(Notes taken from a speech given by Elicha Mardek, Seer of Thilg, at the request of the the Acadamy of the Arcane, located in Mazorban) Esteemed colleagues, I am pleased to present to you today the results of ten long years spent researching the practices of Magi and magic-weilding Templars with regard to their spellbooks. The lesson I have drawn, in particular, was to never assume I have seen it all. Indeed, although my work has gone far beyond that gathered by any other in my field, I still doubt if I have done more than scratch the surface of the topic. I shall start with a quick examination of the "typical" spellbooks, the kind most often known throughout our world. These come in three varieties: the Standard, or Home Book; the Scroll; and the Travelling Book. The Standard is usually a weighty tome, and expensive. At 50 GP per page, and requiring from 1 to 14 pages for every spell, a Standard may cost up to 5000 GP. This is why most Acadamies and Mentors provide starting Wizards with a Standard as a gift. Scrolls are often easier to carry, as they take up less space. However, no scroll tube will hold more than 25 pages (at a whopping 1250 GP for the full tube. Travelling books are wonderful things, but even more expensive than the normal alternatives, costing twice as much per page, and having a maximum of 50 pages. Typically, Books are bound in hard leather or hide, or between hardwood plates. Metal fittings at the corners provide protection from "drop damage". Wealthier Magi will often bind the entire work with metal, or even have the pages fashioned as part of a small steel box. This latter option provides a natural way to lock the book away from prying eyes, and many wizards will cast the Wizard Lock spell to help seal the work. Scroll tubes are equally varied. I have seen wood, bone, metal, bamboo and leather tubes used to hold the books of various magi. However, these are all well known to my audience. But what of the Magi of other cultures, particularly those where the very art of writing and reading is unknown? How do these witch doctors, skjalds and hermits manage to keep track of their spells? The most common alternative that I have found is the runestone. Here you see a small sample of one of these wondrous rocks, purchased from a Dwarven Seer in Aerie. You will notice that the rock is covered with small engravings--these are actually spells. Here we come to the first difficulty in recognizing spellbooks from foriegn cultures: the language barrier. While the Read Magic spell will enable the Wizard to read this rock as if it were part of his own collection, she must otherwise learn to read the Dwarven runes, and then make the usual attemts to learn the spell. Furthermore, if she does not transcribe the spell to a language she does know, while the Read Magic is still in effect, once the spell has worn off, she will need to recast it. From another nonliterate culture, I have brought this runestaff from a forested island off the coast of the Firewall Mountains. The tribal witch doctor insisted that only a staff cut from the hardest wood in the forests of the island would suffice for the project, meaning, of course, that the staff was easily as hard to acquire as the more typical book. This sample, which is a full six feet in length, currently holds two spells--Lightning Bolt and Invisibility. If the Mage inscribing it is familiar with both the native language and the technique used to carve the wood (a very sharp blade, finely honed, is needed for the delicate task), the staff could hold as many spells as a full scroll tube. In theory, it can make a good substitute for a Mage with much time and skill, but little cash. Now this fine item is from the other end of the economic spectrum, used most frequently by Gnomish Illusionists and Smathpan's Fools. The shifting panels on this puzzlebox are carefully designed by master Gnomish craftsmen, and are designed to form and re-form into different combinations. The device itself has twelve sides, and each side is used for one spell level--unlike most such containers, there is not one whit of randomness in the size of the spell. However, while only twelve sides are actually visible, the puzzle box actually has twelve separate configurations, making it capable of holding up to 144 spell levels, while it weighs less than half the weight of a one-hundred page spellbook! Even when taking into account the fact that spells may not be "split" between different configurations, this is a valuable tool. There are, of course drawbacks. First of all, only true masters of the the art can successfully construct the box. As you can imagine, the handful of Gnomes capable of crafting these items are able to charge a king's ransom for their efforts: Typically, an uninscribed box will run at least 30,000 GP, and take up to three months from the time it is ordered. Inscribing the box also takes a master's hand. Since the skill has never been taught to any non-Gnome, the box must be done by an Illusionist, which, in turn, means that they cannot be used to store spells from the Schools of Necromancy, Invocation/Evocation or Abjuration. The cost is also high: Each spell requested will require an outlay of 500 GP per Spell Level, and require a number of tendays equal to the spell level. Thus, a fully inscribed puzzle box would run a little over 100,000 GP and require over three years to finish! Needless to say, such items are very rare--only a handful have ever been completed. Even if one is run across after defeating its owner, it can be difficult to use properly. While there are twelve valid configurations, there are thousands of alternatives, all worthless for the study of the box's contents. If the box was not made specifically for you, locating the configurations rquires a great deal of mental ability, especially if you don't know what the final steps will look like. Of course, not all spellbooks are designed for ease of carrying, so much as permanence. Of these, the most famous are the legendary tomb walls of the Maricheq Dynasty, burried beneath the sands of the Wasteria Desert. Thus far, only two of the tombs have been found, and legend lists ten. Each tomb was that of a different Pharoh of that ancient nation, and the walls of the chamber at the bottom of the Soul Wells were inscribed with the contents of the spell books they had in life. Since each of the ten generations was a master, it is commonly believed that there should be many unique spells on the walls of the remaining eight crypts, should they ever be found. Concealment is also a consideration, especially for a Magi's principal spell repository. I have, in the course of my travels, discovered stained glass windows whose tinted frames contained script, visible only when the light of the sun (or a light spell) shone from the far side of the glass. This was in the "meditation room" of Duke Elkaar, who encouraged his subjects to hunt down all Magi--the Duke doesn't like to have rivals. Since he was the only one allowed in the room during the hour after dawn (the only time of day the windows were naturally illuminated), no one knew of his own practice of the Art. The adventurers with whom I was travelling exposed him--you may have heard of the recent civil disturbance in the Orc Duchies.... The subject of concealing and protecting one's spellbook leads naturally into the topic of enchanted tomes. While every novice worth his apprenticeship papers is aware of the usual means of accomplishing this task, I have for reference's sake listed those spells here: Reduce: An excellent way to temporarily lighten the load Wizard Mark: For settling issues of theft Magic Mouth: A useful alarm system Misdirection: A quick way to prevent magical detection of other safeguards Wizard Lock: Obvious applications Illusionary Script: Good for passing through magic-hostile territory Item: Provided the book itself is non-magical Non-Detection: As Misdirection Secret Page: As Illusionary Script Sepia Snake Sigil: An active guardian Fire Trap: A nasty little surprise Avoidance: Can actually create humorous results Fabricate: Can be used to produce the paper for a book Leomund's Secret Chest: Useful for storing "backup" copies or for carrying additional travelling books Contingency: Lots of obvious and subtle options here Enchant an Item: See the following section Invisible Stalker: Good for retrieving stolen tomes Drawmij's Instant Summons: Another retrieval method Sequester: The ultimate hide-the-object spell Glassteel: Can be used to make an impressive binding/tube Polymorph Object: Can be useful to sneak a book past a search Symbol: One of the nastiest traps availible I have also seen Mages who used magic in the creation of their books. In addition to the notes mentioned above, I once encountered a Necromancer who had Animated the skulls of hundreds of small mammals. He used two commands to cause them to assume one of two different arrangements, then carved his spells on their skulls while they were in arrangement A. Once he uttered the command for arrangement B, the spells were scrambled hopelessly, until he reissued the command for arrangement A. Very effective, until a Priest of Trocept Turned the entire "book" into a blasted heap of dust.... Of course, the next step up from a magicked spell book is a magical one. Using the Enchant an Object spell, several powerful Mages have created magical tomes that have proven quite useful. All Mages have heard of (and desired) Boccob's Blessed Book (and its various imitators). Here are some other magical tomes I have run across: A set of sticks which, when cast to the earth while a command word is spoken, fall in the necessary pattern for a particular spell. These hold as many spells as a typical scroll. A brazier which produces smoke when the incense is burned, which creates the pattern of the spells in the air for study. Obviously, this is of limited use in windy conditions. Larger braziers, however, can hold the equivalent of several Standard spellbooks, making them quite useful for "home base" use. Some forms of these repositories require a unique mixture of incense for each spell, while others need command words for operating them. Spell bowls contain as much info as the typical travelling spellbook. However, they must be filled first with a special fluid, which drains out magically, leaving the inscriptions highlighted and visible for one turn. Depending on the alignment and goals of the bowl's creator, any of the following liquids, or others, might be used: blood, milk, pure spring water, (un)holy water, poison. Aesthetics are another factor, one often overlooked by novice Mages. I have gazed with rapture on the underground rock gardens of the Kobold Diviners of the Sha Ling Monastery. Each pattern is a lovingly crafted masterpiece, and studying in the garden is a wonderful respite for the soul, as well as a refurbishment of the mind. Beauty, of course, is in the eye of the beholder. Cast your gaze on my valet, Argus. [A human, shrouded in a cloak, steps forward.] I brought him out of the Drow Doma of Arazek. He is blind, mute and a eunuch. Argus, please remove your cloak. [Argus does so, to much gasping by the attendees.] I see you now have all taken in the significance of his head-to-toe tattoos. The Arazekite Magi use "living spellbooks", such as Argus here as objects of status or for trade. They are called gha'zhul, or "waking memory" in that language. Argus, typical of his kind, contains as much information as the average Standard Spellbook on his skin. It took many months to get him out of the Doma, and I believe his former owner would still like to reclaim him. The Arazekite Magi do not treat their slaves well--in one case, I witnessed a Wizard's duel in which one participant actually became desperate enough to read the spell directly from his slave's arm. As I'm sure you all know, using a spellbook as a spell scroll has serious drawbacks. In this case, the tattoo was literally burned from the flesh of the poor creature. Thank you all for coming. I trust I have established that Spellbooks are as varied as the Magi who use them.
Return to the Overview of Gero