Dragon "Cybertank"
Rules:
Treat the Dragon as an Ogre with 30 tread points and a starting move of three.
Weapons: 1 Main Battery (4/3 D4), 4 Early Secondary Batteries (3/2 D2), 6 Antipersonnel Guns.
Dragon weapons hit with a D result may not be used during that Dragon's next turn (this is to reflect the human crew being stunned or the interfaces breaking down). A second D after the first has no effect.
The Dragon costs 50 build points.
OGRE and all related indicia are trademarks of Steve Jackson Games.
This model is copyright (c) Donald Acker 2004.
All rights reserved.