~Soulmaster Arts~
Art Name
Cost
Orbit learned
Damage
Duration
Plateau benefits
Description
30
50
None
N/A
Percentage that you remove more than one effect increases, evocation time shortens.
Removes affects such as FA, RF, etc from target.
10
30
N/A
N/A
Evocation time shortens
Cures Poison
5
50
N/A
N/A
Evocation time shortens
Banishes the essence of a Mare, and leaves a token in the essences place.
5
50
N/A
N/A
Evocation time shortens
Nullifies the "taint" from the soul
10
40
None
1 minute.
Chance of failure is equal to evoker's curse level
Curses the target, increasing the chance their art evocations fail.
1
Upon Awakening
N/A
N/A
Increases the amount of energy replenished.
Replenishes dreamsoul to the evoker from the essence by murdering the poor innocent unawakened soul trapped within.
5
20
N/A
N/A
Replenishes more upon plateaus
Allows evoker to take from their own elements and give it to another.
2
1
1-4
Varies (see chart)
Damage increases (see Chart)
Like a chakram, ball of fire inflicts damage on target.
5
50
N/A
N/A
Evocation time shortens
Imprisons the shell of the mare after the soul is freed and leaves a token behind.
15
30
1 damage per 15 seconds
10 minutes
+10 minutes duration per plateau
Slowly drains dreamsoul of target.
15
5/**25
N/A
N/A
Evocation time shortens
Cures Curse.
5
10/ **30
Restores 1-8
N/A
Replenishes +1 per plateau
Replenishes Dreamsoul
10
15/**35
Repairs 1 damage to shield
N/A
Repairs +1 per plateau
Repairs worn sheilds
5
Upon Awakening
1-4
10 minutes
+10 minutes duration/ For damage, see chart in tidbits
Swordlike weapon
10
50
N/A
N/A
Ability to capture more strength increases
Allows evoker to collapse a mare with its strength intact.
5
60
5
N/A
+3 per plat
Allows evoker to steal any element from another dreamer if they have the target's head.
* Denotes "minor" arts, arts that can be learned by all the foci.

**Denotes orbit when non-foci are able to learn it.
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