Slaver squad - A new Dark Eldar Troop choice
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By Dan Moore,  February 3, 2003     e-mail
Introduction:
The Dark Eldar are notorious space raiders that make quick strikes against other worlds for goods and slaves.  While Warrior and Raider squads form the backbone for most strike forces, Slaver squads are included to insure that plenty of fresh captives are returned to the arenas and laboratories of Commorragh.  They employ a variety of non-lethal weaponry and use specially equipped Despoiler transports to gather slaves.  The mere presence of a Slaver squad or two on the battlefield can be very demoralizing to enemy troops.
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Slaver Squad size:        5-8 models         Cost:    12 pts per model  
Weapons:  Stun Lash & Splinter Pistol
Weapons upgrades:  Shredders - up to two at 10 pts each

Stun Lash:   A non-lethal variant of the the Agonizer that wounds on a 4+                    Armor saves are taken normally.

Upgrade one squad member to Slave Master for 8 pts  
Weapons:  Stun Lash and Splinter Pistol
The Slave master can be equipped normally from the Dark Eldar Armory
Slaver Image

Cost
WS
BS
S
T
Wo
In
At
Ld
Save
Slaver
12 points
4
4
3
3
1
5
1/2
8
5+
Slave Master
20 point
4
4
3
3
1
5
2/3
8
5+

Despoiler transport - 65 points   
BS 4   Front 10  Side 10   Rear 10    Horrorfex

The Despoiler is a variant of the Raider transport that comes standard with Horrorfex, Slave Snares and Trophy Racks.  No additional vehicle or weapon upgrades may be taken.

Despoiler Image
Special rules
  1. All casualties caused by this squad whether from shooting or close combat are considered to be taken as slaves provided that the enemy unit falls back or is destroyed.
  2. Human shield rule - Any captives taken by the squad are chained to the raider's trophy racks.  Subsequent hits on the raider will be transferred to the captives on a d6 roll of 1.


















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