"Demon Beetle" Troop Transport

The transport vehicle used by the Arzno Mercenary Corp is a large, rectangular shape covered with spikes of varying size. The railgun turret is located in the back part of the vehicle and is accessible from inside only. In the front section, there is the mini-missile launcher. A large sliding door on each side of the transport facilitates the entrance and exit of troops. It is painted a pitch-black color, which increases its usefulness in nighttime operations and accents the silver spikes quite nicely.

Model: Arzno TWV-2900

Crew: 1 pilot, 1 copilot/gunner, 1 gunner, and 1 communications

Troop Transport: 20 troops plus crew. An additional 5 can be squeezed in and another 10 could ride on the roof if necessary.

MDC by Location:

Railgun Turret: 50

Top mini-missile launcher: 50

*Turret spotlights (2): 10 ea.

*Front Headlights (2): 5 ea.

**Wheels (6): 50 ea.

***Main Body: 200

Magic Forcefield: 200

* A small and difficult target to hit (-3 strike on a called shot)

** The vehicle suffers no movement penalties with as few as 4 wheels. Losing half results in speed as -50%.

*** Depleting the main body makes the vehicle useless

Speed: 210 mph maximum if on flat, well-kept roads. Considerably less (half) on not-so-good terrain. Cruising considered 80-90 MPH. TK Engine.

Statistical Data:

Height: 12 feet

Width: 8 feet

Length: 30 feet

Weight: 15 tons fully loaded.

Cargo: Aside from communications and personal equipment, 25 cubic feet is used for storage.

Power System: Techno-Wizardry; telekinesis spell (8 PPE) gives a range of 50 miles.

PPE Battery: Holds 80 PPE (500 miles) and recharges at ley lines at 10 per melee or elsewhere 2 per hour.

Cost: 18 million credits; available only in Arzno.

 

Weapon Systems:

1. Arzno Multi-function rail run

Primary Purpose: Infantry support (Anti-Vampire)

Secondary Purpose: Defense

Weapon Options:

    1. Conventional Rounds
    2. Damage: 1D6x10

      Range: 4000 ft.

    3. Silver Rounds
    4. Damage: 5D4 MD or 1D6x10 to Vampires (10% chance of piercing heart)

      Range: 4000 ft.

    5. Wooden Rounds

Damage: 1D4 MD or 3D6x10 to Vampires (10% chance of piercing heart)

Range: 2000 ft.

Rate of Fire: Standard

Payload: 100 bursts of conventional or silver rounds. PPE battery allows 100 bursts of wooden rounds.

 

2. Mini-Missile Launcher: This launchers is located on top of the vehicle. One of the few non-magic features, the manufacturers at Arzno found it more efficient to use conventional means to fire the missiles. Typically, wood or silver frag are used as anti-Vampire artillery. *Note: These launchers are totally capable of firing conventional missiles.

Primary Purpose: Anti-Personnel (Anti-Vampire)

Secondary Purpose: Defense

Damage: Varies. Wood Fragmentation do 1 or 2 MD or 2D4x10 HP to Vampires. Silver does 4D6 MD or 1D6x10 Vampires. The radius on each is 10 ft.

Rate of Fire: can fire up to half of its entire payload in one volley

Effective Range: About 1 mile.

Payload: 40 missiles

 

Spotlights and Headlights (4 total): These high-powered spotlights have crosses over them to do damage to Vampires. They are located two in the front, one on the missile launcher (swivels separately) and one on the weapon turret.

Primary Purpose: Anti-Vampire

Secondary Purpose: Illumination

Damage: 1D4x10 to Vampires

Rate of Fire: Standard

Range: 300 ft.

Payload: Draw from PPE battery; Effectively Unlimited

 

Techno-Wizard features:

1. Armor of Ithan

MDC: 200

PPE to Activate: 20

Duration: 40 melees

 

2. Globe of Daylight

Radius: 120 ft

PPE to Activate: 2

Duration: 30 minutes

 

3. Invulnerability

Effect: Impervious to Energy, +10 save (see spell), and +35 MDC

PPE to Activate: 25

Duration: 10 melees

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