House Rules
  • You are -6 to dodge energy and firearms. That's your roll, plus your bonus, -6. I'll do all the rolling so it really doesn't matter.
  • Parries of energy (with magic weapons, etc.) are -6 with NO bonuses. base roll -6.
  • Anyone can use a TW device if it has a trigger and uses a clip or battery. If it doesn't have a clip or is out of ammo, only psychics and mages can use the device.
  • you have 2 attacks + HTH + Boxing if applicable.
  • Copy me on all talk between players.
  • If you are stupid, you will die. If you haven't figured out what kind of campaign this is, go to my page and read the NPC's and fanfics in the Arzno section.
  • You are mercenaries, but also employed in a militia. Obey the chain of command. Field command will be given to a player, not an NPC. Tactics, etc. are entirely up to you. THINK! You are not going to be able to hack-and-slash your way through this.
  • Consideration will be given to those who play in character. This can be handy when you need that little roll-over in a critical situation.
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