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Code Name
|
Gaw |
Length
|
147.4 meters |
Unit Type
|
Atmospheric Attack
Carrier |
Empty Weight
|
30400.6 metric tons |
Manufacturer
|
Zeonic Company |
Max Gross Weight
|
48982.0 metric
tons |
Operator
|
Principality of
Zeon |
Armour Type
|
Super High Tensile Steel |
Rollout
|
UC 0079 |
Power Plant
|
2 Minovsky Type Ultra Compact Fusion Reactors |
First Deployment
|
UC 0079 |
Power Output
|
70000 kW (35000 kW each) |
Accommodation
|
Crew of 22, can accommodate up to 28 |
Air Speed
|
Mach 2.6 |
Saving Bonuses
|
Stun: N/A
Beam: 0 to Vulnerable sections only |
Propulsion
|
18 x Jet Engines:
1300000
Kg total |
Sensor
Range
|
100000 meters |
Repair Rating
|
4 |
MDC BY LOCATION
Roll
|
Location
|
MDC
|
Strike
Penalty
|
1-8 |
Fighter Bay (2)
(Vulnerable) |
200 each |
-2 |
9-20 |
2-Barrel Mega
Particle Gun (3)
(Vulnerable) |
200 each |
-2 |
21-40 |
Wings (2) |
600 each |
-2 |
41-50 |
Main Bridge (Vulnerable) |
300 |
-3 |
51-100 |
Main Body |
900 |
-1 |
Notes:
1) Destroying the Main Body will destroy the Ship.
2)
Destroying the Main Bridge will disable the Ship.
3)
All parts listed as Vulnerable are required to roll a Beam Save if hit with a
Beam Weapon.
FIXED ARMAMENTS
Weapon
|
Type
|
Range
|
Damage
|
Payload
|
Notes
|
2-Barrel Mega
Particle Gun
(3) |
Beam |
Short - Long |
3D6 x 20 each |
50 |
-
Rotating: May not fire at targets behind or under the Ship.
-
Fire Linked: All guns may fire on a ship or large target. |
Bomb Bay |
Explosive |
Directly Below
Ship |
2D4 x 10 |
Carpet Bombing: 3
minutes |
- Mounted
underneath Main Body
- Special: carpet
bomb- Inflicts damage on all targets that pass under the Gaw. To avoid
damage a dodge or leap dodge of 18+ must be made. |
COMBAT
BONUSES
Environment
|
APM
|
Strike
|
Dodge
|
Roll
|
Airborne |
4
Fixed |
0
Max: 4 |
+1
Max:
4 |
-1
Max: 4
|
STANDARD EQUIPMENT
Minovsky
Particle Scattering System: Doubles
the distance strike penalties to those attacking from mid, long, or assault
distances. See Minovsky Physics
section for details.
Mobile
Unit Complement: 3
Vehicle
Complement:
8 Dopp Fighters, 4 in each Fighter Bay. Should one of the
Fighter Bays be destroyed, then any fighters still in the bay will not be able
to launch.
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