Imitator Armor

The imitator is a unique and rare suit of armor capable of enhancing the wearer's abilities. Very stylish, customizable, and popular with Techno-Wizards or any characters that likes having a certain "zing". Many officers of the Arzno Mercenary Corps including Gerra, the head Techno-Wizard, own these unique suits of armor.

Model: Arzno TWA- 1250

MDC: 40

Prowl Penalty: None; lightweight and extremely maneuverable

Cost: 1,000,000 credits; high cost is for customizing and difficulty of creating these versatile suits.

Description:

This armor uses a unique combination of spells at conception to allow it to give its user certain abilities. This armor is made in five styles: Eagle, Rhino, Cheetah, Serpent, and Skeleton. Each has its own set of powers/spells and resembles the animal/creature in emulates. (GM note: As you can see, any combination of spells are possible. These are just the five most popular models. The characters, at your discretion, may "build their own armor" for an additional 50%. What spells are available are totally at your discretion.)

Features of Eagle Armor:

1. Fly as the Eagle

Effect: fly at 50 mph

PPE to Activate: 25

Duration: 2 hours

 

2. Wind Rush

Effect: Possible knockdown, disarm, etc. See spell.

PPE to Activate: 20

Range: 120 ft.

Savings Throw: A roll of 18 to 20 saves from losing balance and/or some items.

Rate of Fire: Once per melee

 

3. Thunderclap

Effect: HF of 8, gives user bonuses of +5 initiative, +1 strike, parry, dodge

PPE to Activate: 4

Range: Directly 30 ft, can be heard one mile away

 

4. Armor of Ithan

MDC: 60

PPE to Activate: 10

Duration: 24 melees


Features of the Rhino Armor:

1. Superhuman Strength

Effect: Gives the user a PS of 30 and PE of 24

PPE to Activate: 10

Duration: 12 melees

2. Invulnerability

Effect: Impervious to Energy, +10 save (see spell), and +35 MDC

PPE to Activate: 25

Duration: 6 melees

 

3. Power Ram

Damage: 4D6 MD (plus punch damage if supernatural)

PPE to Activate: 10

Duration: 6 melees

Range: touch

Rate of Fire: counts as two attacks

Savings Throw: Dodge

4. Armor of Ithan

MDC: 60

PPE to Activate: 10

Duration: 24 melees


Features of Cheetah Armor:

1. Superhuman Speed

Effect: Grants the user a speed of 44, +2 parry, and +6 initiative

PPE to Activate: 10

Duration: 6 minutes

 

2. Roar

Effect: Identical to Thunderclap spell; HF of 8, gives user bonuses of +5 initiative, +1 strike, parry, dodge

PPE to Activate: 4

 

3. Invisibility (Simple)

Effect: User can turn invisible

PPE to Activate: 6

Duration: 18 minutes

 

4. Armor of Ithan

MDC: 60

PPE to Activate: 10

Duration: 24 melees


Features of Serpent Armor:

1. Chamelion

Effect: User can blend in with his surroundings (see spell)

PPE to Activate: 6

Duration: 27 minutes

 

2. Climb

Effect: User can climb any surface at 60% proficiency

PPE to Activate: 3

Duration: 30 minutes

3. Breath Fire

Damage: 4D6 MD or 1D6x10 SDC

PPE to Activate: 7

Range: 600 ft.

 

4. Armor of Ithan

MDC: 60

PPE to Activate: 10

Duration: 24 melees

 

Features of Skeleton Armor

1. Fear

Effect: HF of 16

PPE to Activate: 5

Duration: 6 minutes

 

2. Life Drain

Effect: Reduces SDC and HP by half, speed by half, attacks by one, and skills by 10%.

PPE to Activate: 25

Range: 30 ft. and a 15 ft. area

Duration: 12 melees

 

3. Shadow Meld

Effect: Wearer of the armor is completely invisible in shadow.

PPE to Activate: 10

Duration: 12 minutes

4. Armor of Ithan

MDC: 60

PPE to Activate: 10

Duration: 24 melees

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