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Himalaya Class

 

 

Code Name

Himalaya Class

Length

660.0 meters

Unit Type

Aircraft Carrier

Empty Weight

74000.0 metric tons

Manufacturer

Earth Federal Forces

Max Gross Weight

91000.0 metric tons

Operator

Earth Federal Forces

Armour Type

Titanium Alloy

Rollout

Pre UC 0079

Power Plant

2 Minovsky Ultra Compact Fusion Reactors

First Deployment

Pre UC 0079

Power Output

40000 kW (20000 kW each)

Accommodation

Crew of 200, can accommodate up to 260

Maximum Water Speed

80 knots

Saving Bonuses

Stun: N/A

Beam: +1 to Vulnerable sections only

Propulsion

Main Propellers:

2500000 Kg total

Sensor Range 

100000 meters

Repair Rating

4

 

MDC BY LOCATION

Roll

Location

MDC

Strike Penalty

1-14

Secondary Cannon (7) (Vulnerable)

90 each

-3

15-30

2-Barrel Main Gun (Vulnerable)

300

-2

31-45

Main Bridge (Vulnerable)

500

-3

46-100

Main Body

2200

-1


Notes:

1) Destroying the Main Body will destroy the Ship.

2) Destroying the Main Bridge will disable the Ship.

3) All parts listed as Vulnerable are required to roll a Beam Save if hit with a Beam Weapon.

 

FIXED ARMAMENTS

Weapon

Type

Range

Damage

Payload

Notes

2-Barrel Main Cannon

Projectile

Short - Long

3D6 x 50 each

50 each

- Mounted on Main Body

- Fire Linked: Both barrels may fire simultaneously.

- Rotating: May not fire at targets behind or under the Ship.

Secondary Cannons (7)

Projectile

Short - Mid

3D6 x 20 each

50 each

- Mounted on main body, with 1 mounted on main bridge
- Rotating: all may not fire at targets under the ship, 5 (including the one mounted on the bridge) may not fire at targets in front of the ship, 4 may not fire at targets behind the ship, 3 may not fire at targets to the right of the ship, and 3 may not fire at targets to the left of the ship.
- Fire Linked: optional, all weapons may fire at once and can even attack separate targets.

- Manned Weapon: each requires an operator

Missile Launchers (20)

Explosive

Short

1D4 x 10 each

20 each

- Mounted on main body
- Rotating: none may fire at targets under the ship, up to 6 may attack a large target (battleship or larger) from any direction, up to 4 may attack a smaller target (vehicle or mobile unit) from any direction.
- Fire Linked: Optional

 

COMBAT BONUSES

Environment

APM

Strike

Dodge

Roll

Water

3

Fixed

0

Max: 4

0

Max: 3

0

Max: 4

 

STANDARD EQUIPMENT

 

Flight Deck: Used to launch most Mobile Suits and fighters, and can be used to carry 14 extra fighters or 2 extra MS

 

Minovsky Particle Scattering System: Doubles the distance strike penalties to those attacking from mid, long, or assault distances. See Minovsky Physics section for details.

 

Mobile Unit Complement: None usually, but can carry up to 6 MS (4 in hangar, 2 on Deck) instead of it's usual fighter complement

Vehicles Complement: 50 in Hanger Bay, and 14 on Flight Deck, for a total of 64.

 

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