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Model Number |
MS-06J |
Height |
17.5 meters |
Code Name |
Zaku II Ground Combat Type |
Empty Weight |
56.2 metric tons |
Unit Type |
Mass Production Ground Combat Mobile Suit |
Max Gross Weight |
74.5 metric tons |
Manufacturer |
Principality of Zeon |
Armour Type |
Super High Tensile Steel |
Operator |
Zeon Pilot |
Power Plant |
Minovsky Type Ultra Compact Fusion Reactor |
Rollout |
UC 0079 |
Power Output |
976 kW |
First Deployment |
UC 0079 |
Physical Strength |
40 |
Accommodation |
Pilot Only |
Propulsion |
Rocket Thrusters:48500 kg total |
Sensor Range |
3200 meters |
Maximum Thruster Acceleration |
0.65 G |
Saving Bonuses |
Stun: 0 |
Airborne Time Limit |
2 melee |
Repair Rating |
4 |
Maximum Ground Running Speed |
88 km/h |
Modification Options |
Parts Compatible with
- all Zaku I types |
Roll |
Location |
MDC |
Strike Penalty |
1-5 |
Hands(2) |
15 each |
-8 |
6-15 |
Arms(2) |
60 each |
-4 |
16-20 |
Shoulder Shield |
70 |
-4 |
21-31 |
Head |
30 |
-4 |
32-49 |
Legs(2) |
90 each |
-4 |
50-59 |
Pilot Compartment |
50 |
-6 |
60-89 |
Main Body |
120 |
-3 |
90-100 |
Hand Carried Weapon |
Weapon MDC |
-4 |
NOTES
1) Destroying the main body will destroy the mecha.
2) Destroying the head will knock out the sensor systems. This gives a penalty
of –5 to strike, dodge, leap dodge, and initiative.
Weapon |
Type |
Range |
Damage |
Payload |
MDC |
Armour Type |
Notes |
3-Tube Missile Launchers(2) |
Explosive |
Short-Mid |
1D4x10 each |
2 Missiles per Tube |
50 |
Super High Tensile Steel |
Mounted on Legs Fire-Linked: One Pod at a time |
Gouf Custom 3-Barrel 35mm Machinegun |
- |
- |
- |
- |
- |
- |
See Gouf Custom -2 Strike |
Weapon |
Type |
Range |
Damage |
Payload |
MDC |
Armour Type |
Notes |
120mm Machinegun |
Projectile |
Short |
1D4x10+20 |
10 |
40 |
Super High Tensile Steel |
Up to 6 Spare Drums Stored on Waist Armour Racks Stun Value: 18 |
280mm Zaku Bazooka |
Projectile |
Short-Mid |
4D6x10 |
4 |
60 |
Super High Tensile Steel |
- |
Heat Hawk |
Heat Blade |
Melee |
Powered: 4D4x10 Un-Powered: 2D4x10 |
5 minutes |
80 |
Super High Tensile Steel |
Can be stored on Waist Armour Rack. |
Cracker |
Explosive |
Short (Thrown) |
4D6x10 |
6 |
- |
- |
Up to 6 an be stored on Waist Armour Rack. |
Blinder Cracker |
Explosive |
Short (Thrown) |
- |
6 |
- |
- |
Up to 6 can be stored on Waist Armour Rack. Disables targets sensors and gives a penalty of –5 to strike, dodge, leap dodge, and initiative for the duration of 2 full melees |
Knuckle Shield |
- |
- |
+10 Hand Damage w/ Spikes |
- |
60 |
Super High Tensile Steel |
Spikes Optional |
175mm Magella Attack Cannon |
Projectile |
Short-Mid |
5D4x10 |
8 |
65 |
Super High Tensile Steel |
- |
Dom 360mm Giant Bazooka |
- |
- |
- |
- |
- |
- |
See Dom -2 Strike |
Luna Titanium Shield |
- |
- |
- |
- |
- |
- |
See GM -2 Parry |
Environment |
APM |
Strike |
Parry |
Dodge |
Leap Dodge |
Roll |
Initiative |
Space |
-2 Max: 3 |
-3 Max: 4 |
-1 Max: 5 |
-6 Max: 0 |
N/A |
0 |
+1 |
Space Surface |
-2 Max: 3 |
-2 Max: 5 |
-1 Max: 5 |
-5 Max: 1 |
-10 Max: -8 |
0 |
+1 |
Land |
+1 Max: 6 |
+1 Max: 8 |
+2 Max: 7 |
+4 Max: 10 |
+1 Max: 2 |
+3 |
+1 |
Airborne |
+1 Max: 6 |
0 Max: 7 |
0 Max: 4 |
+6 Max: 13 |
+2 Max: 4 |
N/A |
+1 |
Water |
+1 Max: 5 |
0 Max: 7 |
+1 Max: 6 |
+2 Max: 9 |
-2 Max: 0 |
+2 |
+1 |
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Zaku II Ground Combat Type with 120mm Machinegun, Heat Hawk, and Knuckle Shield |
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Zaku II Ground Combat with 280mm Zaku Bazooka and Heat Hawk |
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Zaku II Ground Combat Type with Camouflage Paint Job and 3-Tube Missile Launchers |
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Zaku II Ground Combat Type with Gouf Custom 3-Barrel 35mm Machinegun |
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Zaku II Ground Combat Type with Dom 360mm Giant Bazooka |
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