Scrypnosis:
Trial Suggestions for
Role-Playing Games
1.  Before you begin any session, Set an escape anchor to reality so your player/patient has a free ride home. I want you to assess where you are right now, in your life as in your mind.  Let us set this as an anchor to reality.  From this point forward, you will see and sense anything I suggest, but should anything get too upsetting in any way, just think the word Anchor, say the word "Anchor," or hear me ask you to "go back to your Anchor in reality," and you will instantly return to this point in time, space, and memory, and in doing so, you will turn off everything else that had been turned on after this point, as of right NOW, in the session.
2.  Establish "eyes closed"
Dreamscape as an
environment from which your
mind can play with fantasy
(For the first time it's used)
You are now going to discover a place in your mind that has some very interesting properties.  In this environment, which we will call Dreamscape, anything you believe in will become real, and anything you disbelieve will become unreal or simply disappear.  You will feel no pain and only have a tiny bit of fear, but will have enormous courage to overcome the fear at all times.  Look over there.  You see a tree.  Go and touch it.  It's real, and it looks better and has more details the longer you investigate it.  I want you to accept the fact that the air, the tree and everything you see here is made up of the same stuff.  This stuff is of infinite matter, and so, if you ever find yourself frustrated in an room will four walls and no doors or windows, just remember that the walls are only there as long as you believe in them, and the instant you disbelieve in them, you can pass right through them.  Tell me that this is acceptable and we'll move on.
3.  Eyes Closed Dreamscape 
(for additional visits 
by someone who's had
the experience to establish
Dreamscape
I want you to turn on Dreamscape for Eyes Closed use.
4.  Eyes Open Dreamscape

(First Time Initiation)

I want you to open your eyes but not wake up, to find yourself in what is called "Eyes Open Dreamscape."  You are now going to discover how reality is a personal experience.  You should never do this type of hypnosis alone, for it is vitally important that you have someone in your party who has a firm grip on what is reality before you begin this stage of the session.  No fear, no pain, but you must never challenge the limitations in true reality.  You cannot actually fly or walk through walls in our reality, and so you must accept the limits of being as opposed to the limits of seeing.  Believing is seeing, but believing does not change the truth of functional reality as we know it.  Anything I suggest to you from this point onward, until either of us calls upon the Anchor or we end the session, will be seen, heard, felt, and give you the ability to interact with the changes in the environment and/or people, exactly as I state them, for you will accept anything I say, within reason, as the truth for the purpose of this session, though those suggestions will have no bearing on your life when you awaken from this or any session of hypnosis unless you choose, on your own, to make such changes.
5.  Eyes Open Dreamscape I want you to open your eyes and not wake up, but you will find yourself in Eyes Open Dreamscape, as we discussed in a former session.
6.  Visual imagery   "Look (name a direction) and you'll see (whatever you want the patient to see)" 
For example: 
  • For eyes open, you might say "Look at that building.  What color is it?  Okay, now it's pink with purple polka dots.  Tell me about it."  
  • For eyes closed, you might say "You see a building.  What color is it? Okay, now it's pink with purple polka dots.  Tell me about it."
7.  Audible imagery You can tell the patient the parameters of who is talking:

"You hear the sounds of voices in the distance of this dreamscape from some beings that are gathered there.  You discover that you can hear them clearly.  What are they saying?"

Or you can tell the patient anything you want:

"You hear some strange sound.  Do you recognize it?  No?  Well, you find that it sounds like people talking.  You can hear them clearly.  What are they saying?"

8.  Taste, Smell, Touch Sensations Just suggest the objective statement as fact.  Ask questions to deepen the player's belief system, or to make sure the player is truly participating and not just faking it.:
  • This tastes like fine wine.
  • That flower smells like a fresh rose
  • You feel the bullet whiz by your head, missing you by microns.
9.  Ending Session And now we will move back to our anchor in reality, but you will remember everything you choose to remember, just as it happened, and believe that it felt real, based upon the facet that reality is a personal experience, but you will know that it was also impossible based upon the limitations of reality by societal standards.
10.  "DON'T PANIC" (dna) I want you to go back to your Anchor in reality.

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