Zealot
My nickname for Zealot is "the Jeigan that could".  While it is heavily debated between Marcus and Zealot fans as to which unit is better then the other, I say Zealot is.  He turned out to be one of the most miraculous Zealot's ever.  However, I will go rating him in two ways.

Method to Acquire: Speak to him with Roy on Chapter 7 after he appears. 

Rating without Arena Abuse
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Damage - It's pretty high to start but after Chapter 13, he becomes a burden.

Critical - It's horrendous unless you give him a support with Treck.

Speed - He'll be hitting twice for a bit then he'll go down to one hit after a period of time.

Dodge - Don't expect him to miss any attacks.  Just send him out to take hits.

Rating:  7.25/10.  He's only good for around 6 chapters and he's not exceptional.
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Growth Rates
HP - 75%
Strength - 25%
Skill - 20%
Speed - 20%
Defense - 30%
Resistence - 15%
Luck - 15%

Average Level 20 Paladin Zealot
HP - 50
Strength - 15
Skill - 16
Speed - 17
Defense - 17
Resistence - 10
Luck - 8
Total - 133

Supports
Noah - 25/30/40 turns
Treck - 25/30/40 turns
Yunno - 7/20/27 turns
Tate - 30/60/80 turns
Thany - 30/60/80 turns

Rating with Arena Abuse
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Damage - His damage should at least be around 20, and low-mid 20's if he has the weapon advantage.

Critical - It's not that bad of an idea to support him with Treck as he isn't a beast of burden any longer.

Speed - He'll hit twice for quite a while.  Towards the end, the enemy should not be able to hit him twice.

Dodge - He should have a pretty high dodge rate, especially with the weapon advantage, but the enemy will probably be dealing 0 damage to him anyways.  As a level 20 Paladin, he has an average of 42, which can be bumped up to 57 with the Weapon Advantage.

Rating:  8.25/10.  Unless you get a miracle Zealot like me, he won't be good the entire game.  However, he should be good until at least Chapter 15, which is where you get Percival.
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