Magician's Force Spoiler By RareHunter101/yugi2112 Thanks to Pojo.com For this. SECRET RARES: 1. MFC-000 (Dark Magician Girl) 2. MFC-107 (Diffusion Wave-Motion) ULTRA RARES: 1. MFC-020 (Spell Canceller) 2. MFC-026 (Paladin of White Dragon) 3. MFC-051 (XY-Dragon Cannon) 4. MFC-052 (XYZ-Dragon Cannon) 5. MFC-058 (Luster Dragon) 6. MFC-061 (Amazoness Swords Woman) 7. MFC-068 (Chaos Command Magician) 8. MFC-071 (Breaker the Magical Warrior) 9. MFC-105 (Dark Paladin) 10. MFC-106 (Double Spell) SUPER RARES: 1. MFC-004 (X-Head Cannon) 2. MFC-005 (Y-Dragon Head) 3. MFC-006 (Z-Metal Tank) 4. MFC-043 (Spell Shield Type-8) 5. MFC-053 (XZ-Tank Cannon) 6. MFC-054 (YZ-Tank Dragon) 7. MFC-064 (Skilled White Magician) 8. MFC-065 (Skill Dark Magician) 9. MFC-076 (Tribe-Infecting Virus) 10. MFC-096 (Amazoness Archers) RARES: 1. MFC-007 (Dark Blade) 2. MFC-019 (D.D. Crazy Beast) 3. MFC-022 (Helping Robo For Combat) 4. MFC-024 (Great Phantom Thief) 5. MFC-030 (Combination Attack) 6. MFC-034 (Ante) 7. MFC-035 (Dark Core) 8. MFC-039 (Tribute Doll) 9. MFC-063 (Amazoness Tiger) 10. MFC-066 (Apprentice Magician) 11. MFC-075 (Armor Exe) 12. MFC-077 (Des Koala) 13. MFC-081 (Cat�s Ear Tribe) 14. MFC-085 (Continuous Destruction Punch) 15. MFC-086 (Big Bang Shot) 16. MFC-094 (Mega Ton Magical Cannon) 17. MFC-097 (Dramatic Rescue) Magician's Force Spoiler MFC-000 Dark Magician Girl Dark/Spellcaster/Effect Lvl. 6 � Secret Rare 2000/1700 Increase the ATK of this monster by 300 points for each �Dark Magician� or �Magician of Black Chaos� in either player�s Graveyard. MFC-001 People Running About Fire/Pyro Lvl. 2 � Common 600/600 �Although they always suffer in silence, they swear an oath to inevitably revolt� MFC-002 Oppressed People Water/Aqua Lvl. 1 � Common 400/2000 �They are oppressed, but believe they will have their freedom someday.� MFC-003 United Resistance Wind/Thunder Lvl. 3 � Common 1000/400 �The people that gather to swear to fight their oppressors. A revolution is cooking.� MFC-004 X-Head Cannon Light/Machine Lvl. 4 � Super Rare 1800/1500 �A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters.� MFC-005 Y-Dragon Head Light/Machine/Union Lvl. 4 � Super Rare 1500/1600 Once per turn during your Main Phase, if you control this monster on the field, you can equip it to your �X-Head Cannon� as an Equip Spell-Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card�s effect, that monster�s ATK/DEF is increased by 400 points. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle this card is destroyed instead.) MFC-006 Z-Metal Tank Light/Machine/Union Lvl. 4 � Super Rare 1500/1300 Once per turn during your Main Phase, if you control this monster on the field, you can equip it to your �X-Head Cannon� or �Y-Dragon Head� as an Equip Spell-Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card�s effect, that monster�s ATK/DEF is increased by 600 points. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle this card is destroyed instead.) MFC-007 Dark Blade Dark/Warrior Lvl. 4 � Rare 1800/1500 �They say he is a dragon manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power.� MFC-008 Pitch-Dark Dragon Dark/Dragon/Union Lvl. 3 - Common 900/600 Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your �Dark Blade� as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card�s effect, that monster�s ATK/DEF is increased by 400 points, and when it attacks with an ATK that is higher than the DEF of a Defense Position Monster, inflict the difference as Battle Damage to your opponent�s Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the Monster that this card is equipped to is destroyed in battle, this card is destroyed instead) MFC-009 Kiryu Dark/Dragon/Union Lvl. 5 � Common 2000/1500 Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your �Dark Blade� as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card�s effect, that monsters ATK/DEF is increased by 900 points, and you can offer this card as a Tribute to allow the equipped monster to attack the opponent�s Life Points directly this turn. (1 monster can only be equipped with 1 Union Monster at a time. If the Monster that this card is equipped to is destroyed in battle, this card is destroyed instead) MFC-010 Decayed Commander Earth/Zombie/Effect Lvl. 4 � Common 1000/1500 When this monster is Normal Summoned successfully, you can Special Summon 1 �Zombie Tiger� from your hand. When this card attacks your opponent�s Life Points directly 1 card is randomly selected from your opponent�s hand and discarded to the Graveyard. MFC-011 Zombie Tiger Earth/Zombie/Union Lvl. 3 � Common 1400/1600 Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your �Decayed Commander� as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card�s effect, that monster ATK/DEF is increased by 500 points, and each time it destroys 1 of your opponent�s monsters, 1 card is randomly selected from your opponent�s hand and discarded to the Graveyard. (1 monster can only be equipped with 1 Union Monster at a time. If the Monster that this card is equipped to is destroyed in battle, this card is destroyed instead) MFC-012 Giant Orc Dark/Fiend/Effect Lvl. 4 � Common 2200/0 When this card attacks, it is changed to Defense Position at the end of the Battle Phase. This position cannot be changed until the end of your next turn. MFC-013 Second Goblin Dark/Fiend/Union Lvl. 1 � Common 100/100 Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your �Giant Orc� as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card�s effect, you can change that monster�s battle position once per turn during your Main Phase. (1 monster can only be equipped with 1 Union Monster at a time. If the Monster that this card is equipped to is destroyed in battle, this card is destroyed instead) MFC-014 Vampire Orchis Earth/Plant/Effect Lvl. 4 � Common 1700/1000 When this monster is Normal Summoned successfully, you can Special Summon 1 �Des Dendle� from your hand. MFC-015 Des Dendle Earth/Plant/Union Lvl. 4 � Common 300/2000 Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your �Vampire Orchis� as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card�s effect, each time that monster destroys 1 of your opponent�s monsters Special Summon 1 �Wicked Plant Token� (Plant-Type/EARTH/1 Star/ATK 800/DEF 800) in Attack or Defense Position. (1 monster can only be equipped with 1 Union Monster at a time. If the Monster that this card is equipped to is destroyed in battle, this card is destroyed instead) MFC-016 Burning Beast Fire/Pyro/Union Lvl. 4 � Common 1500/1000 Once per turn during your Main Phase, if you control this monster on the field, you can equip it to your �Freezing Beast� as an Equip Spell-Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card�s effect, each time that monster inflicts Battle Damage to your opponent, destroy 1 face-up Spell or Trap Card. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle this card is destroyed instead.) MFC-017 Freezing Beast Water/Aqua/Union Lvl. 4 � Common 1500/1000 Once per turn during your Main Phase, if you control this monster on the field, you can equip it to your �Burning Beast� as an Equip Spell-Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card�s effect, each time that monster inflicts Battle Damage to your opponent, destroy 1 face-down Spell or Trap Card. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle this card is destroyed instead.) MFC-018 Union Rider Wind/Machine/Effect Lvl. 2 � Common 1000/1000 You can take a Union Monster that is currently a monster on your opponent�s side of the field and equip it to this card. This monster can only be equipped with 1 Union Monster as at a time. The Union Monster that is equipped to this card cannot be changed back to a monster by its own effect. MFC-019 D.D. Crazy Beast Earth/Beast/Effect Lvl. 3 � Rare 1400/1400 A monster destroyed by this card in battle is removed from play. MFC-020 Spell Canceller Wind/Machine/Effect Lvl. 5 � Ultra Rare 1800/1600 As long as this card remains face-up on the field, all Spell Cards cannot be activated. The effects of all face-up Spell Cards are also negated. MFC-021 Neko Mane King Earth/Beast/Effect Lvl. 1 � Common 0/0 During your opponent�s turn, when this card is sent to the Graveyard by the effect of your Opponent�s Spell, Trap or Monster Card, your opponent�s turn ends. MFC-022 Helping Robo For Combat Light/Machine/Effect Lvl. 4 � Rare 1600/0 Each time this monster destroys 1 of your opponent�s monsters in battle, you draw 1 card and then select and return 1 card from your hand to the bottom of your deck. MFC-023 Dimension Jar Dark/Machine/EffectLvl. 2 � Common 200/200 FLIP: Both players can remove from play up to 3 monsters from their opponent�s Graveyard. MFC-024 Great Phantom Thief Earth/Spellcaster/Effect Lvl. 3 � Rare 1000/1000 Each time this card inflicts Battle Damage to your opponent�s Life Points, declare the name of 1 card. Then see your opponent�s hand and discard all copies of the declared card in his/her hand to the Graveyard. MFC-025 Roulette Barrel Light/Machine/Effect Lvl. 4 � Common 1000/2000 Once per turn during your Main Phase, you can roll a six-sided die twice. Select one result and destroy 1 face-up monster on the field whose level is equal to the result. MFC-026 Paladin of White Dragon Light/Dragon/Ritual/Effect Lvl. 4 - Ultra Rare 1900/1200 This monster can only be Ritual Summoned with the Ritual Spell Card �White Dragon Ritual�. You must also offer monsters whose total Level Stars equal 4 or more as a Tribute from the field or your hand. When this monster attacks a face-down Defense Position monster, destroy the face-down monster immediately with this card�s effect without flipping it face-up or damage calculation. You can Special Summon 1 �Blue-Eyes White Dragon� from your hand or your deck by offering this card as a Tribute during your Main Phase. (Blue-Eyes White Dragon cannot attack that turn. MFC-027 White Dragon Ritual Ritual Spell Card � Common This card is used to Ritual Summon �Paladin of White Dragon�. You must also offer monsters whose total Level Stars equal 4 or more as a Tribute from the field or your hand. MFC-028 Frontline Base Continuous Spell Card - Common Once per turn during your Main Phase, you can Special Summon 1 Union Monster of Level 4 or lower from your hand. MFC-029 Demotion Equip Spell Card � Common Downgrade the monster equipped with this card by 2 Levels. MFC-030 Combination Attack Quickplay Spell Card � Rare During a Battle Phase, you can use this effect on 1 monster that has attacked this turn and is equipped with a Union Monster. Change the Union Monster back to a monster in face-up Attack or Defense Position. Also, the monster that was equipped with the Union Monster may attack again this turn. MFC-031 Kaiser Colosseum Continous Spell Card � Common When there is 1 or more monster on the field of the controller of this card, his/her opponent cannot place a monster on the field if the opponent would then have more monster on the field then the controller of this card. MFC-032 Autonomous Action Unit Equip Spell Card � Common Pay 1500 Life Points. Select 1 Monster Card from your opponent�s Graveyard. Special Summon it on your side of the field in face-up Attack Position, and equip it with this card. When this card is destroyed or removed from the field, the equipped monster is destroyed. MFC-033 Poison of the Old Man Quickplay Spell Card � Common Select and activate 1 of the following effects: - Increases your Life Points by 1200 points. - Inflict 800 points of Direct Damage to your opponent�s Life Points. MFC-034 Ante Spell Card � Rare Each player selects 1 card from his/her hand, then sees the Level Stars of the selected cards. The card with more Level Stars then the other returns to the hand of the player who selected it. The player who selected the card with fewer Level Stars takes 1000 damage and sends the card he/she selected to the graveyard. Selected cards that are not Monster Cards are treated as Level 0. If both players chose cards with equal Level Stars, return both to the hand of the players who selected them. MFC-035 Dark Core Spell Card � Rare Discard 1 card from your hand to the Graveyard to remove 1 face-up Monster Card on the field from play. MFC-036 Raregold Armor Equip Spell Card � Common As long as you control the monster equipped with this card, your opponent cannot attack other monsters other than the equipped monster. MFC-037 Metalsilver Armor Equip Spell Card � Common As long as you control the monster equipped with this card, your opponent cannot use the effect of a Spell, Trap, or Monster Card that specifically designates 1 monster, including monsters in the Graveyard, other than the equipped monster as a target. MFC-038 Kishido Spirit Continous Spell Card � Common Monsters on your side of the field cannot be destroyed in a battle if the monsters ATK are equal. MFC-039 Tribute Doll Spell Card � Rare Activate this card by offering a monster on your side of the field as a Tribute. Special Summon 1 Level 7 monster from your hand. That monster cannot attack this turn. MFC-040 Wave-Motion Cannon Continous Spell Card � Common Send this card on the field to the Graveyard during your Main Phase. Inflict Direct Damage to your opponent�s Life Points equal to the number of your Standby phases that have passed after this card was activated x1000 points. MFC-041 Huge Revolution Trap Card � Common This card can only be activated during your Main Phase when �People Running About�, �Oppressed People�, and �United Resistance� are face-up on your side of the field. Send all cards in your opponent�s hand to the Graveyard and destroy all cards your opponent controls on the field. MFC-042 Thunder of Ruler Trap Card � Common You can only activate this card during your opponent�s Standby Phase. During the turn this card is activated your opponent cannot perform his/her Battle Phase. MFC-043 Spell Shield Type-8 Counter Trap � Super Rare Select and activate 1 of the following effects: - Negate the activation and the effect of a Spell Card that designates 1 monster on the field as a target and destroy the Spell Card. - Send 1 card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it. MFC-044 Meteorain Trap Card � Common During this turn, when your monsters attack with an ATK that is higher then the DEF of your opponent�s Defense Position monster, inflict the difference as Battle Damage to your opponent�s Life Points. MFC-045 Pineapple Blast Trap Card � Common You can only activate this card when you Normal Summon a monster successfully. If there are more monsters on your opponent�s Side off the field then your side, destroy your opponent�s monsters so that your opponent controls the same number of monsters as you. Your opponent selects which monsters are destroyed. MFC-046 Secret Barrel Trap Card � Common Inflict Direct Damage to your opponent�s Life Points equal to the total number of cards on your opponent�s side of the field and in your opponent�s hand x200. MFC-047 Physical Double Trap Card � Common You can only activate this card during your opponent�s turn. Select 1 monster on your opponent�s side of the field and Special Summon 1 �Mirage Token� in face-up Attack or Defense Position on your side of the field. The �Mirage Token� has the same Level Type, Attribute, ATK, and DEF as the selected monster. Destroy the �Mirage Token� at the end of the turn. MFC-048 Rivalry of Warlords Continous Trap Card � Common Each player must send monsters from his/her side of the field to the Graveyard so that he/she only controls 1 Type of face-up monster. As long as this card remains face-up on the field each player can only Summon or control 1 Type of face-up monster at a time. MFC-049 Formation Union Trap Card � Common Select and activate 1 of the following effects: - Equip 1 Union Monster on your side of the field to an appropriate monster on your side of the field as an Equip Spell Card. - Change 1 equipped Union Monster on your side of the field back into a monster in face-up Attack Position. MFC-050 Adhesion Trap Hole Trap Card � Common You can only activate this card when your opponent successfully Normal Summons, Flip Summons, or Special Summons a monster. As long as that monster remains face-up on the field, the original ATK of that monster is halved. MFC-051 XY-Dragon Cannon Light/Machine/Fusion/Effect Lvl. 6 � Ultra Rare 2200/1900 �X-Head Cannon� + �Y-Dragon Head� This monster can only be special summoned by removing from play the above monsters on your side of the field. You do not use �Polymerization� to special summon this monster from your Fusion deck. Discard 1 card from your hand to destroy 1 face-up Spell Card or Trap Card on your opponent�s side of the field. MFC-052 XYZ-Dragon Cannon Light/Machine/Fusion/Effect Lvl. 8 � Ultra Rare 2800/2600 �X-Head Cannon� + �Y-Dragon Head� + �Z-Metal Tank� This monster can only be special summoned by removing from play the above monsters on your side of the field. You do not use �Polymerization� to special summon this monster from your Fusion deck. Discard 1 card from your hand to destroy 1 card on your opponent�s side of the field. MFC-053 XZ-Tank Cannon Light/Machine/Fusion/Effect Lvl. 6 � Super Rare 2400/2100 �X-Head Cannon� + �Z-Metal Tank� This monster can only be special summoned by removing from play the above monsters on your side of the field. You do not use �Polymerization� to special summon this monster from your Fusion deck. Discard 1 card from your hand to destroy 1 face-down Spell Card or Trap Card on your opponent�s side of the field. MFC-054 YZ-Tank Dragon Light/Machine/Fusion/Effect Lvl. 6 � Super Rare 2100/2200 �Y-Dragon Head� + �Z-Metal Tank� This monster can only be special summoned by removing from play the above monsters on your side of the field. You do not use �Polymerization� to special summon this monster from your Fusion deck. Discard 1 card from your hand to destroy 1 face-down Monster Card on your opponent�s side of the field. MFC-055 Great Angus Fire/Beast Lvl. 4 � Common 1800/600 �A very violent beast, it is always berserk. People say that they have never seen it silent.� MFC-056 Aitsu Fire/Fairy Lvl. 5 � Common 100/100 �He seems to be very unreliable, but he might have incredible potential.� MFC-057 Sonic Duck Wind/Winged Beast Lvl. 3 � Common 1700/700 �A duck which can walk at a sonic speed. Sometimes, he cannot deal with his incredible pace and loses control.� MFC-058 Luster Dragon Wind/Dragon Lvl. 4 � Ultra Rare 1900/1600 �A very beautiful dragon covered with Sapphire. It does not like fights, but has incredibly high attack power.� MFC-059 Amazoness Paladin Earth/Warrior/Effect Lvl. 4 � Common 1700/300 Increase the ATK of this monster by 100 for each monster on your side of the field that includes �Amazoness� in its card name, or is named �Amazon Archer�. MFC-060 Amazoness Fighter Earth/Warrior/Effect Lvl. 4 � Common 1300/1300 All Battle Damage to this card�s controller that he/she takes from a battle involving this monster becomes 0. MFC-061 Amazoness Swords Woman Earth/Warrior/Effect Lvl. 4 � Ultra Rare 1500/1600 The opponent takes all Battle Damage to this card�s controller that he/she takes from a battle involving this monster. MFC-062 Amazoness Blowpiper Earth/Warrior/Effect Lvl. 3 � Common 800/1500 Select 1 face-up monster on your opponent�s side of the field during each of your Standby Phases. Decrease the ATK of the selected monster by 500 until the end of this turn. MFC-063 Amazoness Tiger Earth/Beast/Effect Lvl. 4 � Rare 1100/1500 Only 1 �Amazoness Tiger� can exist on your side of the field at a time. Increase the ATK of this monster by 400 points for each monster on your side of the field that includes �Amazoness� in its name,, or is named �Amazon Archer�. As long as this card remains face-up on the field, your opponent cannot select another monster on your side of the field that includes �Amazoness� in its name, or is named �Amazon Archer�, as an attack target. MFC-064 Skilled White Magician Light/Spellcaster/Effect Lvl. 4 � Super Rare 1700/1900 Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (MAX 3). You can Special Summon 1 �Buster Blader� from your hand, deck, or Graveyard in face-up Attack or Defense Position by offering this monster with 3 Spell Counters as a Tribute during your Main Phase. MFC-065 Skill Dark Magician Dark/Spellcaster/Effect Lvl. 4 � Super Rare 1900/1700 Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max 3). You can Special Summon 1 �Dark Magician� from your hand, Deck, or Graveyard in face-up Attack or Defense Position by offering this monster with 3 Spell Counters as a Tribute during your Main Phase. MFC-066 Apprentice Magician Dark/Spellcaster/Effect Lvl. 2 � Rare 400/800 When this card is successfully Normal Summoned, Flip Summoned, or Special Summoned, put 1 Spell Counter on a face-up card on the field that you can put a Spell Counter on. If this card is destroyed in battle, you can select 1 Spellcaster-Type monster Level 2 or lower from your deck and Special Summon it on the field in face-down Defense Position. MFC-067 Old Vindictive Magician Dark/Spellcaster/Effect Lvl. 2 - Common 450/600 FLIP: Destroys 1 monster on the field (regardless of position.) MFC-068 Chaos Command Magician Light/Spellcaster/Effect Lvl. 6 � Ultra Rare 2400/1900 Negate the effect of a Monster Card that specifically designates this 1 card as a target. MFC-069 Magical Marionette Dark/Spellcaster/Effect Lvl. 5 � Common 2000/1000 Each time you or your opponent activates 1 Spell Card put 1 Spell Counter on this card. Increase the ATK of this monster by 200 points for each Spell Counter on this card. Also yyou can remove 2 Spell Counters from this card to destroy 1 monster on the field. MFC-070 Pixie Knight Light/Spellcaster/Effect Lvl. 2 � Common 1300/200 When this card is sent to the Graveyard as a result of battle, your opponent selects 1 Spell Card from your Graveyard, and that card is placed on top of your deck. MFC-071 Breaker the Magical Warrior Dark/Spellcaster/Effect Lvl. 4 � Ultra Rare 1600/1000 When this card is successfully Normal Summoned, put 1 spell counter on it (max.1) Increase the ATK of this monster by 300 points for each Spell counter on this card. Also you can remove 1 Spell Counter from this card to destroy 1 Spell Card or Trap Card on the field. MFC-072 Magical Plant Mandragola Dark/Spellcaster/Effect Lvl. 2 � Common 500/200 FLIP: Put 1 Spell Counter on each face-up card on the field that you can put a Spell Counter on. MFC-073 Magical Scientist Dark/Spellcaster/Effect Lvl. 1 � Common 300/300 Pay 1000 Life Points to Special Summon 1 level 6 or lower Fusion Monster from your Fusion Deck in face-up Attack or Defense Position. That Fusion Monster cannot attack your opponent�s Life Points directly, and is returned to your Fusion Deck at the end of the turn. MFC-074 Royal Magical Library Light/Spellcaster/Effect Lvl. 4 - Common 0/2000 Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max 3). You can remove 3 Spell Counters from this card to draw 1 card from your deck. MFC-075 Armor Exe Light/Rock/Effect Lvl. 4 � Rare 2400/1400 This card cannot attack the same turn it is Normal Summoned, Flip Summoned, or Special Summoned. During each of your and your opponent�s Standby Phases, remove 1 Spell Counter on your side of the field. If you do not do so, this card is destroyed. MFC-076 Tribe-Infecting Virus Water/Aqua/Effect Lvl. 4 � Super Rare 1600/1000 Discard 1 card from your hand and declare 1 type of monster to destroy all face-up monsters of the declared Type on both sides of the field. MFC-077 Des Koala Dark/Beast/Effect Lvl. 3 � Rare 1100/1800 FLIP: Inflict 400 points of Direct Damage to your opponent�s Life Points for each card in your opponent�s hand. MFC-078 Cliff the Trap Remover Dark/Warrior/Effect Lvl. 3 � Common 1200/1000 When this card inflicts Battle Damage to your opponent�s Life Points, you can select and activate 1 of the following effects: - Destroy 1 Spell Card or Trap Card on the field. - Send 2 cards from the top of your opponent�s Deck to his/her Graveyard. MFC-079 Magical Merchant Light/Insect/Effect Lvl. 1 � Common 200/700 FLIP: Pick up (not draw) cards from the top of your Deck until a Spell Card or Trap Card is picked up. Add that card to your hand. Any other cards picked up are sent to the Graveyard. MFC-080 Koitsu Water/Fairy/Union Lvl. 10 - Common 200/100 Once per turn during your Main Phase, if your control this monster on the field, you can equip it to your �Aitsu� as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card�s effect, that monster�s ATK/DEF is increased by 3000 points and when it attacks with an ATK that is higher then the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent�s Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead.) MFC-081 Cat�s Ear Tribe Earth/Beast-Warrior/Effect Lvl. 1 - Rare 200/100 During the Damage Steps of your opponent�s turn, the original ATK of his/her monster(s) that attack this monster becomes 200 points. MFC-082 Ultimate Obedient Fiend Fire/Fiend/Effect Lvl. 10 � Common 3500/3000 This card can only attack when there are no other cards on your side of the field, and you also have no hand. Negate the effects of Effect Monsters destroyed by this card. MFC-083 Dark Cat with White Tail Earth/Beast/Effect Lvl. 2 � Common 800/500 FLIP: Select 2 Monster Cards on your opponent�s side of the field and 1 Monster Card on your side of the field and return them to their owners� hand. MFC-084 Amazoness Spellcaster Spell Card � Common Until the end of this turn, switch the original ATK of 1 face-up monster on your side of the field that includes �Amazoness� in its card name, or is named �Amazon Archer�, with the original ATK of 1 face-up monster on your opponent�s side of the field. MFC-085 Continuous Destruction Punch Continous Spell Card � Rare When the ATK of an attacking monster on your opponent�s side of the field is lower then the DEF of the attacked Defense Position monster on your side of the field destroy the attacking monster. Damage calculation is applied normally. MFC-086 Big Bang Shot Equip Spell Card � Rare A monster equipped with this card increases its ATK by 400 points. When the equipped monster attacks with an ATK that is higher then the DEF of your opponent�s Defense Position monster, inflict the difference as Battle Damage to your opponent�s Life Points. When this card is destroyed or removed from the field, the equipped monster is removed from play. MFC-087 Gather Your Mind Spell Card � Common Add 1 �Gather Your Mind� card from your Deck to your hand. Your Deck is then shuffled. You can only use 1 �Gather your Mind� per turn. MFC-088 Mass Driver Continuous Spell Card � Common Offer 1 monster on your side of the field as a Tribute to inflict 400 points of Direct Damage to your opponent�s Life Points. MFC-089 Senri Eye Continuous Spell Card � Common During each of your Standby Phases, you can see 1 card on the top of your opponent�s Deck and return it to its original position by paying 100 Life Points. Your opponent cannot see the card. MFC-090 Emblem of Dragon Destroyer Spell Card - Common Add 1 �Buster Blader� from your Deck or your Graveyard to your hand. MFC-091 Jar Robber Quickplay Spell Card � Common You can only activate this card when �Pot of Greed� is activated. Negate the effect of the �Pot of Greed�. You draw 1 card from your Deck. MFC-092 My Body as a Shield Quickplay Spell Card � Common When your opponent activates a card that has the effect that destroys 1 or more monsters on the field, pay 1500 Life Points to negate the activation of the card and destroy it. MFC-093 Pigeonholing Books of Spell Quickplay Spell Card � Common See the 3 cards from the top of your opponent�s Deck, arrange them in any order desired, and replace them on top of the Deck. Your opponent cannot see the cards. MFC-094 Mega Ton Magical Cannon Spell Card � Rare Remove 10 Spell Counters on your side of the field. Destroy all cards on your opponent�s side of the field. MFC-095 Pitch-Black Power Stone Continous Trap Card � Common After activation, put 3 Spell Counters on this card. During each of your turns you can move 1 of this card�s Spell Counters to another face-up card on the field that you can put a Spell Counter on. When there are no Spell Counters on this card this card is destroyed. MFC-096 Amazoness Archers Trap Card � Super Rare This card can only be activated when your opponent attacks and you control a monster on your side of the field that includes "Amazoness" in its card name, or is named "Amazon Archer". All monsters on your opponent�s side of the field become face-up Attack Position (Flip effects do not activated) and as long as they remain face up on the field decrease their ATK by 500 points. Your opponent must attack with all these monsters this turn. MFC-097 Dramatic Rescue Trap Card � Rare You can only activate this card when a monster on your side of the field that includes �Amazoness� in its card name, or is named �Amazon Archer�, is specifically designated as a target by a card. Return the targeted Monster Card to its owner�s hand and Special Summon another monster from your hand in face-up Attack or Defense Position. MFC-098 Exhausting Spell Trap Card � Common Remove all Spell Counters on both sides of the field. MFC-099 Hidden Book of Spell Trap Card � Common You can only activate this card during your turn. Select 2 Spell Cards from your Graveyard and add them to your deck. Your Deck is then shuffled. MFC-100 Miracle Restoring Trap Card � Common Remove 2 Spell Counters on your side of the field. Special Summon 1 �Dark Magician� or �Buster Blader� from your Graveyard in face-up Attack or Defense Position. MFC-101 Remove Brainwashing Continuous Trap Card � Common As long as this card remains face-up on the field, the control of all monsters on the field returns to the original owners. MFC-102 Disarmament Trap Card � Common Destroy all Equip Spell Cards on the field. MFC-103 Anti-Spell Counter Trap Card � Common Remove 2 Spell Counters on your side of the field. Negate the activation of a Spell Card and destroy it. MFC-104 The Spell Absorbing Life Trap Card � Common Flip all face-down Defense Position Monster Cards on the field face-up. Flip Effects are not actvated at this time. Increase your Life Points by 400 points for each Effect Monster Card on the field. MFC-105 Dark Paladin Dark/Spellcaster/Fusion/Effect Lvl. 8 � Ultra Rare 2900/2400 �Dark Magician� + �Buster Blader� This monster can only be Special Summoned by Fusion Summon. As long as this card remains face-up on the field, you can negate the activation of 1 Spell Card and destroy the Spell Card by discarding 1 card from your hand. The ATK of this card increases by 500 points for each Dragon-Type monster on the field and in either Graveyard. MFC-106 Double Spell Spell Card � Ultra Rare Discard 1 Spell Card from your hand. Select 1 Spell Card from your opponent�s Graveyard and activate it from the Graveyard as your Spell Card. MFC-107 Diffusion Wave-Motion Spell Card � Secret Rare Pay 1000 Life Points. Select 1 level 7 or higher Spellcaster-Type monster on your side of the field. During this turn, only the selected monster can attack and it attacks all monsters on your opponent�s side of the field. The effects of Effect Monsters destroyed by the selected monster in battle cannot be activated. |