Cyber Jar EARTH - Rock/Effect Level 3 ~ 900/900 Effect: FLIP: Destroy all monsters on the field (including this monster). Both players then pick up (not Draw) 5 cards from the top of their respective Decks and show the cards to each other. Immediately Special Summon any Monster Cards of Level 4 or lower among them on the field in face-up Attack Position or face-down Defense Position. The rest of the cards picked up are placed in the player's hand. ------------------------------------------------------------------------ I was SOOOO happy when i got this card. I personally don't think this card is for every deck, ALTHOUGH it can be good in a tight spot. Best of all you can use sangan / WotBf so search 4 it. Just be careful incase you run into a Royal Command or Light of Intervention. but most people have MST or Harpie's Feather Duster to remove such cards that get in their way. GOOD LUCK & HAPPY DUELIN'!!!! |
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Morphing Jar Rock/Effect Level 2 ~ 700/600 Effect: FLIP: Both you and your opponent discard all cards in your hands and draw 5 cards from your respective Decks. ------------------------------------------------------------------------- Similar to "Card Destruction", this card is better than Card destruction in some ways. For ex. you have 1 stupid card in your hand, just flip morphing jar, get rid of it, & get some new cards. ------------------------------------------------------------------------- Morphing Jar #2 EARTH - Rock/Effect Level 3 ~ 800/700 Effect: FLIP: Return all Monster Cards on the field to their respective Decks and shuffle them. You and your opponent then pick up cards until you both have the same number of Monster Cards (Level 4 or lower) that were returned to each Deck. Special Summon the monsters on the field in face-down Defense Position. Any other cards picked up are discarded to the Graveyard. ------------------------------------------------------------------------- NOT AS GOOD as it's twin, but unless you have mostly level 4 or lower monsters in your deck I SUGGEST YOU DON'T PUT THIS CARD IN YOUR DECK PERIOD. If you want to see a picture of Morphing Jar #2 click the picture of Morphing Jar. |
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Fiber Jar EARTH - Plant/Effect Level 3 ~ 500/500 Effect: FLIP: Both players unite all their respective cards on the field, in their hands, and in their Graveyards with their respective Decks and shuffle them. Then both players draw 5 cards from their shuffled Decks. ----------------------------------------------------------------- If you want to know what the people of pojo said, click the link. 1st of all what is cooler than a tree strapped onto rockets? This card can be both offensive and defensive. For specifics go to the link above. As you can brobally tell ALL JARS CAN BE SEARCHED BY SANGAN & THE WITCH. |
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DICE JAR Light/Rock/Effect/3/200/300 FLIP: Both players roll a six-sided die once. The player with the lowest result takes Direct Damage equal to his/her opponent�s result X 500 Life Points. However, if a winner�s result is 6, the loser takes 6000 points of Direct Damage. If the results are the same, both players roll again. -------------------------------------------------------------------- I really don't see this card as good unless you always get the HIGHER ROLL. But in NOV./DEC. 2003 we'll get a card that says: "Once during this turn, negate a die roll and re-roll the die." To see it (in a large view) click the pictuere to the left. |
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Cobra Jar Earth/Reptile/Effect/2 stars/600 ATK/300DEF FLIP: Place 1 �Poisonous Snake Token� (Reptile-Type/EARTH/3 Stars/ATK 1200/DEF 1200) in Attack and Defense Position on your side of the field. When the Poisonous Snake Token is destroyed as a result of battle, inflict 500 points of Direct Damage to your opponent�s Life Points. ---------------------------------------------------------------------------- I don't think this card has ANYTHING IN COMMON (except for low stats) w/ the other jars. It helps in two ways, 1st you get any extra monster (token) to help protect your lifepoints, 2nd if it's destroyed as result of battle your opponent suffers 500 LP damage. Now 500 LP may not be much, but in the right situation it helps. |
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Dimension Jar Dark/Machine/EffectLvl. 2 � Common 200/200 FLIP: Both players can remove from play up to 3 monsters from their opponent�s Graveyard. ----------------------------------------------------------------------- I know what your thinkin', "What a waste of cardboard". Am i right???? Anyway i would use this if i had like 3 "not-so-good" cards in my graveyard, but that's just me. This will the last jar we ever get. |
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