Isabelle
Aude(is018)
Name:
Finger-Toe charm
Incantation:
dwaopiay
Pronounciation:
doo-ah-oh-pi-ay
Details:
This charm was invented by the French wizard Jean-Luc Rogue in 1567, when
he was a potions master at Beauxbatons. He used it for punishing any misbehaving
students in his class, making them sit in front of the class and having
the rest of the class throw an assortment of potions ingredients at them.
This custom was banned in 1600, because it was an expensive way to discipline
children.
Effect:
The incantation switches the opponent's toes with his fingers, therefore
making a spectacle of him and having him drop him wand. An added effect
is the splitting of any shoes the opponent in wearing.
Aquila
Malfoy(aq001)
Name:
Clumsiness Curse
Incantation:
Ineptissime
Pronunciation:
All short vowels; apply stress on the middle “i” ( Very important, or the
curse will backfire, with disastrous results! ).
Details:
Can be countered by “finite incantatem” if spoken before the Clumsiness
Curse’s incantation is finished. This curse is very difficult to counter
without starting a chain-reaction that affects everybody within hearing
distance. The best thing to do is to wait for the curse to wear off. This
spell is mostly used on muggles by mischievous children, because it’s less
recognizable as magic than e.g. the Jellylegs Curse. There have been a
few serious accidents with this spell. Very good if you want to embarrass
your opponent.
Effect:
Makes the person cursed extremely clumsy for a period of 10-20 minutes,
sometimes longer, depending on the strength of the wizard casting the spell.
Aquila
Malfoy(aq001)
Name:
Sprouting Spell
Incantation:
Foliatus
Pronounciation:
Apply stress on the “a”; other vowels are short.
Details:
Invented by Hogwarts Herbology teacher Rosa Spinosa in 1903. She used it
for the first time in a duel against a young wizard who suffered from a
severe pollen allergy.
Effect:
Makes the opponent’s wand sprout leaves, and in some cases even flowers,
according to the type of wood used for the wand. This is, of course, a
convenient distraction making the wand unbalanced and difficult to hold.
The wand usually loses some of its effect, too, sometimes permanently.
NB: This spell has no effect whatsoever on wands made of materials other
than wood!
Aquila
Malfoy(aq001)
Name:
Twin Mirage Spell ( also known as “Double Trouble” or “Cloning” )
Incantation:
Gemini
Pronounciation:
This incantation is not to be pronounced like the English word “gemini”;
the “g” is hard as in “guest” and the final “i” is pronounced “ee”, not
“eye”. Stress on first syllable.
Details:
Invented in the early 1730s by famous illusionist Mirage Malfoy.
Effect:
Makes your opponent see multiple “copies” of you, separated by a random
distance. The number of “copies” and the degree of realism in their portrayal
depends on the strength and skill of the wizard/witch casting the spell,
seven being the highest documented number. This is a very advanced spell,
and it takes a lot of skill to make it look realistic. It is said that
Mirage Malfoy could make her “copies” move independently of each other,
but this has not yet been achieved by anybody else. NB: This effect only
happens to the person targeted by the spell; bystanders won’t see anything.
Alicia
Jordan(al005)
Name:
The Mouth Twister
Incantation:
Os Torqueo
Pronounciation:
Os tOR-Qua-O
Details:
This spell was invented by the famous Salazar Slytherin with Helga
Hufflepuff in 600 B.C. This spell is indeed old but many famous duellers
still use it today. You won't believe how popular it was in the 1800s,
when it was the most popular spell in the duelling world and won "Best
Dueller Spell" 49 times in a row, but finally lost as it went for its fiftieth
win. .
Effect:
Twists the mouth for as long as the wand is in position so its impossible
to do a counter curse to stop it.
Isabelle
Aude(is018)
Name:
Muting Spell
Incantation:
neverbum
Pronounciation:
ne-WER-boom
Details:
This curse is traced back to Roman times, when members of the Wizards'
Council would cast it on others when they said something that offended
them. The inventor of the spell is unknown.
It's
frowned upon to use this spell during duels, because it post-pones the
duel until the other person has recovered
Effect:
This incantation causes your opponent to go mute for a period of 4 to 5
hours. If cast by a powerful enough wizard, it can mute somebody for life.
Wolfie Jinn(wo037)
Ancient Duelling Spells...
Ancient
duelling spells usually had a two-fold purpose, practical usage and use
in battle. Therefore, it makes them more dangerous. Often sub-incantations
have been created off the first incantation, 'halving' them, if you will,
to dilute their potency. Below are examples to be found in various ancient
texts from Roman times to the Crusades. Who used them and to what exact
end result is unknown, as only the base information was recorded. When
information on who used it is revealed it will be noted.
Name:
The Blinding Spell
Incantation:
Lumos Strobos
Pronounciation:
(*loo*-mohs *stroh*-bus)
Details:
The origin of this spell is thought to have come from ancient Roman time,
though it is not for certain. The strobing effect was said to blind opposing
wizards during battle. Now usually used in dark areas where the strobing
effect of the lighted wand causes more havoc, it is thought to have been
a more powerful spell in ancient times.
Effect:
The strobing affect effectively and temporarily blinds the opponent as
it flashes about ten times, giving the spell caster time to ready another
spell or flee in terror.
Name:
Shadow Wolf
Incantation:
Lupus Umbra
Pronounciation:
(*loo*-pus *um*-brah)
Details:
This old spell originates in Greek times but was modified by Roman Gaul,
Ausonius, into a Latin incantation. The Greek incantation has long since
been lost, possibly in the fire of the Alexandrian Library in 47 B.C.
Effect:
Much like a patronus, a form emerges from the caster's wand tip in the
form of a ghostly wolf, which serves as a protector of the caster.
Name:
The Screeching Raven
Incantation:
Corvo Stridente
Pronounciation:
(Kore-*voh* Stri-*dahn*-tay)
Details:
This Etruscan spell is very old and very popular with many non-British
duellists. Why it is not popular with wizards and witches in Britain is
not known. It could be that its popularity is superseded by the amusing
but painful "Banshee's Cry" spell, which is extremely similar.
Effect:
Also similar to a patronus, the caster's wand brings forth from the tip
a ghostly raven, which swoops and attacks the opponent. It is called the
Screeching Raven because it's cawing is extremely high pitched and painful
to those in close proximity. It's casting range is usually when the two
duellists are over seven feet (three meters) away.
Name:
The Wildcard
Incantation:
Pretera
Pronounciation:
(*preh*-tehrah)
Detail:
Another popular Roma spell, this one also has an ancient origin that is
unknown but speculated to have followed the Gypsy people from India. It
is not often used as it requires a certain condition to be used. It was
formerly called the Wildcat, due to it's translation but has since been
changed. The name “Wildcard Spell” has been used instead of “The Wildcat
Spell” for approximately four hundred years.
Effect:
This spell can only be used against a "pet" spell, meaning that the opponent
must have cast a spell that materializes a spirit ally of some sort. Examples
of this may be a shadow wolf, or screeching raven. Once the opponent's
beast materializes the other duelling opponent may cast this spell by pointing
his or her wand at the beast and speaking the incantation. AS the beast's
attack is directed at the nearest person or persons, if the beast's
intended victim is quick with a wand, the Wildcard will turn the
beast quickly enough to go against the caster who originated it. If not,
there could be unfortunate attacks on bystanders or even the Wildcard caster
him/herself. This should be used with good judgment only.
Irix
Nuit(ir008)
Name:
The Drunken Spell
Incantation:
Ono-zeleno-veeno !
Pronunciation:
O-nO zE-le-no vee-nO
Effect:
makes your opponent very very drunk.
Name:
The Dumb Doggie Spell
Incantation:
Durak-slovno-sobak !
Pronunciation:
Doo-rAhk slOv-no so-bAhk
Effect:
makes your opponent as stupid as a (stupid) dog.
Name:
The Snake Hair
Incantation:
Zmei-volos-zavei !
Pronunciation:
ZmEi vO-los za-vEi
Effect:
turns your opponent's hair into poisonous snakes
Wolfie Jinn(wo037)
Spells from the Americas...
Spells
from America usually are more trouble than they are worth. American wizards
seem to delight in being different and enjoy the more unusual and slightly
painful duelling spells. Many of their spells come from the wizard natives
that had been on the continents for many years. Some spells become diluted
over time, but not many, in truth. Original native spells are rare and
most are extremely dangerous. Europeans wizards should keep in mind the
quirky nature of American spells when duelling. American wizards and witches
take delight in telling their European or Asian counterparts of the nightmare
of saying some of these spells incorrectly. I myself have visions on occasion
of mutant mosquitos bursting into balls of gaseous flame at the hapless
opponent of an American wizard with a clumsy tongue.
Name:
The Mosquito Swarm
Incantation:
Chan Koxol
Pronounciation:
(chahn ktoh-*shohl*)
Details:
A Mayan wizard spell, often used on magical colonists during the Spanish
conquistador period. It was adopted by wizards settling in Mexico, Belize
and other Central American countries. It later made its way into the southern
United States and is popular with American wizards today. While very few
European wizards use this spell, it is not unheard of.
Effect:
Creates a swarm of mosquitoes around the caster's opponent. Is used often
as a distraction spell.
The following
spells are called The Spirit Three in the Americas and are on par with
the Unforgivable Curses there. These should not be used in amateur duelling,
only during serious battles. The danger lies in the fact that a wand is
not needed to cast these Curses. Merely speaking the incantations three
times in rapid succession casts the Curse.
Name:
The Spirit Hatchet
Incantation:
Baat
Pronounciation:
(bah-aht)
Details:
The first of three Mayan curses that are banned from use in all three of
the American continents (North, Central and South). While many local areas
have different pronunciations for the spell, the effect is always the same.
Its origin is unknown. There is no known dispellation of this curse, except
the opponent‘s death. Rumours that American wizard James Ogry managed to
evade the Spirit Hatchet in the mountains of Tennessee for three straight
days, after which the Curse eventually wore off have not been confirmed.
There is no support to this tall tale and no one has had the nerve to give
it a try.
Effect:
When chanted three times in succession without pause, a ghostly stone war
hatchet appears from thin air and can be directed by the caster to the
opponent merely by speaking the opponent's name after the hatchet appears.
It will then go and hack (literally) the opponent to death.
Name:
The Spirit Knife
Incantation:
Maaskab
Pronounciation:
(*mah*-ska) Please note the 'b' is silent
Details:
The second of The Spirit Three, this one is deemed worse than The Spirit
Hatchet and if used, warrants a stronger punishment. It is thought to be
on par with the Cruciatus Curse of European origin.
Effect:
Much like the Spirit Hatchet, a long curved blade knife (or machete) is
created from thin air and is directed at the opponent by the casting wizard,
who is sliced to death. Those who have been able to do more than scream
during this gruesome ordeal have brought many to suppose that the ghostly
blade is in fact poisoned as well. There is no known method of dispelling
this spell, other than the opponent's demise.
Name:
The Spirit Burn
Incantation:
K'ahk
Pronounciation:
(kt-*ah*-kt)
Details:
The final and worst of The Spirit Three, this Yucatan Mayan curse was first
used on Europeans by the Aztecs. It was noted in the journals of Jesuit
priests and then "erased" by colonizing wizards who started using it against
high priests and shamans of the local Indian tribes. Records of this Curse
say that the torture of the victims is
excruciating
to listen to and can be heard for at least 16 miles (26 kilometers) away.
There have been reports that the flames can be seen from even further away.
The punishment today is now instant death in the Americas for any
witch or wizard who uses this Curse.
Effect:
When the incantation is spoken, like its sister spells, three times in
succession, the spirit or soul of the opponent is effectively burned away.
A bright red flame with a blue centre envelopes the opponent and a cloud
of orange smoke burst from the flame-surrounded victim. This is said, in
ancient lore, to be the victim's soul being burned from the body. Once
the flames surrounding the body die down, all that is left are ashes and
cinder
Fatima
Malfoy(fa032)
Name:
The "twist" spell
Incantation:
tuistes dansarses
Pronounciation:
twis-tays-dan-sar-says
Details:
Was invented by four wizards in the middle of the 1960's. They were musicians
and used to play a song named "Twist and shout", so, the idea to create
this spell came fast... It was used at parties every time someone was sad.
Now.. it can be used to stop your enemy. It's not aggressive.. it's more
of a funny way to "fight".
Effect:
Your opponent starts dancing the twist
Isabelle
Aude(is018)
Name:
Revolving Spell
Incantation:
Toornotoor
Pronounciation:
TOOR-no-toor
Details:
This spell was invented in the 1940s by Maggie Weasley as a way to dry
clothing. One day, as she was doing her laundry, she mistakenly pointed
her wand a little too far to the left, where her son was watching her.
He started revolving.
When
he came of age to go to Hogwarts, he brought it with him, and it has been
fully integrated into magical being.
Effect:
Causes the opponent to spin around very fast, making it nearly impossible
for them to hit you with a hex. May also cause the side effect of vomiting
and nausea.
Severusa
Serpensortia(fi005)
Name:
The Ruby Slipper Spell
Incantation:
Rutilus Calceus
Pronunciation:
ROO-tea-lus KAL-see-us
Details:
It is not clearly known exactly when this spell came about. Wizard
scholars have estimated it appeared around the late 1800s. The spell was
created by a clever muggle born wizard by the name of Leonard Baumm. His
father, who was a writer, was very proud to have a wizard in the family.
Leonard was a clever boy, and quite a prankster. He created this spell
particularly for duelling, which he was not very good at, and for his own
amusement. His father was so impressed by his clever boy's spell, that
he wrote a series of muggle books about a wizard, which I believe, also
included some witches. The one most popular book demonstrates this spell
in an abstract version, which had nothing, what so ever, to do with duelling...
Or did it?
Effect:
The spell does not harm your opponent in any way.. The beauty is in the
visual effect. When you cast this spell, your opponent’s feet flash red
as sequined ruby slippers appear on them...... A split second later, a
large white rubber house falls from the sky flattening the opponent to
the ground, covering him entirely with the exception of his feet..... which
stick out from under the rubber house.... in ruby red slippers.
Adam
Forest(ad090)
Name:
Ouchy Hex!
Incantation:
Monkus Dropus
Pronounciation:
Monk-US Drop-US
Details:
Created by an angry rebel named Paul Linen in 1654 during the great ale
rebellion. He was feeling a bit tipsy from the recent raid and was trying
out his hexes for the next raid. He was performing a Leg-Locker curse when
he heard some passing muggles talking about a circus. He heard a young
muggle child say "Daddy did you see that big monkey! He could squish all
of us teeny tiny in one hit!". Paul was intrigued by this monkey so he
decided to check it out. He walked down to the muggle circus and saw a
large monkey in a cage. Surely the child was not lying. This creature was
immense. So immense it could squash anyone. So Paul Linen created the Ouchy
hex!.
What
happens is a large fat monkey falls from the sky and lands on your opponent.
It is named the ouchy hex! because Paul Linen was practicing this
on a nearby clown, when the fat monkey landed on him he called out... "OUCHY!!!"(How
did you guess?!). Being a bit tipsy from the ale, Paul simply said "Thats
what I'll *hic* call it!" The Ouchy Hex! After that he toppled over backward
and lay there unconscious. He was found by a group of Good Wizards that
stole his new hex and used it to fight in the rebellion. The good wizards
won the rebellion using this hex.
Amani
Parsons(am007)
Name:
The feather hand spell
Incantation:
Fjoergro
Pronounciation:
Fj-AWR-grow
Details:
This spell was invented by the Norwegian wizard Frederik den Flygende (Flying
Fredrik - the name also tells us he was an animagus who could turn into
some kind of bird, but history does not tell us which kind of bird). He
actually invented it this spell especially for duels, and it is not useful
for anything else - apart from playing jokes on people, of course.
Effect:
It makes one’s opponent’s hands turn into feathers, so that he/she can
no longer hold their wand and therefore can not cast spells. The effect
wears off after a certain amount of time. How long it lasts depends not
only on the skill of the wizard who cast it, but also on the opponent's
resistance to animal-transfiguring spells.
Anna
Knyte(an060)
Name:
Turn-Yourself-Into Voldemort Spell
Incantation:
Sceloticus Erus
Pronounciation:
Sce-lo-tee-coos E-roos
Details:
Inventor unknown. Date made unknown. Side-effects...unknown.
Effect:
Turns you into the Dark Lord in 5 seconds, for exactly 10 minutes.
10 minutes in which you can completely annihilate your opponent. Very hard
to master. Cannot be taught.
Anna
Knyte(an060)
Name:
Turn-Your-Opponent-Into-an-Idiot Spell
Incantation:
Abeo Barcus
Pronounciation:
Ah-bee-oh Bar-coos (with movement)
Details:
Invented by the genius that is Rudolf Farlix, in the middle of 1600-1650.
This passage is quoted from Farlix' bok "No One is Greater In Dueling Than
Me," Mr. Farlix says, "This is an easy spell to do, but requires more than
just the basic wand-waving. There is a strict routine, and it must be followed.
The movements itself are very simple, but to do them as smoothly as possible
is what makes this spell hard." This spell has been proven very effective
countless times, but is seldom actually done in public since it attracts
much attention. Critics say that, "Before you can actually make your opponent
an idiot, you have to be an idiot yourself."
Procedure:
Tip-toe (like a ballerina)
Flap
hands (like flying)
run around
victim 3 times while barking "Abeo Barcus!"
Effect:
Victim will be stunned for 5 seconds, then become an idiot. Very effective.
If you can manage to do it that is.
Anna
Knyte(an060)
Name:
Wet Hair Spell
Incantation:
Madidus Capillus
Pronounciation:
Ma-dee-doos Ca-pill-yoos
Details:
This was meant to be a joke spell, but since it was demonstrated at the
National Duelling Championships in 1988, it became very popular and continued
to be the best loved spell of all time. Made by Klunknick Grugdoo.
Effect:
Makes hair unusually wet, overly wet, in other words, really wet. Victim
cannot see, and might 'accidentally' drop her/his wand. Funny show to watch
as well. Very entertaining
Calindra
V. Riddle(ca036)
Name:
Age Defy
Incantation:
Babinos Regressore
Pronunciation:
bah-bee-noss ray-gress-o-ray
Effect:
This spell, although not fatal is irreversible. First performed in 1873
by Wyane Willowmeadow, from the wizard town of Cocksby, this spell turns
one’s opponent into a baby. One can definitely imagine that any witch or
wizard who performs this spell successfully will automatically win their
duel, but rendering one’s opponent to the fragile state of a baby comes
with certain consequences. Indeed any which or wizard who performs this
spell must, by law, take the new baby into their care as well as see to
the well-being of any dependent family members of their once adult opponent.
This spell has not been performed since 1893 when Wyane, who took great
advantage of the easy victory that her spell would bring her in duels,
saw herself raising 16 teenagers at once.