Introduction
Dueling is an ancient wizarding
way of deciding wagers that go wrong, doing deadly duels and having drunken
battles. This short handguide
will give you the basics of how
to duel, along with spell suggestions and how to keep eye contact.
Chapter 1 -Basics
Dueling is really easy (unless dangerous
and hard spells are involved). If it is a proper wizarding duel, you will
need a second to continue
fighting if you die. Just point
your wand at the person you are dueling and incantate away!
Eye contact is very important, you need to have the reciever of the curse you are about to cast in your range of sight. No matter what happens, it is very important to keep eye contact, even if you drop your wand
Chapter 2 - Handy And Fun Spells
to Use
Name | Incantation and Pronounciation | Effect |
Conjunctivitis Curse | Conjunctiva (kon-JUNK-ti-VAR) | A spell that effects the eyes and the vision of the target. |
Bunny Teeth | Densaugeo (den-sah-OO-gi-oh) | Curse which causes the victim's teeth to enlarge grotesquely. |
Disarming Charm | Expelliarmus (ex-pel-ee-AR-mus) | Causes opponent's weapon to fly out of their hand. |
Spell Remover | Finite Incantatem (fi-NEE-tay in-can-TAH-tum) | Stops currently operating spell effects. |
Boils Hex | Furnunculus (fur-NUN-kyoo-lus) | Curse that causes boils to break out all over the victim. |
Impediment Curse | Impedimentia (im-ped-ih-MEN-tee-ah) | Stops an object or slows it down. |
Fire Starter | Incendio (in-SEN-dee-o) | Lights a fire |
Jelly-Legs Jinxs | Locomotor Flubb (lo-co-MO-tor flubb) | Causes the opponent's legs to wobble uncontrollably. |
Leg-Locker Curse | Locomotor Mortis (lo-co-MO-tor MOR-tis) | Locks together the legs of the victim, making them unable to walk. |
Full Body Bind | Petrificus Totalus (pe-TRI-fi-cus toe-TAH-lus) | Turns the entire body of the victim ridged. |
Tickling Charm | Rictusempra (ric-tu-SEM-pra) | Causes a person to laugh uncontrollably. |
Serpent Go Out | Serpensortia (ser-pen-SOR-sha) | Causes a large serpent that will go for your victim, to burst from the end of your wand. |
Slug Curse | Mucoid Anamalia Up (mew-COY-d an-a-malia UP) | Causes the victims to belch up slugs. |
Stunner | Stupefy (STOO-puh-fye) | Renders the target unconscious. |
Tarantula Dance | Tarantallegra (TAIR-an-tuh-LEG-ruh) | Forces the victim to perform the high energy Tarantula Dance from Middle ages Italy. |
Remember - Wizarding Duels can be dangerous (especially against someone who knows the Unforgiveable Curses, don't go into a Wizarding Duel lightly.)