Revised Scourges   - A revised dark eldar Fast Attack choice
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By Dan Moore,  February 12, 2003   email
Introduction:
The Dark Eldar Scourge unit is an anachronism of sorts as a heavy support choice.  The unit has jump packs and deep-strike capability for rapid movement and deployment, but one of its "heavy weapons" choices, the dark lance, cannot be fired if the unit moves. This sort of negates the benefits of having wings or jump packs.  Worse still, the scourge's wings/jump packs make it unsuited for deploying in cover to protect it from enemy fire. If you move the squad into cover, 1 in 6 members will die when they "crash".

Most dark eldar players that I know get around the shortcomings of the scourge squad by taking other units that can fill the same role.  The obvious choice to replace scourges is two warrior squads with dark lances.  For slightly higher cost than a 5-man Scourge squad the DE player will get 2 sets of dark lances that can be independently targeted as well 20 or more warriors with the same BS, T, and armor save as Scourges to soak up casualties from enemy fire.  The warrior squads also have the advantage that they can be deployed in two different locations to their maximize fire lanes AND they can be deployed in cover with no ill effects.  It seems pretty clear that Scourges need to be re-worked if they are ever to be used regularly in Dark Eldar armies in lieu of warrior squads with lances.  Aside from fluff reasons, there is little point in equipping scourges with Dark lances.

My proposed solution to re-work Scourges is to split them into two separate units. The first of these units would continue to be called Scourges.  They would be re-classified as a Fast Attack choice and be allowed to take assault weapons like splinter cannons, blasters, and shredders.  The cost for the unit would stay the same and they would still be allowed to take a total of 4 weapons upgrades.  The upgrade cost for splinter cannons would stay the same at 20 points each, while blasters would be 10 points and shredders would be 15 points.  The squad could also be equipped with haywire grenades at a cost of 4 points per model.
Unit Description:
Scourge Squad size: 5-10 models         16 points per model
Weapons:  Splinter rifle

Weapons/Wargear upgrades:
Up to 4 weapons upgrades allowed:   Blasters at 10 points each,   Shredders at 15 points each, Splinter Cannons at 20 points each
The squad may be equipped with Haywire grenades at a cost of 4 points per model

Squad upgrades:
One squad member can be upgraded to a  Sybarite for 8 points.
Sybarites can be equipped normally from the Dark Eldar Armory


Cost
WS
BS
S
T
Wo
In
At
Ld
Save
Scourge
16 points
4
4
3
3
1
5
1
8
5+
Scourge Sybarite
24 point
4
4
3
3
1
5
2
8
5+

Special rules
1.  Deep Strike - Scourges can always deep strike whether it allowed in the mission or not.


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