Final RTT Roster
22 November 2003                             by Dan Moore
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1500 Pts - Wych Cult Army Wych Cult of Strife

Unit Name ## WS BS St To Wo In At Ld Save Cost
Lelith Hesperax (HQ) 1 7 6 3 3 3 8 3/4 9 6/2(I)+/4(I)+ 277
Independent Character; Fleet of Foot; Splinter Pistol; Agoniser; Wych Weapons;
  #Shadow Field 2+ invulnerable save. If save is failed, field is destroyed. [0]
 Wych Squad - (retinue)
Sisters of Strife
5 4 4 3 3 1 6 1/2* 8 6+/4(I)+ [187]
Combat drugs: Lelith's Retinue may choose combat drug option. Fleet of Foot; Haywire Grenades; Splinter P. & CCW (x5); Wych Weapons
Succubus
Sinestra As'lhavdra
1 4 4 3 3 1 6 2/3 8 6+/4(I)+ [47]
Agoniser (x1); Splinter Pistol (x1); Haywire Grenades; Wych Weapons; 
      Plasma Grenades Negates effects of cover in combat. [2]
    Raider 1 BS: 4 Front: 10 Side: 10 Rear: 10 [55]
Skimmer; Fast; Open-topped; Dark Lance

Wyche Squad - (troops)
Sisters of Hate
9 4 4 3 3 1 6 1/2* 8 6+/4(I)+ 227
Combat drugs; Fleet of Foot; Splinter P. & CCW (x7); Blaster (x2); Wych Weapons
Succubus
Rowan Sinari
1 4 4 3 3 1 6 2/3 8 6+/4(I)+ [45]
Agoniser (x1); Splinter Pistol (x1); Wych Weapons, Haywire Grenades
  Raider 1 BS: 4 Front: 10 Side: 10 Rear: 10 [55]
Skimmer; Fast; Open-topped; Dark Lance

Wyche Squad - (troops)
Sisters of Spite

9 4 4 3 3 1 6 1/2* 8 6+/4(I)+ 227
Combat drugs; Fleet of Foot; Splinter P. & CCW (x7); Blaster (x2); Wych Weapons
Succubus
Ashara Zho'drin
1 4 4 3 3 1 6 2/3 8 6+/4(I)+ [45]
Agoniser (x1); Splinter Pistol (x1); Wych Weapons,Haywire Grenades
  Raider 1 BS: 4 Front: 10 Side: 10 Rear: 10 [55]
Skimmer; Fast; Open-topped; Dark Lance

Wyche Squad - (troops)
Sisters of Malice
7 4 4 3 3 1 6 1/2* 8 6+/4(I)+ 187
Combat drugs; Fleet of Foot; Splinter P. & CCW (x7); Wych Weapons
Succubus
Driss'khar Jherwan
1 4 4 3 3 1 6 2/3 8 6+/4(I)+ [41]
Agoniser (x1); Splinter Pistol (x1); Wych Weapons
  Raider 1 BS: 4 Front: 10 Side: 10 Rear: 10 [55]
Skimmer; Fast; Open-topped; Dark Lance

Warp Beast Squad - (elite)
Beasts of Hate
5 4 - 4 3 1 5 3 3 6+ 75
Assault 12" (double highest dice roll through difficult terrain); Flee and pursue 3d6"; Fleet of Foot
Beastmaster
Zha'hrra Garn
1 4 4 3 3 1 6 1/2 8 6+ [15]
Splinter Pistol; Agoniser

Warp Beast Squad - (elite)
Beasts of Spite
5 4 - 4 3 1 5 3 3 6+ 75
Assault 12" (double highest dice roll through difficult terrain); Flee and pursue 3d6"; Fleet of Foot
Beastmaster
Mor'qan Alithra
1 4 4 3 3 1 6 1/2 8 6+ [15]
Splinter Pistol; Agoniser

Warp Beast Squad - (elite)
Beasts of Malice
5 4 - 4 3 1 5 3 3 6+ 75
Assault 12" (double highest dice roll through difficult terrain); Flee and pursue 3d6"; Fleet of Foot
Beastmaster
Haldir Tanna
1 4 4 3 3 1 6 1/2 8 6+ [15]
Splinter Pistol; Agoniser

Reaver Jetbike Squad
(fast attack)
Red Vengence
6 4 4 4 4 1 6 1 8 4+ 231
Jetbikes; Combat drugs; May move 24"- save becomes Invulnerable, no shooting; Splinter Rifle / Special Weapons are Bike Mounted; Splinter Pistol; Splinter Rifle (x4); Blaster (x2)
Succubus
Falan Dhra'Ghar
1 4 4 4 4 1 6 2/3 8 4+ [61]
Power Weapon (x1), Tormentor Helm

Hellion Squad (fast attack)
Children of Wrath
7 4 4 3 3 1 6 1 8 5+/5(I)+ 126
Move 12;. Combat drugs; Flee & pursue 3d6"; Deep Strike if allowed; Hit and Run, MAY make a 3d6" fallback move in direction of their choice after morale checks in HtH, automatically regroup. Enemies may only consolidate. Combat Drug result Crazed result prevents using this rule. 5+ invulnerable 'jink' save vs shooting if rider moved in previous turn.; Hellglaive (x7)

Option Footnotes:

Wych Weapons Enemies never count as having 2 CCW's; Enemies with unmodified S6 halve their WS
Combat Drugs
Make 1 d6 roll at start of battle on following table:
d6 roll
Combat Drug effects
1 Wyches - 12" Assault and 3d6" pursuit or fallback move
Hellions/Jetbikes - Crazed, Ignores all fall back results, always advances after a combat and never conolidates
2
+1 WS
3
+1 S
4
Always Strikes First - I 10
5
Re-Roll any misses in close combat
6
+1 Attack

  Agoniser Wounds on 4+. No armour save. Vehicles hit glance on a 6.
  Blaster 12"R, S8, AP2, Assault 1. Treats armour > 12 as 12.
  Close Combat Weapon +1A if used with another Pistol or Close Combat Weapon.
  Dark Lance 36"R, S8, AP2, Heavy 1. Treats armour greater than 12 as 12.
  Haywire Grenades As Krak grenades, but 1 = no effect, 2-5 = glancing hit, 6 = penetrating hit.
  Hellglaive 24"R, S3, AP5, Rapid Fire AND +1S if charging.
  Power Weapon No armour save in close combat.
  Splinter Pistol 12"R, S3, AP5, Pistol.
  Splinter Rifle 24"R, S3, AP5, Rapid Fire.
Tormentor Helm 12" R, S3, AP5, Pistol. Head mounted, counts as 2nd close combat weapon.
Warp Beasts
If the Beastmaster is slain and the pack falls back, they are removed from play; If the Beastmaster is slain, the pack will move toward and assault the nearest unit, friend or foe
Total Army Cost: 1500 Pts.
Notes:
Models in Army: 71

Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 1 1 277 1223 18%
Elite (<=3unit) 0 3 225 1275 15%
Troops (>=2unit <=6unit) 3 3 641 859 42%
Fst. Atck. (<=3unit) 2 1 357 1143 23%
Hvy. Supp. (<=3unit) 0 3 0 1500 0%
Other (N/A) 0 n/a 0 1500 0%
Equipment Summary 5 n/a 15 n/a 1%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.
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