Light/Scout Armor
This armor is standard issue for the Arzno Mercenary Corps recon squad. Its powers of stealth are quite formidable.
Model: Arzno TWA-900
MDC: 30 + forcefield
Prowl penalty: none
Cost: 500,000 credits; available only in Arzno
Features:
Globe of Daylight
Range: 30 ft radius
Effect: Illumination of said radius and keeps vampires at bay.
PPE to Activate: 2
Duration: 18 minutes
Armor of Ithan
Range: self
MDC: 30
PPE to Activate: 10
Duration: 24 melees
Invisibility: Superior
Range: self
Effect: Superior and total invisibility and 85% prowl
PPE to Activate: 25
Duration: 6 minutes
Blades and Spikes
Range: touch
Damage: The armor is covered in silver spikes and has large blades on the shins, shoulders, and forearms. This gives the armor an AR of 12. In hand-to-hand, a missed AR roll means that the attacker hits a spike or blade and takes 3D6 SDC or HP to Vampires. This same damage is done when parrying an attack or attacking.