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MS-06F Zaku II

 

 

MS Info Sound File

 

Model Number

MS-06F

Height

17.5 meters

Code Name

Zaku II

Empty Weight

58.1 metric tons 

Unit Type

Mass Production General Purpose Mobile Suit

Max Gross Weight

73.3 metric tons

Manufacturer

Principality of Zeon

Armour Type

Super High Tensile Steel

Operator

Zeon Pilot

Power Plant

Minovsky Type Ultra Compact Fusion Reactor

Rollout

UC 0079

Power Output

951 kW

First Deployment

March, UC 0079

Physical Strength

40

Accommodation

Pilot Only

Propulsion 

Rocket Thrusters:

2 x 20500 kg

2 x 1000 kg

Sensor Range 

3200 meters

Maximum Thruster Acceleration

0.59 G

Saving Bonuses

Stun: 0
Beam: 0

Airborne Time Limit

1 melee

Repair Rating

4

Maximum Ground Running Speed

88 km/h

Modification Options

Parts Compatible with

- all Zaku I types
- all Zaku II types
- Drive Base of the Magella Attack Tank (Zaaku Tank)

 

MDC BY LOCATION

Roll

Location

MDC

Strike Penalty

1-5

Hands(2)

15 each

-8

6-15

Arms(2)

60 each

-4

16-20

Shoulder Shield

70

-4

21-31

Head

30

-4

32-49

Legs(2)

90 each

-4

50-59

Pilot Compartment

50

-6

60-89

Main Body

120

-3

90-100

Hand Carried Weapon

Weapon MDC

-4


NOTES

1) Destroying the main body will destroy the mecha.
2) Destroying the head will knock out the sensor systems. This gives a penalty of –5 to strike, dodge, leap dodge, and initiative.

 

OPTIONAL FIXED ARMAMENTS

Weapon

Type

Range

Damage

Payload

MDC

Armour Type

Notes

3-Tube Missile Launchers(2)

Explosive

Short-Mid

1D4x10 each

2 Missiles per Tube

50

Super High Tensile Steel

Mounted on Legs

Fire-Linked: One Pod at a time

 

OPTIONAL HAND ARMAMENTS

Weapon

Type

Range

Damage

Payload

MDC

Armour Type

Notes

120mm Machinegun

Projectile

Short

1D4x10+20

10

40

Super High Tensile Steel

-Up to 6 Spare Drums Stored on Waist Armour Racks

-Stun Value: 18

90mm Machinegun with Grenade Launcher

Projectile

Short

1D4 x 10

8

60

Titanium/Ceramic Composite

-Up to 6 Spare Clips Stored on Waist Armour Racks

-Stun Value: 12

- Strike Penalty: -1

Explosive

Short

1D6 x 10

1

-

-

-

280mm Zaku Bazooka

Projectile

Short-Mid

4D6x10

4

60

Super High Tensile Steel

-

Heat Hawk

Heat Blade

Melee

Powered: 4D4x10

Un-Powered: 2D4x10

5 minutes

80

Super High Tensile Steel

Can be stored on Waist Armour Rack.

Cracker

Explosive

Short (Thrown)

4D6x10

6

-

-

Up to 6 an be stored on Waist Armour Rack.

Blinder Cracker

Explosive

Short (Thrown)

-

6

-

-

-Up to 6 can be stored on Waist Armour Rack.

-Disables targets sensors and gives a penalty of –5 to strike, dodge, leap dodge, and initiative for the duration of 2 full melees

Knuckle Shield

-

-

+10 Hand Damage w/ Spikes

-

60

Super High Tensile Steel

Spikes Optional

 

COMBAT BONUSES

Environment

APM

Strike

Parry

Dodge

Leap Dodge

Roll

Initiative

Space

0

Max: 5

+1

Max: 7

+1

Max: 7

+2

Max: 9

0

Max: 1

+2

+1

Space Surface/Land

+1

Max: 6

+1

Max: 8

+2

Max: 7

+3

Max: 9

+1

Max: 2

+2

+1

Airborne

+1

Max: 6

0

Max: 7

0

Max: 4

+5

Max: 11

+2

Max: 3

N/A

+1

Water

0

Max: 5

-1

Max: 6

+1

Max: 6

+1

Max: 7

-2

Max: 0

+1

+1

 

Pictures

Zaku II with 120mm Machinegun, Knuckle Shield, and Heat Hawk

 

Zaku II with 280mm Zaku Bazooka and Heat Hawk
Zaku II in Blizzard Team Colours with 120mm Machinegun Zaku II with Magella Top Cannon and 3-Tube Missile Launchers

 

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