Below are the superchat servers to add to your server list in pirch either one will take you to #cosmos when you are connected. type /join #bridge *********** A few of the SuperChat Servers available************** SuperChat.InnerX.Net irc.pitnet.net irc.networkx.net chat.cajun.net irc.superlink.net See you there! To add servers to pirch ---------------------------- 1. Click on the button marked Login 2. Click on the button marked Edit server list Depending on which version of pirch you have Beta release 0.90 ******************* 3. Right click on the uppper window in the dialog box 4. Click on new 5. Type in the name SuperLink 6. Right click on the lower window in the dialog box 7. click on new 8. Enter the server in the dialog and 6667 in the port 9. Click on OK Repeat for each of the servers above Beta release 0.80 ************* 3. Click on the button marked Add 4. Enter the server in the server line 5. Click on OK Repeat for each of the servers above **************************** This Section is written to help you set up your sounds (wav's and mid's) in Pirch There are 4 phases and I will try to make this as easy as possible. Phase 1 Pirch right now will only look in one Directory (folder) for sounds. So whatever you want to hear while in Pirch The files must be in that place. so the first step is to put all the ones you want in one Directory. Do that now. ************************************************************ Phase 2 Now you must tell Pirch where they are, where they will be gotten from when you send them and where to put them after you receive them. a) First: go to Prefs\Media (or Sounds) and fill in the directory where your sounds are: for instance C:\Pirch\Sounds b) In to PREFS | MEDIA and make sure sound is enabled (put a check in the box) c) Second: go to PREFS | DCC and fill in where the files will be uploaded from and downloaded to: for instance: Default Upload Directory is: C:\Pirch\Sounds\ and Default upload Directory is: C:\Pirch\Sounds\ * * * * Please notice that in both instances the end of the Directory has a \ closing it * * * This must be there or it will not work. You must have your actual Directory also * * * * ************************************************************ Phase 3: For this part to work you must be connected to a Server and on a channel. It can be #YourNameChannel Now Click on Media to go to Media Player. When you click on it either a dialog box with a Scroll Bar will appear that says "No Files Queued" (if you get this click on the down arrow to the right), or you will see one with a line at the top that reads "Unitialized". When you see this one you should click on the arrow to the right and select All Sounds. A list of the sounds you have in the file should appear. Select one and then click on the bar that says Play locally. The sound should play just for you. I would recommend not playing to the channel until after the auto-send get in Phase 4 is done, however. ************************************************************ Phase 4: Setting it up for others to get your sounds and for you to get their sounds: a) Go to Events and click on Unknown to be certain you are working here (little box to the left of the 000 should have x in it) b) The right upper pane (Level User List) should have this and only this in it: *!*@* c) Add the following four lines in the lower pane (it is better if you paste them): ON NOSOUND:*.*:#:./notice $nick !DCCSEND $filename | /msg # ! $+ $nick $filename ON TEXT:!YourNick*:#:/dcc send $nick c:\YourSoundDirectory\ $+ $2 $+ e.g -- ON TEXT:*!steven*:*:/dcc send $nick d:\waves\wav\ $+ $2 ON NOTICE:!DCCSEND*:*:/dcc send $nick "some drive:\YourSoundDirectory\" $+ $2 $+ e.g --- ON NOTICE:!DCCSEND*:*:/dcc send $nick d:\waves\wav\ $+ $2 $+ you must include the "\" at the end of the directory specs above ON DCCDONE:*.wav;*.mid: /playmedia $filename ******* Again please note both have a closing \ on the end. It will not work without it ** d) Also the little box that says Enabled on the lower right must have an x in it. e) You will also need to alter the !YourNick* to match your own nick name. f)Line 1 will auto request a sound if you do not have it. Sounds can take up a lot of space quickly you can turn this off by putting a Semi-Colon ; in front of the command. This command is for users with Pirch. MIRC and other chat programs use different methods of asking for sounds. See the events below for grabbing sounds from them. g)Lines 2 and 3 will send files you play to people who do not have them so that they can hear what you played. h)Line 4 will play sounds sent to you as soon as the transfer finishes. ************************************************************ That is all. You should now be able to play sounds for your own and the pleasure of your channel mates and send and retrieve them also. Now back to Media to test it. Select a sound you want to play. When you want to tell the people on the channel what sound you are playing type the name in the black line on the very bottom. Type its name and whatever message you want. For instance: This is Celebrte.wav for Jill's promotion. (Please note: if you cannot see this last line your display is more than likely setup for Large Fonts. In order for this to show it must be set for Small Fonts. You would have to reset it in Windows\Control Panel and then reboot. Do not do this now unless you want to close Pirch. You shut down your computer when you re-boot) When you play it you should get notices from others requesting you to send them the sound and your computer shaouls automatically send it. To know when someone plays a sound you have put this line in the Events\Unknown: ON SOUND:*.*:#:/display > *Info \-11 $nick \-2 $filename \-2 $address ( $+ $time $+ ) ENJOY!!!!!! If you have problems come back to #pirch on the Undernet and we will help you. ============================================================ Extra These events are useful for getting sounds played by users who are not using Pirch: ON NOSOUND:*.*:#:/msg # ! $+ $nick $filename Do not change anything in that event line. Be aware that you must turn off your other ON NOSOUND event (use the semi-colon) when using this event.