SKILLED DARK MAGICIAN Dark/Magician/Effect/4/1900/1700 Whenever you or your opponent activates a Magic card, put 1 Magic counter on this card (to a maximum of 3). If this card has 3 Magic counters on it, you may sacrifice it to Special Summon 1 Black Magician from your hand, deck or Cemetery. ------------------------------------------------------------------------- I love this card. What's better than not only having a 1900 ATK LV. 4 monster, but 1 that actually let's you summon a high level monster for NO TRIBUTES?? definately a staple in DM decks. |
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Dark Paladin Dark/Spellcaster/Fusion/Effect Lvl. 8 � Ultra Rare 2900/2400 �Dark Magician� + �Buster Blader� This monster can only be Special Summoned by Fusion Summon. As long as this card remains face-up on the field, you can negate the activation of 1 Spell Card and destroy the Spell Card by discarding 1 card from your hand. The ATK of this card increases by 500 points for each Dragon-Type monster on the field and in either Graveyard. -------------------------------------------------------------------------- Perfect in a Dragon or Anti-Dragon deck. The ONLY way to take FULL ADVANTAGE of this card's 1st effect is to have a Sinister Serpent in your hand. THE BEST FUSION OF ALL. |
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Miracle Restoring Trap Card � Common Remove 2 Spell Counters on your side of the field. Special Summon 1 �Dark Magician� or �Buster Blader� from your Graveyard in face-up Attack or Defense Position. ------------------------------------------------------------------------- This is definately a STAPLE in a Dark Magician Deck. Especially if you plan on playing Black Paladin. |
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BLACK FLARE KNIGHT Fusion Monster Dark/Warrior/Effect/6/2200/800 [Black Magician] + [Flame Swordsman] Battle Damage done to this card's controller due to this card being in Battle is reduced to 0. If this card is destroyed and goes to the Cemetery during Battle, Special Summon 1 Mirage Knight from your deck or hand. -------------------------------------------------------------------------- I believe the 1st effect is like a "built in waboku" effect. Just to make things CLEAR it says "goes to the Cemetery during Battle" NOT to be confused w/ "goes to the graveyard as a result of battle". Which means it's 2nd effect doesn't ACTIVATE unless your opponent play a Quick-play magic/trap during battle to DESTROY it. If you want to see a picture of Mirage Knight CLICK ON THE PICTURE of BFK . Here's it's Effect: MIRAGE KNIGHT Light/Warrior/Effect/8/2800/2000 This card can only be summoned by a Black Flare Knight's effect. During the Damage Step, increase this Monster's attack strength by the base attack strength of your opponent's Monster. Remove this card from the game during the End Phase of a turn in which it Battled. |
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DARK SAGE Dark/Magic User/Effect/9/2800/3200 Effect: The Monster can only be Special Summoned, and only from your hand or deck by sacrificing a Black Magician when a Time Magician successfully uses its effect. At that time, you may search your deck for 1 Magic card and put it into your hand. Shuffle your deck afterward. ------------------------------------------------------------------------ I'm sure those of you who watch the show are probally already hoping this card gets released. W/ a great 3,200 DEF & an effect that allows you to search your deck for a magic this is defiinately the BEST EFFECT MONSTER in the ENTIRE game. |
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Sorcerer's Stone Type: Normal Magic Effect: You can activate this card if a face-up Black Magician Girl is on your Field. Special Summon 1 Black Magician from your hand or deck. ----------------------------------------------------------------------- Another STAPLE for DM decks. |
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BLACK MAGICIAN OF CHAOS Dark/Spellcaster/Effect/8/2800/2600 When this card is Normal Summoned or Special Summoned, you can choose 1 Magic card in your Cemetery and put it into your hand. Monsters that this card destroys as a result of Battle do not go to the Cemetery, and are removed from the game. If this card leaves the Field, it is removed from the game. ------------------------------------------------------------------------ Another GREAT CARD for a DM DECK. Having the ability to REVIVE a magic is GREAT!!!! Just to let you know it has NO SUMMONING REQUIREMENTS. IT CAN BE NORMAL SUMONED!!!! |
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BAPTISM OF LIGHT AND DARKNESS Quick-Play Magic You can activate this card by sacrificing a [Black Magician] on your Field. Choose 1 [Black Magician of Chaos] in your hand, Cemetery or deck, and Special Summon it. ------------------------------------------------------------------------ How many of you think this card looks cool???? Being a quick-play makes it so you can use it IN RESPONSE to an opponents card. GREAT CARD!!!!!!!!!! |
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Dark Magician Knight Dark/Spellcaster/Effect/7/2500/2100 Effect: Cannot be summoned without the Knighting Ceremony card. When Dark Magician Knight comes into play you may destroy any one card in play. ------------------------------------------------------------------------- It's kinda like a dark magician w/ a Raigeki Break effect. DEFINATELY A POWERFUL CARD!!!! |
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Knighting Ceremony Normal Magic You must tribute Dark Magician to play this card. Bring Dark Magician Knight into play from your Hand, Deck or Graveyard. ------------------------------------------------------------------------- I don't think i need to say ANYTHING about this card.... |
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MAGICIAN'S TOME Equipment Magic Can only be Equipped on a Black Magician or Black MagicianGirl. Increase the Equipped Monster's attack strength by 700. When this card goes to the Cemetery from the Field, you gain 1000 Life Points. ----------------------------------------------------------------------- I'd Rather equip. it on DMG, that way she's at least 2,700 ATK. & when your opponent destroys it, it'll be in your favor (kinda). |
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THOUSAND KNIVES Normal Magic Effect: You can use this card only if you have a face-up Black Magician on the Field. Destroy 1 of your opponent's Monsters. ----------------------------------------------------------------------- Another STAPLE for DM Decks.... Kinda like tribute to the doomed BUT w/ no cost. Here's your monster removal card for your DM Deck. |
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CURTAIN OF BLACK MAGIC Normal Magic Effect: When you play this card, you could not and can not Summon or Special Summon any Monsters during that turn. Pay half of your Life Points and Special Summon a Black Magician from your deck. ----------------------------------------------------------------------- SCENARIO: Your opponents down to 2500 (or less)LP, They have no face-down magic/trap, you draw this. (get the idea). I know what you're thinking "HALF of MY LP"???? but w/ a Life Absorbing Machine or 2 this card won't be SO BAD. |
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