+++++++++++++++++++++ + Table of Contents + +++++++++++++++++++++ 0. Legal Information 1. Things You Should Know 1a. Controls 1b. Menus 1c. Characters 2. The Walkthrough 2a. For Our Fiery--And Downright Violent--Heroine 2b. For Our Slow-Paced Healer...And Her Heart-Attack-Prone Girlfriend 2c. For Our Teacher-Loving Librarian 2d. For Our Argumentative Philosopher-to-be 2e. For Our Shoutarou-Complex Class Rep 2f. For Our Ever Clueless Rhythmic Gymnast 2g. For The Robotic Weaponry of the Century 2h. For The Strongest Magician Who Only Knows 5~6 Spells 3. Version History 4. Acknowledgements ------------------------------------------------------------------------------------------------------------- ++++++++++++++++++++++++ + 0. Legal Information + ++++++++++++++++++++++++ This document is copyright c 2005 by ChibiSecchan, aka "Gladiaria Alata", as well as my Partner-In-Crime, OkashiraShinomori. However, all copyrights and trademarks found in this document are owned by their respective copyright and trademark holders. No infringement of copyright is intended. This document may be printed, in part or in whole, for personal use ONLY. You may not take any part of this document and display it anywhere without written consent from either one of us, in the form of an e-mail. Our e-mail addresses is at the top and bottom of this document. The following sites have our permission to post this document: GameFAQs - http://www.gamefaqs.com Mahora Academy - http://www.mahoraacademy.net ------------------------------------------------------------------------------------------------------------- +++++++++++++ + 1b. Menus + +++++++++++++ Normally, walkthroughs seldom deal with menus. But since the main menu in this RPG is quite a complicated one, including some explanation here won't hurt much. MAIN MENU |-- Battle Card |-- Look at Cards |-- View Deck {Shows you your currently selected deck for combat.} |-- View Other Cards {Shows you the cards that are not in any decks.} |-- Create Deck |-- Deck 1/2/3 |-- Make it Yourself {Creates a deck by yourself that can suit your own taste.} |-- Auto-Create |-- Balanced {Creates a deck that contains a balanced variety of cards.} |-- Offensive Style {Creates a deck that focuses on attacking for major damage.} |-- Defensive Style {Creates a deck that focuses on defense and countering.} |-- Character Based {Creates a deck relying on the Personal Cards.} |-- Deck Reset {Resets your deck to the initial basic from the game.} |-- Set Deck {Allows you to choose from three decks.} |-- Card Composition {Allows you to compound two cards to form a new one.} |-- Card List {Shows you all the cards that you've acquired.} |-- Item {Allows you to view and use the item cards.} |-- Status {Shows you a selected character's statistical data.} |-- Negi Status Screen |-- Character #2 Status Screen |-- Character #3 Status Screen |-- Save {Self-explanatory, every game comes with this} ++++++++++++++++++ + 1c. Characters + ++++++++++++++++++ Usable Characters ~~~~~~~~~~~~~~~~~ Here are the characters that can be used in the adventure in this crazy library...The commentary might be a little biased, but please bear with me. ^^ ==================== = Negi Springfield = ==================== Year of Birth: 1994 Blood Type: AB Favorites: His sister, herb tea, artifacts (his staff) Dislikes: Baths, sleeping alone Specialty: Wind magic Being the male lead, he has to be included in the team as you go through this crazy maze they called the library. And you have to raise him from the level 1 too (although by the time you got Asuna, he'll probably be level 3--4 if you get lost on the way). Like the most traditional RPG games, he's the only one equiped with the Menu option during battles, and when he "dies", you get a black out. His Personal Cards are all attack-based, which is actually the Sagitta Magica. The 600AP one is only useful in normal battles, as it attacks all the enemies at one. But most of the Boss Battles are Three vs. One anyway. His Effect Card can reduce GP uses for one turn at the expense of his own, useful when you're facing bosses with 1000+ HP ======================= = 8/ Kagurazaka Asuna = ======================= Date of Birth: 1988/4/21 Blood Type: B Favorites: Takahata-sensei, middle-aged men Dislikes: Brats, studying Clubs/Posts: Arts Club Specialty: Long-distanced Jump Kick * Can be used after being rescued * Begin at Lvl.2 =============== = 12/ Kuu Fei = =============== Date of Birth: 1989/3/16 Blood Type: A Favorites: Strong men, training Dislikes: Chao/Hakase's new invention Clubs/Posts: Chinese Martial Arts Study Club (Chairperson) Specialty: Chinese Martial Arts * Can be used after Konoka was rescued * Begin at Lvl.7 * Personal cards--Counter Cards ==================== = 13/ Konoe Konoka = ==================== Date of Birth: 1989/3/18 Blood Type: AB Favorites: Divination, supernatural beings, cooking Dislikes: None in particular Clubs/Posts: Secretary of 2/3A Class Committee Divination Club (Chairperson) Library Exploration Club Remark: The owner of the strongest magic power in the Fareast Our dear Kono-chan can be used after she was saved from the "evil spells of the demon cat" (by Setsuna). Beginning at level 6, Konoka is a meh in terms of attack, especially so if you're used to killers like Asuna or Setsuna. But she's easy to raise and her AP can reach around the same level as Negi's when she goes into the 20s. Her Personal Cards are mostly for self-boosting purposes--from DP-boosting to GP-increasing and even self-healing too. A good butt-saving character, except the enemies doesn't attack her much. ^^; ========================== = 15/ Sakurazaki Setsuna = ========================== Date of Birth: 1989/1/17 Blood Type: A Favorites: Swords training, Konoka-ojousama Dislikes: Perversion, chatterbox Clubs/Posts: Kendo Club Remark: Hanyou Shinmeiryuu Swordswoman Secchan comes right in after Asuna's rescue to find out Konoka's lost somewhere in the Library Island, being the loyal bodyguard that she is, she tags along to help you in the battles. She is at a much higher level than Negi and Asuna as she begins at level 6, which makes her one heck of a killing machine. But she needs the largest amount of experience points to raise her levels out of all characters. Her Personal Cards, which contains the Shinmeiryuu Ultimate Technique "Hyakuretsu Ouka Zan", are of relatively low cost and an okay AP. Moreover, all of her cards got the handy Guard Break attached, making the enemies' guard cards useless at the cost of a small AP cut. ====================== = 18/ Tatsumiya Mana = ====================== Date of Birth: 1988/11/17 Blood Type: A Favorites: Darts, billiard, anmitsu, puppies Dislikes: Okra, shrimps Clubs/Posts: Biathlon Club Remark: Ex-Ministra Magi? * Can be used after rescuing Yue * Begin at Lvl.15 * Personal cards--Long-ranged ==================== = 20/ Nagase Kaede = ==================== Date of Birth: 1988/11/12 Blood Type: O Favorites: Relaxing Dislikes: Frogs Clubs/Posts: Strolling Club Remark: Ninja * Can be used after rescuing Nodoka * Begin at Lvl.11 ======================= = 27/ Miyazaki Nodoka = ======================= Date of Birth: 1988/5/10 Blood Type: O Favorites: Being surrounded by books, tidying books Dislikes: Human of the male species Clubs/Posts: School Librarian Librarian of the Junior High Section Library Exploration Club * Can be used after being resuced * Begin at Lvl.9 * Personal Cards - Jamming the enemies Supporting Characters ~~~~~~~~~~~~~~~~~~~~~ They can't be used in battles. But they're here. Let's see their usefulness then... ===================== = 3/ Asakura Kazumi = ===================== Date of Birth: 1989/1/10 Blood Type: O Favorites: Hot scoop, story of warm and fuzzy feeling, camera Dislikes: Great evil Clubs/Posts: The News Report Department Nicknamed "Mahora Paparazzi", this girl almost sold her soul for a good scoop. But she still has her morals as she agreed to keep the fact that Negi is a magician a secret. That doesn't mean she wouldn't team up with Chamo the ermine for a little fun and cash though... In the game, she doesn't do much besides handing you a few new cards between breaks. ================ = 4/ Ayase Yue = ================= Date of Birth: 1988/11/16 Blood Type: AB Favorites: Reading Dislikes: Studying Clubs/Posts: Children Literature Study Club Philosophy Study Club Library Exploration Club ****************************************************************************************** =========================== = 10/ Karakuri Chachamaru = =========================== Date of Birth: 2001/1/3--Construction completed @ Mahora University Engineering Department 2001/4/1--Starting up Blood Type: ((She HAS blood?!)) Favorites: Getting winded, making Tea Dislikes: None in particular Clubs/Posts: Sadou (Japanese Tea Ceremony) Club Japanese Chess Club ==================== = 16/ Sasaki Makie = ==================== Date of Birth: 1989/3/7 Blood Type: O Favorites: Gymnastic, Negi, cute things Dislikes: Slippery things (e.g. fermented soybeans) Clubs/Posts: Gymnastic Team ================================ = 26/ Evangeline A.K. McDowell = ================================ Date of Birth: Blood Type: Unknown Favorites: Tea made by Chachamaru, Japanese scenery, Japanese chess Dislikes: Onion and spring onion, lessons Clubs/Posts: Japanese Chess Club Tea Ceremony Club ====================== = 29/ Yukihiro Ayaka = ====================== Date of Birth: 1988/7/5 Blood Type: O Favorites: Negi, flowers, innocent boys Dislikes: Violent rule breakers (Note: coughasuna'stypecough) Clubs/Posts: Horse Riding Club Flower Arrangement Club Class Representative of 2/3A ========================= = Takahata T. Takamichi = ========================= ==================== = Minamoto Shizuna = ==================== ================== = Konoe Konoemon = ================== ------------------------------------------------------------------------------------------------------------- ++++++++++++++++++++++ + 2. The Walkthrough + ++++++++++++++++++++++ The story starts with having Evangeline, Chachamaru and Chachazero in the library, with our favorite robot warning them there's only 1 minute before the security system is going to return. Evangeline got something, which was heavily sealed by someone, presumably the Headmaster, and Chachazero pointed out the guards are coming. Master released the seals on on that "something", and the trio got out of Library Island quickly. While leaving, Evangeline made a comment about the fact that they can be there because of Negi's map of the library he got from Kyoto (for details, please refer to Vol.6 of Negima). Outside of the library, Evangeline stated with a smirk that she would be able to check what "he" had left here. At the same time, wondering why all those seals while the book didn't have much magical power of its own... On the next day, Negi finished the lessons with his students as well as his Training of Death with Evangeline. Noting Evangeline is not in a good mood--that and she decided to get another "payment" of the training--both Negi and Chamo decided to keep whatever comments to themselves out of survival instinct. Evangeline then asked Negi to return a book to the library. Negi wondered about all those seals, but Master only said "it's just a magic book". The job was just to put it in the library and leave, but no one can open the book under any occasions. On the way to the library, Negi bumped into a good number of his students (and a good portion of this number know about magic) and they all wanted to accompany him to the library. Asuna, being the curious girl she is, wanted to know what book Negi has. Not only didn't Negi's warning from Evangeline work, but it only made Asuna more curious about it. However, when Asuna touched the book, the seals got loose and everyone disappeared! Worse, monsters are coming for the kiddy teacher and his ermine pet while normal magic doesn't work on them! Thankfully, Evangeline felt that something's going wrong and come to the rescue. As more monsters were coming, the two left the library. Back at Evangeline's Hut, Negi's panicking on how he should go and rescue the girls. Master, however, was unusually calm about it ("Seeing Kagurazaka Asuna and the old man's granddaugter are not idiots, they should be able to come back within 3 to 4 days, or 1 week, or 1 month, or several years...Don't worry about it."). And that was because that book has a short-distanced transporting spell installed on it, so the students are just somewhere in the library. As for the monsters, they had to be attacked with the special cards that Evangeline has been using earlier since normal magic and martial arts would not work on them. ########################################### # Master's Lesson: Basic Battle Mechanics # ########################################### Basics of the basics: the screen. The screen initially shows you as well as your enemy. The number at the bottom-left corner is the HP. When it goes down to 0, the enemy (or yourself) is defeated. In combat, the player is dealt a hand of cards randomly from your selected combat deck. These cards contain four numbers; a cost, an attack value (AP), a defense value (DP), and a gauge value (GP). The COST is the most important aspect of the card, as the card will be severely weakened if you cannot pay the appropriate cost to play the card. To obtain GP to use the cards with, you use cards that have a +x for their GP value. After a card is played, the enemy has a chance to defend against it using a card of their own. Except in special circumstances, the attack of the attacking card and the defense of the defending card is compared. If that AP is higher, the attack is successful and the hit lands. If the DP is higher the attack (usually) fails. If there's nothing you can do--out of cards for example--you can use the "NEXT" option to skip. In this Card-Battling system, combat is conducted in phases. Negi (and later, his team mates) always go first and that is the PLAYER PHASE. During the PLAYER PHASE the player is allowed to activate effect cards or access the menu. After the PLAYER PHASE has been completed, if there are any remaining enemies, the battle enters ENEMY PHASE. The enemies are presented the same options as the player, although the player is not able to view the enemies cards. If after the ENEMY PHASE, there are still player characters alive, another PLAYER PHASE is entered. Last, but not least, the MENU option. No, this isn't the menu above, but the in-battle menu. Only Negi can access this MENU and there are four items in it: "MAGIC", "RUN", "AID ITEMS" and "RECOVERY ITEMS". "MAGIC" (Flans Exarmatio and Reflectio for weakening enemies and healing respectively) is for Negi to use his magic to assist his team mates. "RUN" is pretty self-explanatory, but it does not guarantee a successful escape. "AID ITEMS" contains item cards that you can find in the library, and they can boost your stat a little, recover "dead" team mates and have a 100%-success escape. "RECOVERY ITEMS" contains healing items, obviously. They can only be used on injured but living team mates or yourself. After all the explanations, Master will engage you in a real battle. Defeat her and move on. She won't assist you in rescuing the students since she thinks this is a good chance for Negi to practice what she's been teaching him: the battling techniques. After a short conversation between Negi and Chamo, you can start your adventures in the Library Island. ************************************************************************* * 2a. For Our Fiery--And Downright Violent--Heroine * * "Now come to think of it, you've been a pesky jinx since then!" * ************************************************************************* >> 1/F The first box upon your entrance contains the Floor Map of this floor. From now on, you can use the L2 button to check the map as you move around. Same place as you got the map, you'll find a switch at the bottom-right corner. Press it (press A while facing it) and the book shelf will be moved to form a path for you to go on. Follow this path to the east and you'll find another switch. Press it, move another book shelf, and you'll hear Asuna's scream. It'll take a while before we can reach her so just go on the path. Walk up then west and you'll find a treasure box containing a "Healing Drip", a healing item. There nothing further north so let's just go back to where we got our Map. From the map, go west and you'll find another switch. After switching it on, you'll hear another series of Asuna's screams. Negi will panic a little as Chamo tells him to hurry up. We can't go north yet, so head to the south and follow the path. Eventually you'll see another switch. That switch would complete that path so that we can go back to the north, thus facing our first "Mimic" in this game. For those who are RPG-illiterate (like me), "Mimic" is a kind of demon that disguise itself as a treasure box so to attack and kill the treasure hunters. They all have an oddly high HP and DP, which makes our job even harder. But then, they give a higher experience points which just balanced the whole deal...Defeating this Mimic will yield a "Blessing Drip", a more powerful version of the previous "Healing Drip". Now go south again to continue, Follow the path all the way east and you can get another Healing Drip. The staircases to 2/F is also in our sight. Before we can proceed however, Asuna screams again. So we better hurry up--or down, in this case. >> 2/F Same as last time, the first treasure box contains the Floor Map of this 2/F. Go south, turn east at the first fork and you see another switch. Switch it on, Asuna's scream can be heard again. This time, however, she's screaming "Ecchi". Wonder what's happening to her...((Cough)) We can't go north yet so let's head back to the fork and go south from there. But soon, we hear Asuna screaming "PERVERT!!". Better keep the dirty thoughts to myself... Turn east and you'll eventually find yet another Healing Drip. Go north from there and there will be another switch waiting for you. But Asuna starts screaming again. This time it's along the lines of "PERVERT BRAT!!" and "STOP TOUCHING WHERE YOU SHOULDN'T! HENTAI!!". Then she begins to laugh at the end...If memory serves, Asuna's terribly ticklish, isn't she? Now go back to where Asuna first screamed on this floor, the path to the north is now completed. Head north and hit a switch again. Go all the way south once you hit the main road, Asuna will appear. Before any tearful reunion can be done, Asuna runs away. Give chase, and she disappears. The screen will then show she's looking outside on the next block. Before you move on, remember to tick the switch. The path will lead you to a Mimic and a new #011 Card. Go back and continue the chase, Negi started rambling about if he has angered Asuna again...But then, "Asuna" attacked Negi and ran away! Chase again, and "Asuna" attacked again. This time, Negi (finally) started to think if this Asuna was being controlled by something...or was it a fake. But without the concrete confirmation, Negi couldn't bring himself to attack. Just then, another voice called out from behind, "How come you don't strike back?!" Another Asuna?! The two Asunas started arguing about the other being the fake. Confused, Negi decided to weaken BOTH of them so that he could see which is the fake...By his famous "stripping" spell "Flans Exarmatio"! One of the Asunas started yelling, while the other turned into a monster. Cue call for boss battle! This Red Slime (HP100) thing is just your average enemy with more HP. It won't cause major damage, but you need a few more rounds before its HP drops to zero. Just when you thought everything's going to be fine, two more "Asunas" show up! The three of them all went into a big argument about which is the fakes. Negi tried the traditional "question technique" ("When I first met Asuna-san, what did I say to her?") But then, all the three of them gave every Asuna-ish answers...Then Chamo proceeded to ask a question about Asuna's..."unmentionables", which led to a group beating/yelling for the ermine. Out of tricks, Negi decided to use Flans Exarmatio again. Naturally, one of the Asunas started hitting Negi (to stop him) and the other two Asunas. Then, two Asunas disappeared! The remaining one (the most violent one, if you noticed) is the real one, and she started to ramble about an army of fake Negis tickling her and touching her in places that we shouldn't imagine...At the end, Asuna still apologized since she's the one who sort of started off the whole mess. As they are leaving, Chamo wondered if Asuna made all those slimes disappear by her Magic Cancel, or was it something else. Before he can think into it, Asuna calls out and they left. >> Time Out! Outside the Library Island, our favorite swordswoman, Sakurazaki Setsuna, is waiting. She felt something was wrong and was looking around the library. After getting over the surprise that Setsuna was able to know it by instinct alone, he proceed to inform her that Konoka was lost somewhere in the library. Before Negi was choked to death or was dragged back to the Library Island, however, Chachamaru intervened and relayed a message, "Master is looking for you." ################################################# # Master's Lesson: Defense Card & Personal Card # ################################################# From time to time throughout the game, Evangeline will teach you more about cards that you have collected. This lesson is about Defense Card and Personal Card. Defense Cards picture a shield on the card and generally has a zero AP. Hence, they are useless during Player Phase. However, they have a considerably higher DP, and they are really useful during Enemy Phase. Defense Cards have two types: the Individual Defense and the Group Defense Cards. As the names implies, the Individual Defense card can only block one attack at a time, but the Group Defense card can block all attacks that are thrown to the character, provided that the card's DP is higher than the AP of the enemies' cards. Next up is the Personal Card. Actually, it was better to call it "Character Exclusive Card", as those cards can only be used by specific characters that the cards show. For example, the card #097 shows a picture of Setsuna, therefore only Setsuna can use it. Not only are they more powerful than average attack cards, they also come with many other properties: - Negi-Exclusive # can attack all enemies at once - Asuna-Exclusive # can have the 300+AP iff the card was not block down - Konoka-Exclusive # can increase the DP oof every card by 100. - Every Setsuna-Exclusive cards come with "Guard Break". Even if the attack was blocked, the attack can still land with a small AP cut. - Most of the Kuu Fei-Exclusive cards are "Counter" cards. When the attack was blocked, Kuu Fei can put up a counter attack and cause some damage even in the Enemy Phase. This time, you'll be fighting Master, Chachamaru and Chachazero at the same time--A great chance for you to test out the Group Defense card and Negi-Exclusive all-attacking card. After winning the battle, Evangeline will give you the Group Defense card #034. Now we're onto what we can call as the "Adventure Mode" of this game. You'll be able to go around the Mahora Campus to talk with your students. Sometimes at the end of conversations, they may give you new cards as well. Since it was still at night, so we there wasn't many places we can visit. One step upward from EVA'S HUT, which is where we start, is the STUDENT'S DORMITORY. you can get a #008 by talking to Asuna (first option) there. Leave the dorm by choosing the second option of the menu and head back to EVA'S HUT, you'll see 3 options instead of 2. The first two are the same, but the third one would be "TRAINING". You can have a practice battle with Chachamaru--with damage and experience point attached this time. Training is optional though, and talking to Chachamaru can get you a #009 card. Without further business, we should head back to Library Island or Setsuna would start using us for her sword practices...This time, you won't be alone as Konoka's roommate and bodyguard/childhood friend will go with you. **************************************************************************** * 2b. For Our Slow-Paced Healer...And Her Heart-Attack-Prone Girlfriend * * "Why is that?! Ojousama, the cat and I, which is more important?!" * **************************************************************************** Go down a little after entering the library, and you'll see a new magic circle on the floor. After a heated (?) argument about who should be the lab rat, Asuna pushes everyone onto the magic circle, and find themselves being teleported to where we stopped before the Time Out. Without further ado, let's head down to the 3/F by the staircase nearby. >> 3/F Upon entering 3/F, all you can see is a incomplete road in front of you, and two stairs that lead to two teleport cicles. Let's head to the East side first. The first treasure box contains a Healing Drip. Follow the path and you'll find a switch and a Mimic. The switch will extend part of the bridge of that incomplete path. Go back to the entrance, head West and teleport. The first treasure box contains the Floor Map. Continue the path and press the switch. The bridge is now completed. Go south until you reach a fork. It doesn't matter much which way you go first, but let's head to the West. Follow the path, picking up a Healing Drip and #067 card, you find a switch. Press it and backtrack to the fork. Go east this time, pick up 2 Healing Drips and flick on the switches. Now, we have to go back to the west end again and flick on the last switch. Now we've got the road to 4/F! Crossing the bridge, it seems that we don't have to go to 4/F yet: Konoka appears in front of our very own eyes! Setsuna was, of course, happy to see "Kono-chan" safe and sound. But Negi was doubtful about whether this "Konoka" is real or not. In order to test "her" out, he decided to use "that" again. While poor Secchan was clueless about what's going on, Asuna scolded Negi a little, but didn't really stop him. As usual, "Konoka" got stripped. After a united comment of pervert from the three girls, "Konoka" turned into a slime and another Slimy Battle (HP150) begin. Now, we can truly proceed to 4/F. >> 4/F Garden look, coolies. There are three ways, one magic circle at each end. And we need the map. For that, please head to the right/east side. The middle magic circle will lead you to a battle card #074--a Setsuna-Exclusive at last. Now to the left magic circle--the most complicated one, I'd say. Teleport until you meet a Mimic, then there should be two cicles: one top, one bottom. The bottom one is simple, so we go down there and grab the "Crest of Power" (In-battle AP-boosting Aid Item). Go back to the Mimic floor, go through the upper magic circle, and we'll find ourselves in the middle of a crossroad. Just to save some steps, the NORTH and EAST sides lead to empty rooms. The SOUTH side got a Healing Drip. And the WEST path would lead us to our slow-paced healer, who's having the time of her life as she plays with a HUGE cat. Setsuna, however, was having one of the worst times of her life as she tries to pry Konoka away from the cat. After lots of failed negotiation between the Kyoto Girls and a failed Flans Exarmatio from Negi, the cat turns its paws toward Negi & Co., thus beginning our third Boss Battle (HP480). >> Time Out! After the battle and getting out of the Library, it's already morning. Kuu Fei was outside the Library as the four left. After knowing about what's going on, our Chinese Martial Artist got interested and requested Negi to bring her along. After this little interlude, Negi'll be heading towards Evangeline's again. ################################ # Master's Lesson: Effect Card # ################################ If you notice, sometimes you may be asked during a phase whether you want to use a little blue card to boost your stats or not. Yep, those are the Effect Cards. They have no AP or DP, and their usage is different from any other cards Master's been teaching so far. These can only be invoked at the beginning of the Player Phase. Some are character specific, and some may require a GP cost in order to be activated. Effects vary widely, some healing, some restoring GP, and some raising AP/DP or jamming the enemies' movements. As usual, have a small practice battle with Master. She'll give you the card #111 after you win. After returning to the dorm. You'll found Chamo missing. We have no other way but to comb the campus for the ermine. From the dorm, you can go to STAFF ROOM, HEADMASTER'S OFFICE, WORLD TREE, VIEWING PLATFORM, CLASSROOM and EVA'S HUT. After going everywhere once, go back to the STUDENT'S DORMITORY, you'll find Asuna was trying to kill Chamo for stealing her unmentionables again. Now, LIBRARY ISLAND is available after the CLASSROOM option. Enter the DORMITORY again, you can get card #107 from Konoka. From HEADMASTER'S OFFICE, Headmaster Konoe will hand over a #021. Kuu Fei at WORLD TREE has a #042 waiting. Setsuna was at the VIEWING PLATFORM, holding onto a #023. Going to EVA'S HUT, the options are now changed. From top to bottom, it's "Talk", "Move" and "Enter". Use "Talk" to get #019 from Chachamaru. "Enter" and there will be a 5-option menu @_@. From top to bottom again, "Talk", "Go outside", "Tutorial", "Training" and "Link". Talk to Evangeline for card #105. From now on, you can have a more specific "Training". You can choose so that Master would be fighting in a Normal, Attack or Defense-oriented style. You can also choose the number of your opponent. Just a little note: Chachazero got the lowest HP but the highest DP. You might not want to fight her first, it'll take longer time to finish the whole battle. After all the preparations are made, go to the Library and choose your members. Then warp to the 4/F for our next adventure. ****************************************************************** * 2c. For Our Teacher-Loving Librarian * * "What is this? This kind of kids-oriented romance novels..." * ****************************************************************** >> 5/F The setting from 5~8/F is so messy that one can get lost even with the Floor Map. Anyway, let's get the said map first: it's in the first door on the east upon entrance. Exit, go down the path to the second door, down the stairs and proceed to 6/F. The first door contains a "Feather of Batton". It can help you move up one floor. Go down one floor and you'll find Miyazaki "Hon'ya" Nodoka. Being the shy girl she is, she retreats into the cave when she saw her "Negi-sensei". No matter how Negi (or Setsuna, if she's the second member of your team) tries to cut it, it'll just re-grow. At Chamo's advice, they are now going to seek out monsters that are possibly responsible for this. And we don't even have to go far: follow the path to the west end, go up one flight of stairs and we found a suspicious Takamichi there. Without any way to know whether he is a fake or not, we need Nodoka's artifact. If that is not the real Takamichi, the mind-reading book should show him being at somewhere else. So backtrack to where you first found Hon'ya-chan, let the conversation flow then revisit Takamichi. With Nodoka's confirmation about THIS Takamichi being a fake, "he" turns into a giant flower (HP330) and attacks Negi & company. Enter the cave after defeating the flower. The treasure box contains another healing item, which was different for the two times I've played for some reason. Anyway, go down the stairs, grab the items and follow the rather straight-forward path. Eventually, you'll reach a room with the Floor Map of the 6/F. From there, up one flight of stairs then go east and you'll find a fake Shizuna-sensei (HP330). Enter the room to get a #130 card. Now go to the west end and cream the Mimic. Down the stairs should have a treasure box containing #097 card. Enter the first cave on the east and go up the stairs. Walk through the long long path and down the stairs. Cream another Mimic and the fake Makie (HP330) outside. Go back from where we come from, go up the stairs after the long long path, exit then go east. A la and behold, a fake Iincho (HP330). Don't forget there's a treasure box in the room. Now head to the west end and up the stairs. Go east and enter the first cave. Down the stairs and follow the path. Check the map to see if you're at a place with 4 caves on a floor somewhere on the 6/F. The first door as you walk east is our goal. However, Nodoka was not being attacked by monsters as we imagine, but was thoroughly enjoying herself in piles upon piles of books. >> Time Out! The Resident Ninja Nagase Kaede was waiting outside the Library as we get out. Like Kuu Fei, she also offers help after knowing the problem (in a much collected manner, of course). From now, there's another butt-kicking member on your team. If Asuna is in your team, Kaede will made a comment about the Baka Rangers Makie and Yue were still inside the Library. Asuna will then add in the "Good Student Representative" Iincho was also inside. Not noticing why Asuna was annoyed, Kaede stated that they should act together since they were a team. But our Baka Red pointed out that no one would be happy if they got labeled as an idiot. ##################################### # Master's Lesson: Combination Card # ##################################### ****************************************************************************************** * Master's Lesson: Combination Card --> Negi/Chamaru/Chazero vs. Master (#049) * Eva's Hut --> #010 from Chamaru #052 from Eva Roof --> #050 from Secchan Library --> #109 from Nodoka Mountains --> #013 from Kaede * Special cut @ Viewing Platform Talk to Asuna twice --> Asked question & choose 1st option --> Asuna ran away Go to Library Island --> 5/F without warping --> Asuna near entrance --> Mission completed ********************************************************************************** * 2d. For Our Argumentative Philosopher-to-be * * "I can still understand why we're being attacked in Kyoto, but why devils.." * ********************************************************************************** - Warp via new magic --> Enter cave --> Goo down stairs to 7/F Get map from treasure box - Follow path --> Go down stairs --> Folloow Path --> Go down stairs --> Mimic Exit cave & follow path --> Hear Yue's voice Enter cave --> Switch --> Connect bridge - Down stairs --> Cross bridge --> Enter ccave --> Get map - Go up stairs (get a #087) --> Follow patth until reach somewhere in 7/F with 3 doors --> Go west (Hear Yue's voice again) --> Enter cave & switch - Go down again from same stairs --> Folloow path --> Cross WEST bridge --> 1st door --> Switch --> 2nd door --> Mimic - Go farthest east --> Fall down gap --> MMimic outside - Cross bridge --> Hear Yue's scream --> FFollow all the way & Up stairs - Slide down the BROWN path --> Switch - Enter middle door --> Follow path --> Goo west at "3 doors" --> Cross bridge --> Go down GREEN path --> Follow path & Reach Yue + Boss Battle (HP666) + #055 - 6-minute run --> Success = #110 * Master's Lesson: Long-ranged (#057) * World Tree --> #112 from Asuna Viewing Platform --> #052 from Kuu Fei Roof --> #122 from Tatsumi Classroom --> #108 from Asakura Eva's Hut --> #020 from Chamaru #058 from Master ************************************************************************** * 2e. For Our Shoutarou-Complex Class Rep * * "Negi-sensei, you're coming for me? Oh gosh, I'm still not ready..." * ************************************************************************** - Warp to 8/F --> down stairs --> Blue dooor = demons Defeat 1st demon --> Got Key Card - Reach a large gate --> Press A --> Door opens Still have several "doors" on the west - 1st real door on the east fork --> map - Continue to go east --> Follow path --> Crack = Large rock making pancakes out of you --> Go west on the first fork --> Go north --> Go through wall --> push the statue - Go back to map room --> Go west --> turnn east on 1st fork --> go east again --> walk through wall Push another statue --> gate near map room opens --> Boss Battle (HP380 x2) Proceed to next floor - Walk up --> Hear Iincho's rambling - Turn left --> Go south --> Map room - Go north --> Follow path (no cracks) -->> Go thru wall --> Enter door & switch - Go east --> NOT through walls --> Enter rooms and switches - Back to near map room --> Gate open --> 1st door = Iincho --> Can't open yet --> Further Door --> Switch - Back to the east side --> Go through walll --> Switch --> Road to Iincho = Opened * Eva's Hut --> #014 from Chachamaru #032 from Master Viewing Platform --> #038 from Asakura Classroom --> #006 from Iincho Library --> Talk twice --> Choose 2nd option --> Special Interlude # Library Island --> Go to 2/F --> Go east on second fork --> Follow Path --> That's it ******************************************************** * 2f. For Our Ever Clueless Rhythmic Gymnast * * "Hey! Negi-kun! I've got that idiocy-curing book!" * ******************************************************** - Use new magic circle --> Warp --> Enter door --> Follow Path - Transporter: Right > Left > Right --> Maap room - Go down and left --> Exit transporter reegion --> Go north --> Down stairs - Follow path --> East door --> Move statuue --> Gate open - Backtrack --> Go through the West --> Foollow path --> Right > Left > Down > Left --> Follow Path --> Enter rooms & Switches (2 of 4 rooms are Mimics) - Gate open --> Walk down - Transporters: Right > Right > Right > Doown > Right --> Map Room Left > Up > Up --> Push 2 statues --> Gate open - Backtrack to near the transporters --> GGo east --> Little south for a room + switch --> Waterfall off - Go northwest --> follow path --> 1st room = Empty --> 2nd = "Crest of Protection" --> 3rd = Switch - Go to the most top-left corner --> Enterr room --> Switch - Backtrack to near transporter & first swwitch of this floor --> Go north --> Makie Boss Battle (HP300 x3) + #062, #121, #061 * World Tree --> #015 from Hon'ya Roof --> #044 from Tatsumiya Eva's Hut --> #040 from Master * Special Interlude: Data For Master (Hunt down monsters from 1~4/F) 1/F --> The most top-right corner of the map (HP60) 2/F --> Go south & turn at the 2nd fork --> Follow path (HP60) 3/F --> Go west, teleport and work up (HP60) 4/F --> Go west, teleport, use the lower magic circle (HP60) Reward = #123 ************************************************************************* * 2g. - For The Robotic Weaponry of the Century * * "I need your blood for this sudden trouble...About 5 to 6 litre..." * ************************************************************************* Readers are reminded that the quote was changed a little bit so that the title box won't be too long. ^^; - Go east --> Enter houses & Switches - Back to entrance --> Go west --> Upper HHouse = Map - Cross bridge --> Enter 1st House --> Falll from the Top-right corner crack - Follow Path --> Lower House --> East -->> Switch --> Exit --> Go west --> Another Switch - Backtrack --> Fall from North bridge -->> Back to entrance - Go west --> Follow Path & no enter housee --> Enter the last house --> Down stairs 1st treasure box = Map - House = 3 Switches, only one can be turnned on @ a time --> Left: Right door = Nothing Left door = Follow path to other house --> Switch --> Right: Right Door --> Follow path --> Discovered Chamaru, but can't save her yet --> Continue through --> Switch Left Door --> Nothing --> Middle: Crest of Power - Go back to "3 Switches" --> Go east & (rroad connected) cross bridge --> ANOTHER "3 Switches" * Treasure Box = Map --> Left/Right: Switch --> Open Middle gate --> Middle --> Left: "2 Swtiches" --> Left: Empty Right: Switch --> Cross to other side --> Enter House --> Left Switch (Right Empty) - Cross bridge --> Warp to Chamaru --> Yess to Battle: Fight Master (HP:888 Exp:3333 #048) No: Flans Exarmatio (NOSEBLEED!!) --> Slime (HP:1480 Exp:2000 #015) * Enemy got energy from Master Chamaru's enermy source is also from Master --> Looks like have energy drain * Eva's Hut --> #016 from Chamaru #036 from Master ************************************************************************ * 2h. - For The Strongest Magician Who Only Knows 5~6 Spells * * "It's because of Master's miss (?) that I'm able to come this far." * ************************************************************************ >> 16/F - 1st treasure box = Map - Leftmost --> Slime #1 (HP1480) --> One mmagic circle starts shining - 2nd from left --> Upper circle --> Switcch Lower circle --> Spirit's Blessing - 2nd from right --> Slime #2 (HP1480) - Rightmost --> Treasure Box - Middle --> Follow Path & Warp --> Upper --> Slime (HP1480) Lower --> Switch --> Went back to exit of the Middle warp --> Go east --> Last slime (HP1480) - Road to 17/F --> Cleared >> 17/F - All the way to West --> Map Room - From Map Room --> South --> East Fork ---> Switch - From Entrance --> East & Down the 1st Foork --> East --> Switch West --> Mysterious Drip - Entrance again --> Middle path --> West on 1st fork --> Follow Path --> Switch - To fork where you go west --> Go east thhis time --> Go south on 1st fork --> East room --> Switch West room --> Spirit's Blessing - Fork again --> Go south --> West --> Entter room & Go through wall --> Go south until the end & east --> Switch - Backtrack to "Go-through-wall" room --> Go all the way east --> Through wall again --> Go all the way west --> Down the last fork --> 18/F >> 18/F - Go up --> U-turn --> Map Room - Go west & north --> Maze (Left > Right >> Left) --> Go north a little --> Go all the way east --> Switch - Backtrack to entrance of 17/F --> Go souuth a little --> Enter West Room --> Down stairs --> Switch - 18/F --> Go North --> Activate Switch ---> Pancake-inducing rock --> Roll it twice --> Go to far end --> Switch - Back to room opposite to crystal --> Swiitch --> Rock again --> West Room --> Switch --> East Room --> Can't access yet - Down to 19/F >> 19/F - All the way west --> Map room - Back to near entrance --> Down 1st fork --> Switch - Down 18/F --> Room near stairs to 19/F ---> Switch - 19/F --> Down 2nd fork --> Go all the waay west when reach another fork --> Switch - Backtrack to "Can't access yet" part of 18/F --> Switch - 19/F --> 2nd fork --> Down at farther foork --> Through the walls --> Down & Another "Through Wall" --> Switch - Exit the 2 Walls --> Go north & cross brridge --> 1st room east side --> Switch - Main road --> North --> West at fork -->> South --> Final switch! >> 20/F - Treasure Box = Map 1st = Cat (HP1200; EXP4000) 2nd = Devil (HP1666; EXP4500) 3rd = Golem (HP580; EXP5000) 4th = Slime (HP1800; EXP5500) 5rd = Dragon (HP2400; EXP6000) 6th = Nagi (HP1999; EXP6000) ------------------------------------------------------------------------------------------------------------- ++++++++++++++++++++++ + 3. Version History + ++++++++++++++++++++++ Version 0.1 - 2005/12/17 ~ 2005/12/21 The actual writing of the walkthrough as I clear the floors from scratch. Using KonoSetsu Team had eased the annoyance a little, but not by much, really. It was also during this period where I give the parts of menu and battle mechanics to my Partner in Crime, OkashiraShinomori. ------------------------------------------------------------------------------------------------------------- +++++++++++++++++++++++ + 4. Acknowledgements + +++++++++++++++++++++++ * Akamatsu Ken He created the series "Magister Negi Magi", or this game won't even be here. * Marvelous They designed the game. So they deserved the credits too. * You The faithful reader and potential user of my walkthrough. * Me I wrote this walkthrough--The first English walkthrough ever. Don't I deserve the glory? * OkashiraShinomori My co-worker in this project. He got yelled, bugged and criticized by me in every way possible, but he still did his jobs marvelously and, more importantly, on time. Give him a big cheer, or this thing won't be here in such a short time. * SpiritMage & Shinmeiryuu My co-workers in the Negima forum and my foremost lab rats of this walkthrough. >> END OF DOCUMENT <<