Imitator Armor
The imitator is a unique and rare suit of armor capable of enhancing the wearer's abilities. Very stylish, customizable, and popular with Techno-Wizards or any characters that likes having a certain "zing". Many officers of the Arzno Mercenary Corps including Gerra, the head Techno-Wizard, own these unique suits of armor.
Model: Arzno TWA- 1250
MDC: 40
Prowl Penalty: None; lightweight and extremely maneuverable
Cost: 1,000,000 credits; high cost is for customizing and difficulty of creating these versatile suits.
Description:
This armor uses a unique combination of spells at conception to allow it to give its user certain abilities. This armor is made in five styles: Eagle, Rhino, Cheetah, Serpent, and Skeleton. Each has its own set of powers/spells and resembles the animal/creature in emulates. (GM note: As you can see, any combination of spells are possible. These are just the five most popular models. The characters, at your discretion, may "build their own armor" for an additional 50%. What spells are available are totally at your discretion.)
Features of Eagle Armor:
1. Fly as the Eagle
Effect: fly at 50 mph
PPE to Activate: 25
Duration: 2 hours
2. Wind Rush
Effect: Possible knockdown, disarm, etc. See spell.
PPE to Activate: 20
Range: 120 ft.
Savings Throw: A roll of 18 to 20 saves from losing balance and/or some items.
Rate of Fire: Once per melee
3. Thunderclap
Effect: HF of 8, gives user bonuses of +5 initiative, +1 strike, parry, dodge
PPE to Activate: 4
Range: Directly 30 ft, can be heard one mile away
4. Armor of Ithan
MDC: 60
PPE to Activate: 10
Duration: 24 melees
Features of the Rhino Armor:
1. Superhuman Strength
Effect: Gives the user a PS of 30 and PE of 24
PPE to Activate: 10
Duration: 12 melees
2. Invulnerability
Effect: Impervious to Energy, +10 save (see spell), and +35 MDC
PPE to Activate: 25
Duration: 6 melees
3. Power Ram
Damage: 4D6 MD (plus punch damage if supernatural)
PPE to Activate: 10
Duration: 6 melees
Range: touch
Rate of Fire: counts as two attacks
Savings Throw: Dodge
4. Armor of Ithan
MDC: 60
PPE to Activate: 10
Duration: 24 melees
Features of Cheetah Armor:
1. Superhuman Speed
Effect: Grants the user a speed of 44, +2 parry, and +6 initiative
PPE to Activate: 10
Duration: 6 minutes
2. Roar
Effect: Identical to Thunderclap spell; HF of 8, gives user bonuses of +5 initiative, +1 strike, parry, dodge
PPE to Activate: 4
3. Invisibility (Simple)
Effect: User can turn invisible
PPE to Activate: 6
Duration: 18 minutes
4. Armor of Ithan
MDC: 60
PPE to Activate: 10
Duration: 24 melees
Features of Serpent Armor:
1. Chamelion
Effect: User can blend in with his surroundings (see spell)
PPE to Activate: 6
Duration: 27 minutes
2. Climb
Effect: User can climb any surface at 60% proficiency
PPE to Activate: 3
Duration: 30 minutes
3. Breath Fire
Damage: 4D6 MD or 1D6x10 SDC
PPE to Activate: 7
Range: 600 ft.
4. Armor of Ithan
MDC: 60
PPE to Activate: 10
Duration: 24 melees
Features of Skeleton Armor
1. Fear
Effect: HF of 16
PPE to Activate: 5
Duration: 6 minutes
2. Life Drain
Effect: Reduces SDC and HP by half, speed by half, attacks by one, and skills by 10%.
PPE to Activate: 25
Range: 30 ft. and a 15 ft. area
Duration: 12 melees
3. Shadow Meld
Effect: Wearer of the armor is completely invisible in shadow.
PPE to Activate: 10
Duration: 12 minutes
4. Armor of Ithan
MDC: 60
PPE to Activate: 10
Duration: 24 melees