Dwarven Implements of Destruction


In almost all Fantasy games, Dwarves are renowned for one thing; BIG AXES.

Looking through our world's history, there have been more axe designs than you can poke a (pointed) stick at. Stands to reason that Dwarves, being an industrious lot, must have invented some especially for themselves.

War Axe: The picture above (also by Magnus), shows a dwarf with a War Axe. For AD&D, a War Axe is between 24" and 30" long, and weighs 50gp. It can be used one or two-handed, doing hand-axe or battle-axe damage respectively.

War Axe UsageSpeedS-MLROFRange
One-Handed41-61-41/11/2/3
Two-Handed61-81-81/11/2/3

These axes are made specifically for dwarves, as they are balanced for the height and weight of an individual. They are at least triple the cost of a battle-axe, and any non-dwarf using one suffers a -1 penalty to both hit and damage (does hand-axe damage)

Dwarven Shortsword

Another weapon customary to the bearded-folk are strong blades. Forged on anvils worked by kinfolk who have spent more days at the forge than most men live, the swords of Moradin's chosen are some of the best blades that can be found.

A Dwarven shortsword is made by a master smith for a specific kinsman. The cost of one of these blades can be from triple to one hundred times the price of a 'normal' blade, depending upon the ornamentation added (gems etc). In combat, a Dwarven shortsword gives the owner a +1 'to hit' (non-magical) and reduces the weapon speed by one point (3).

Dwarven Heavy Crossbow

Being mechanically inclined, Dwarves have developed a special heavy crossbow for use by their infantry. The crossbow is heavier than a normal heavy x-bow, weighing in at 18lb. Speed is the same (10) and has a ROF of 1/2. They cost 100gp, and the quarrels cost 2sp for a ranged quarrel, and 4sp for a heavier quarrel. The ranged quarrels are the same as a standard quarrel, with ranges of 80/160/240, doing 2-5 and 2-7 damage each. The heavy quarrels have a range of 40/80/120, and do 3-9 and 3-12 damage against S-M and L targets respectively.

The crossbow has a stand that it must use to get full range benefits. The stand is basically a wooden yoke that the weapon balances on during firing. Using the crossbow without the yoke reduces range by one-third, and incurrs a -1 penalty to hit. Dwarves with 16 STR or greater can use it without the 'to hit' penalty, but still suffer the range penalty.

Additionally, a Dwarf with 16 STR or greater can relaod the crossbow quicker, getting a ROF of 2/3 instead of the normal 1/2.

Links to other sites on the Web

International Guild of Roleplayers
Swords-n-Stuff: where you can buy nice little toys like the above axes and other weapons displayed on this site.

TSR, AD&D, and probably most of the things I have ever said during games are the property of TSR Inc. Don't even think AD&D; they'll own your mind too.


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