is not weakened by the presence of a vulnerable area such as a visor. The unit is instead equipped with five sensor units placed around the armor, and disguised to be flush with the body, which prevents all but the most knowledged of opponents from blinding the "Stinger". Another aspect of this system is that the "Stinger" can focus and fire up to four different weapon systems, if available, at the same time, costing only ONE attack. One must remember that the pilot inside "sees" via a high resolution graphic scene as interpreted by the system, meaning that the pilot sees as though he is not even in a power armor unit, but as if he were standing out in the field with nothing on his head at all, but with all these calculations and small windows always around his/her peripherals.
Light Polarization Lense: This system automatically adjusts light filters to prevent the unit's pilot from being blinded by sudden explosions or blasts of light.
Infrared Optics: This allows the unit's pilot to see into the infrared spectrum of light, and differentiate heat sources up to 2,000' away.
Passive Nightvision: Allows the pilot of the unit to see up to 2,000' in the dark.
Image Enhancement: This permits a unit's pilot to zoom in on anything received on his/her optics system.
Telescopic Optics: This enhances a pilot's vision to 6,000'.
Thermal Optics: This allows a pilot to see heat sources and such so well, as to actually be able to see through small obstacles up to 2,000' away. (Maximum obstacle thickness of 30'
Military Radio & Scrambler: 500 mile range.
IR Baffeling: This reduces the Infrared signature of the suit. (-40% to all read sensory equipment/optic systems rolls to detect.)
Sensory Extentions: These are the large fin/antennae protrusions found on the head of the unit. They are typically used to see around corners, or in an air combat sense, to sit just below the tree tops allowing the extensions to protrude from the tree canopy revealing vital information to the pilot. All optic systems and radar may be used through these extensions.
Other Systems: This unit also has many of the other standard features of Power Armor listed in the main book including Environmental systems (Although they are increased to 10 hours of life support.), Heat and Radiation Shielding, Heads Up Display, Radar (20 mile), and Targeting Computer.

Weapon Systems:
1.Laser Assault Cannon (2;Forearms): These heavy forearm mounted laser cannons are the primary weapons of the "Stinger". They are very deadly for their small size, and that is due in part to their origins. The Laser Assault Cannons mounted on "Stinger" power armor units are imported from Phase World!
Primary Purpose: Assault.
Secondary Purpose: Anti-Aircraft.
Mega-Damage: 1D6x10MD
Rate of Fire: Equal to the user's combined hand to hand attacks.
Maximum Effective Range: 1,800'
Payload: Effectively Unlimited; Thanks to the nuclear power supply.
2.Micro-Missile Launcher (1;Right Forearm):This tiny missile launcher is mounted on the "Stinger" with the intended purpose of knocking out flight systems of other power armor units, softening up armor, or other heavy targets.
Primary Purpose: Anti-Aircraft.
Secondary Purpose: Assault.
Mega-Damage: 4D6MD to a 10' area.
Rate of Fire: Up to 4 missiles can be fired at once.
Maximum Effective Range: 900'
Payload: 40 micro-missiles are contained in the armored forearm.
3.Hi-Boost Vibro Sword: These weapons are a bit more advanced than your' average vibro sword. This is accomplished by using a Carbon Crystal super conductor that is developed in the zero gravity environment so easily accessible in the Three Galaxies! It is typically used in ground fighting when a ranged weapon would be too dangerous to innocent bystanders.
Primary Purpose: Anti-Personnel.
Secondary Purpose: Defense.
Mega-Damage: 4D6MD
Maximum Effective Range: Hand to hand only!
Payload: Effectively Unlimited; Thanks to the nuclear power supply.
4.Hand to Hand Combat Abilities: The combat abilities are essentially the same as the Power Armor Elite Training skill, with the exception of the "Stinger" having a +4 to strike with all ranged weapons.


     The picture used above is available courtesy of R. Talsorian's "Cyberpunk 2020®" as seen in their now discontinued source book Maximum Metal. In the source book it is seen as the Orbital Air/Raven Microcyb Spider. This is by no means an attempt to steal the hard working efforts of R. Talsorian Inc's authors or artists, but merely used here as a means of utilizing interesting designs from their source materials, inside of Palladium Books' RIFTS.
      A special thanks goes out to Marauder, who scanned this picture and provided it to me, only after many hours of begging and groveling. ;o)
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