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Ward | ||||||
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For those of you who didn't catch it in my Fire Emblem 7 section, I hate axe-wielding characters. Most enemies in the beginning of the game have axes, so your starting axe-wielders get no weapon advantage. As it is, most axe-wielding characters have a low hit % and speed to start. Method to Acquire: After a few turns in Chapter 2, Dieck appears with Ward, Lott, and Thany in tow. Damage: His damage turns out very high, after all, he uses an axe. Critical: His critical is nothing special. Speed: It's not good. He has an axe. Thus, he sucks. Dodge: No speed, no luck, no dodge. Very simple. Growth Rates HP - 75% Strength - 50% Skill - 45% Speed - 20% Defense - 30% Resistence - 5% Luck - 45% Average Level 20 Warrior Ward HP - 60 Strength - 30 Skill - 23 Speed - 14 Defense - 17 Resistence - 2 Luck - 21 Total - 167 Supports Dieck - 25/30/40 turns Thany - 25/30/40 turns Lot - 10/30/40 turns Echidna - 59/60/80 turns Alan - 59/60/80 turns Rating: 8.35/10. While I seem rather harsh on Ward above, he doesn't turn out that bad. Of course, when you have Gonzales, Geese, and Bartre, why would you use Ward? |
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