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MS-06J Zaku II

Ground Combat Type

 

 

Model Number

MS-06J

Height

17.5 meters

Code Name

Zaku II Ground Combat Type

Empty Weight

56.2 metric tons 

Unit Type

Mass Production Ground Combat Mobile Suit

Max Gross Weight

74.5 metric tons

Manufacturer

Principality of Zeon

Armour Type

Super High Tensile Steel

Operator

Zeon Pilot

Power Plant

Minovsky Type Ultra Compact Fusion Reactor

Rollout

UC 0079

Power Output

976 kW

First Deployment

UC 0079

Physical Strength

40

Accommodation

Pilot Only

Propulsion 

Rocket Thrusters:

48500 kg total

Sensor Range 

3200 meters

Maximum Thruster Acceleration

0.65 G

Saving Bonuses

Stun: 0
Beam: 0

Airborne Time Limit

2 melee

Repair Rating

4

Maximum Ground Running Speed

88 km/h

Modification Options

Parts Compatible with

- all Zaku I types
- all Zaku II types
- Drive Base of the Magella Attack Tank (Zaaku Tank)

 

MDC BY LOCATION

Roll

Location

MDC

Strike Penalty

1-5

Hands(2)

15 each

-8

6-15

Arms(2)

60 each

-4

16-20

Shoulder Shield

70

-4

21-31

Head

30

-4

32-49

Legs(2)

90 each

-4

50-59

Pilot Compartment

50

-6

60-89

Main Body

120

-3

90-100

Hand Carried Weapon

Weapon MDC

-4

 

NOTES

1) Destroying the main body will destroy the mecha.
2) Destroying the head will knock out the sensor systems. This gives a penalty of –5 to strike, dodge, leap dodge, and initiative.

 

OPTIONAL FIXED ARMAMENTS

Weapon

Type

Range

Damage

Payload

MDC

Armour Type

Notes

3-Tube Missile Launchers(2)

Explosive

Short-Mid

1D4x10 each

2 Missiles per Tube

50

Super High Tensile Steel

Mounted on Legs

Fire-Linked: One Pod at a time

Gouf Custom 3-Barrel 35mm Machinegun

-

-

-

-

-

-

See Gouf Custom

-2 Strike

 

OPTIONAL HAND ARMAMENTS

Weapon

Type

Range

Damage

Payload

MDC

Armour Type

Notes

120mm Machinegun

Projectile

Short

1D4x10+20

10

40

Super High Tensile Steel

Up to 6 Spare Drums Stored on Waist Armour Racks

Stun Value: 18

280mm Zaku Bazooka

Projectile

Short-Mid

4D6x10

4

60

Super High Tensile Steel

-

Heat Hawk

Heat Blade

Melee

Powered: 4D4x10

Un-Powered: 2D4x10

5 minutes

80

Super High Tensile Steel

Can be stored on Waist Armour Rack.

Cracker

Explosive

Short (Thrown)

4D6x10

6

-

-

Up to 6 an be stored on Waist Armour Rack.

Blinder Cracker

Explosive

Short (Thrown)

-

6

-

-

Up to 6 can be stored on Waist Armour Rack.

Disables targets sensors and gives a penalty of –5 to strike, dodge, leap dodge, and initiative for the duration of 2 full melees

Knuckle Shield

-

-

+10 Hand Damage w/ Spikes

-

60

Super High Tensile Steel

Spikes Optional

175mm Magella Attack Cannon

Projectile

Short-Mid

5D4x10

8

65

Super High Tensile Steel

-

Dom 360mm Giant Bazooka

-

-

-

-

-

-

See Dom

-2 Strike

Luna Titanium Shield

-

-

-

-

-

-

See GM

-2 Parry

 

COMBAT BONUSES

Environment

APM

Strike

Parry

Dodge

Leap Dodge

Roll

Initiative

Space

-2

Max: 3

-3

Max: 4

-1

Max: 5

-6

Max: 0

N/A

0

+1

Space Surface

-2

Max: 3

-2

Max: 5

-1

Max: 5

-5

Max: 1

-10

Max: -8

0

+1

Land

+1

Max: 6

+1

Max: 8

+2

Max: 7

+4

Max: 10

+1

Max: 2

+3

+1

Airborne

+1

Max: 6

0

Max: 7

0

Max: 4

+6

Max: 13

+2

Max: 4

N/A

+1

Water

+1

Max: 5

0

Max: 7

+1

Max: 6

+2

Max: 9

-2

Max: 0

+2

+1

 

Pictures

Zaku II Ground Combat Type with 120mm Machinegun, Heat Hawk, and Knuckle Shield

Zaku II Ground Combat with 280mm Zaku Bazooka and Heat Hawk

Zaku II Ground Combat Type with Camouflage Paint Job and 3-Tube Missile Launchers 

Zaku II Ground Combat Type with Gouf Custom 3-Barrel 35mm Machinegun

Zaku II Ground Combat Type with Dom 360mm Giant Bazooka

 

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