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By Dan Moore, February 3, 2003
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Introduction:
The Dark Eldar are notorious space raiders that make quick strikes
against other worlds for goods and slaves. While Warrior and
Raider squads form the backbone for most strike forces, Slaver squads
are included to insure that plenty of fresh captives are returned to
the arenas and laboratories of Commorragh. They employ a variety
of non-lethal weaponry and
use specially equipped Despoiler transports to gather slaves. The
mere presence of a Slaver squad or two on the battlefield can be very
demoralizing to enemy troops.
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Slaver Squad size:
5-8 models Cost:
12 pts per model
Weapons: Stun Lash & Splinter Pistol
Weapons upgrades: Shredders - up to two at 10 pts each
Stun Lash: A non-lethal variant of the the Agonizer that
wounds on a 4+
Armor saves are taken normally.
Upgrade one squad member to Slave Master for 8 pts
Weapons: Stun Lash and Splinter Pistol
The Slave master can be equipped normally from the Dark Eldar Armory |
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Cost
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WS
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BS
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S
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T
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Wo
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In
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At
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Ld
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Save
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Slaver
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12 points
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4
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4
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3
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3
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1
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5
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1/2
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8
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5+
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Slave Master
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20 point
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4
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4
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3
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3
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1
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5
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2/3
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8
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5+
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Despoiler transport - 65
points
BS 4 Front 10 Side 10 Rear
10 Horrorfex
The Despoiler is a variant of the Raider transport that comes standard
with Horrorfex, Slave Snares and Trophy Racks. No additional
vehicle or weapon upgrades may be taken.
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Special rules
- All casualties caused by this squad whether from shooting
or close combat are considered to be taken as slaves provided that the
enemy unit falls back or is destroyed.
- Human shield rule - Any captives taken by the squad are
chained to the raider's trophy racks. Subsequent hits on the
raider
will be transferred to the captives on a d6 roll of 1.
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