Wanese Cyborg OCC Wanese Cyborg OCC:
by Edward May

The Wanese Cyborg is an unusual construct for the North American Continent. Originally designed in the island nation of Kyatashiro, Wa-Daisho has carried these samurai type designs on to their own military. There is not very many of these in the military however, but they more than make up for it with design strength, as the Wanese Cyborg could engage one or two cyborgs of a similar size and weight and come out on top. They are typically dispatched with the infantry forces or with the Power Armor troops.
Alignment: Good Only!! They are psychicly screened to prevent the character from going berserk! They are screened every six months to attempt to screen out undesireables. If they are found to be evil or selfish of alignment, they are sent to Desert Star to have a conversion over to a flesh and blood body created. (Using Kittani technology.)
Attribute Requirements: An ME of 16 or better is required.
Attribute Bonuses: Nil
Combat Bonuses: See Below
Starting Rank: Private or PFC
OCC Abilities: The Wanese Cyborg follows the same training procedure as the Samurai OCC, however after they are converted to the Cyborg body they are trained automatically with the use of Heavy Energy and Heavy Weapons.
Samurai Cyborg Bodies:
Type: WD-Cyborg Mk I
Class: Heavy Full Conversion Cyborg
MDC by Location:
Hands(2)- 50 each
Arms(2)- 110 each
Legs(2)-150 each
Head-90
Main Body-300 (Typically wears 450MDC Armor)
Speed:
Running: 120mph (100mph wearing armor)
Flying: 75mph with an SM Jet Pack
Statistical Data:
Height: 8'
Weight: 2,000 Lbs.
Physical Strength: 30!
Physical Prowess: 24
Bonuses: All of these include all bonuses from bionic features and standard training.
Attacks: 5
Initiative: +8
Pull Punch: +5
Strike: +5
Parry: +6
Dodge: +7
Roll with Punch: +3
Save vs Magic: +4
Save vs Psionics: +1
Standard Bionic Features:
1.) Bionic Lung with Gas Filter and Storage Cell
2.) Built in Language Translator
3.) Built in Loudspeaker
4.) Built in Radio Reciever/Transmitter.
5.) Climb Cord
6.) Clock Calender
7.) Concealed Garrote Wrist Wire
8.) Gyro Compass
9.) Modulating Voice Synthesizer
10.) Molecular Analyzer
11.) Multi Optics Eyes
12.) Psionic Electromagnetic Dampeners
13.) Universal Headjack
14.) Amplified Hearing
15.) Sound Filtration
16.) Leg Ion Rods(2)-2,000' range/4D6MD/20 shots
17.) Forearm Vibro Claws(2)-2D6MD
Combat Abilities:
Restrained Punch: 1D4MD
Punch: 1D6MD
Power Punch: 2D6MD
Head Butt: 1D6MD
Kick: 1D6MD
Leap Attack/Leap Kick: 2D6MD
Judo Style Throw: 1D6MD

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