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Code Name |
Albatross |
Length |
147.7 meters |
Unit Type |
Atmospheric Attack Carrier |
Empty Weight |
32410.6 metric tons |
Manufacturer |
Earth Federal Forces |
Max Gross Weight |
37000.0 metric tons |
Operator |
Earth Federal Forces |
Armour Type |
Titanium Alloy |
Rollout |
UC 0079 |
Power Plant |
4 Minovsky Type Ultra Compact Fusion Reactors |
First Deployment |
UC 0079 |
Power Output |
140000 kW (35000 kW each) |
Accommodation |
Crew of 10, can accommodate up to 18 |
Air Speed |
Mach 2.6 |
Saving Bonuses |
Stun: N/A |
Propulsion |
18 x Jet Engines: 2500000 Kg total |
Sensor Range |
100000 meters |
Repair Rating |
3 |
Roll |
Location |
MDC |
Strike Penalty |
1-10 |
3-Barrel Mega Particle Gun (1) (Vulnerable) |
200 each | -2 |
11-30 |
Wings (2) |
600 each |
-2 |
31-40 |
Main Bridge (Vulnerable) |
300 |
-2 |
41-90 |
Main Body | 900 |
-3 |
91-95 |
AA Gun Turrets (6) (Vulnerable) |
50 each |
-1 |
96-100 |
Tail (Vulnerable) |
200 | -2 |
Notes:
1) Destroying the Main Body will destroy the Ship.
2) Destroying the Main Bridge will disable the Ship.
3) All parts listed as Vulnerable are required to roll a Beam Save if hit with a Beam Weapon.
Weapon |
Type |
Range |
Damage |
Payload |
Notes |
3-Barrel Mega Particle Gun (1) |
Beam |
Short - Long |
3D6 x 20 each |
50 |
- Rotating: May not fire at targets behind or under the Ship. - Fire Linked: All barrels may fire on a ship or large target. |
Bomb/Fighter Bay | Explosive | Directly Below Ship | 2D4 x 10 | Carpet Bombing: 3 minutes |
- Mounted underneath Main Body - Special: carpet bomb- Inflicts damage on all targets that pass under the ship. To avoid damage a dodge or leap dodge of 18+ must be made. - Can also carry fighters, but not fighters and bombs at the same time |
2-Barrel AA Gun Turrets (6) | Projectile | Short | 1D4 x 10 each | 50 each |
- Rotating: 2 may fire at targets 360 degrees under the ship, 4 may fire at targets in front of the ship, and 2 may fire at targets on each side of the ship (2 on left, 2 on right), and 2 may fire at targets behind the ship. - These turrets are manned, and require operators in order to fire. - Stun Value: 12 |
Anti-Ship Missile Bays (2) | Explosive | Short - Med | 2D4 x 10 each | 8 per bay |
- Mounted on Wings - Forward Fixed: May only fire at targets in front of ship - Fire Linked: Optional, both bays may fire simultaneously |
Environment |
APM |
Strike |
Dodge |
Roll |
Airborne |
4 Fixed |
0 Max: 4 |
+2 Max: 5 |
-2 Max: 3 |
Minovsky Particle Scattering System: Doubles the distance strike penalties to those attacking from mid, long, or assault distances. See Minovsky Physics section for details.
Mobile Unit Complement:
Vehicle Complement: 8 Core Fighters, dropped out of Bomb/Fighter Bay underneath Albatross. Bay can carry Fighters or Bombs, but not both.
Original Vehicle Design: Marc Daoust and (Background
created by Trevor Brown)
Original Artwork: Marc Daoust
Background:
The Federation had designs for airborne battleships long before the start of the
One Year War. However, Federation officials believed that the production of such
large aircraft was not cost effective and as a result any designs for such units
where shelved. When Zeon forces began to produce and field their Gaw attack
carriers it quickly became apparent to the Federation of the usefulness of
having airborne battleships. Federation engineers combined ideas from several
old, unused designs and technology salvaged from destroyed Zeon Gaws. The result
was the Albatross. The Federation began mass production shortly after Operation
Odessa and managed to build and field over 40 of them before beginning Operation
Star One. Production was then temporarily halted until the end of the war. Once
the war had ended limited production of the Albatross continued, resulting in
the destruction of dozens of remnant Zeon bases (and the surrounding area), by
means of massive carpet bombing and air raids.
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