TWM-2000 Hypospray

Traditionally, a device used to give medication as an alternative to injection. The TW version delivers magical aide to a sick or, in some instances perfectly healthy, person. The device is a five-inch plastic tube with a hollow cavity at one end (for the insertion of the magical agent) and another small tube extending sideways off the other side. The trigger button is a medium rose quartz on the large section. The insertions are cylinders with a small blue topaz in the butt and a three-prong plug that plugs into the hypospray. Reloading takes one melee action.

Effect: Varies with type. See below for descriptions of magical agents.

Energy Requirements: 8 PPE or 10 ISP for 5 charges

To Create: 100 PPE, one medium rose quartz (100 credits), and a medical hypospray.

Creation Spells: Blinding Flash and Telekinesis.

Cost: 1000 credits for the hypospray. The magical agents vary in cost; see below. Prices are easily three times as much on the black market throughout the world. TW medical devices are a rare commodity.

 

TWM-100 Series Magical Agents

Duration: Instant and permanent

Energy Requirements: None, activated by hypospray

To Create: Each agent’s PPE creation cost is twice the spell PPE plus twenty, a small blue topaz (50 credits), a small metal or plastic tube for the casing.

Effects: Each agent acts as the spell listed, with the same results. Each agent purchased is good for one use.

Spells Available and Cost:

 

TWM-150 Series Magical Agents (Enhancements)

Duration: Varies with agent

Energy Requirements: None, activated by hypospray

To Create: Each agent’s PPE creation cost is twice the spell PPE plus twenty, a small blue topaz (50 credits), a small metal or plastic tube for the casing.

Effects: Each agent acts as the spell listed, with the same results. Each agent purchased is good for one use. Each is equal to a fifth level spell.

 

A note on prices: These are the retail prices of the commercially produced products of
Arzno. Black market cost for the TWM-100 series is usually triple and for the TWM-150 series is five times the cost. Most spells are available in this form, by game master discretion. The formula for the price is:

 

Though these prices may seem high, remember that they can affect anyone as long as the person giving the treatments can use TW devices. Even the most magically ignorant soldier can be affected, making them infinitely more combat-ready.

 

Though not for sale at Arzno, this same TW technology may be used in creating devices of torture (Agony, Life Drain, etc.) The black market price of these would be roughly 5000 times the PPE cost and up.

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