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Carp Elemental Effect



Source: Gurth via ShadowRN

Primary Damage: the target of a Carp spell feels a blow against his body, accompanied by a "thwap"-like sound. This disorients the target for 1 turn, adding +2 to all modifiers as he sulks and thinks about the silly comment he made, that resulted in the thwap. All damage by Carp-based spells is Stun.

Secondary Damage: all ShadowRN listmembers witnessing the Carp spell make comments of the "nice one" and "he deserved it" sort, automatically forcing them to lose their next action.

Note: the Carp elemental effect can only be used for damaging Manipulation spells, not for Combat spells.

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All articles at The Shapeshifter's Lair are copyright by their original author(s). Shadowrun is a Registered Trademark of FASA Corporation. Original Shadowrun material Copyright 1994 by FASA Corporation. All Rights Reserved. Used without permission. Any use of FASA Corporation's copyrighted material or trademarks in this file should not be viewed as a challenge to those copyrights or trademarks.


John Pederson, [email protected] or [email protected]


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