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MS-07F Gouf Fire-Starter

 

 

Model Number

MS-07F

Height

18.2 meters

Code Name

Gouf Fire-Starter

Empty Weight

59.7 metric tons 

Unit Type

Base Assault Mobile Suit Modification

Max Gross Weight

78.9 metric tons

Manufacturer

Zeonic Company

Armour Type

Super High Tensile Steel

Operator

Principality Zeon

Power Plant

Minovsky Type Ultra Compact Fusion Reactor

Rollout

UC 0079

Power Output

1034 kW

First Deployment

UC 0079

Physical Strength

45

Accommodation

Pilot Only

Propulsion 

None

Sensor Range 

3600 meters

Maximum Thruster Acceleration

N/A

Saving Bonuses

Stun: +2
Beam: 0

Airborne Time Limit

N/A

Repair Rating

4

Maximum Ground Running Speed

103 km/h

Modification Options

Parts Compatible with

- all Gouf types

 

MDC BY LOCATION

Roll

Location

MDC

Strike Penalty

1-5

Hands(2)

25 each

-8

6-20

Arms(2)

80 each

-4

21-31

Head

40

-4

32-49

Legs(2)

120 each

-4

50-59

Pilot Compartment

55

-6

60-79

Main Body

160

-3

80-89

Napalm Fuel Tanks(2)

40 Each

-3

90-100

Hand/Fixed  Weapon

Weapon MDC

-4


NOTES

1) Destroying the main body will destroy the mecha.
2) Destroying the head will knock out the sensor systems. This gives a penalty of –5 to strike, dodge, leap dodge, and initiative.

3) Destroying the Napalm Fuel Tanks will cause them to explode, causing 1D4 x 10 + 20 per unit of Fuel left in the tank to all sections of the Gouf and any Mobile Suit within Melee Range.

 

FIXED ARMAMENTS

Weapon

Type

Range

Damage

Payload

MDC

Armour Type

Notes

Heat Rod

Heat/Shock Whip

Short

Heat: 4D4 x 10 + 10

Shock: 5 damage  to all sections regardless of amour type

-

-

-

Shock Effect: halves combat  bonuses,  speeds, and sensor range for 4 melees (1 minute)

Super Napalm Flamethrower

Incendiary

Short

1D4 x 10 + 20 per Melee of Exposure

20

60

Super High Tensile Steel

- Mounted under Shield

- Splash Damage

- Burn Time: 1 hour

 

Notes: Heat Rod cannot be used as a heat weapon and a shocking weapon at the same time. Select one when delivering damage.

 

Note: If direct hit on Main Body is scored with Flamethrower, then all sections take damage. Otherwise damage is only inflicted to the section(s) that touch the Napalm.

 

OPTIONAL FIXED ARMAMENTS

Weapon

Type

Range

Damage

Payload

MDC

Armour Type

Notes

Gouf Shield

-

-

-

-

60

Super High Tensile Steel

Mounted on Left Arm

Heat Sword

Heat Blade

Melee

Powered: 3D4x10 + 30

Un-Powered: 1D4x10 + 30

5 minutes

80

Super High Tensile Steel

Stored on waist rack

 

COMBAT BONUSES

Environment

APM

Strike

Parry

Dodge

Leap Dodge

Roll

Initiative

Land

+1

Max: 7

+3

Max: 11

+2

Max: 7

+6

Max: 14

+2

Max: 5

+3

+1

 

STANDARD EQUIPMENT

 

Halon Fire Extinguisher System: Should the Mobile Suit’s fuel tank explode or catch fire, this system will extinguish the flames after 1 melee. Any incendiary weapon such as Super Napalm or Thermite will only burn for the first melee. The system has enough Halon gas to activate 3 times.

 

MODIFICATION

 

Modifying a Gouf Custom into a Gouf Fire-Starter requires 1 full day with no less than 5 mechanics working on the Mobile Suit, and for every 1 less mechanic, the modification time increases by 6 hours.

 

PICTURES

Gouf Fire-Starter equipped with Super Napalm Flamethrower & Heat Sword

 

Original Mobile Suit Design: Marc Daoust
Original Artwork: Marc Daoust


Background: The MS-07F Gouf Fire-Starter is a modification of the original MS-07B-3 Gouf Custom. Its primary purpose was for destroying Federation Mobile Suit Factories and Bases using a Super Napalm Flamethrower. Only 4 Gouf Customs were modified for this purpose in order to attack a Federation Mobile Unit Factory in Panama. The Fire-Starters succeeded in destroying the base, but all 4 were destroyed in the process. Further analysis of the battle proved that the Fire-Starter, though effective, was not mobile enough due to its absence of thrusters. The thrusters had to be removed to make room for the Fire-Starter’s massive Napalm Fuel Tanks and Halon Extinguisher system. Though it was never massed produced, Zeon mechanics kept the modification data on file for future reference until the end of the One Year War. Although rumour has it that a few secret Zeon bases kept some on hand, so that if the base was ever discovered, the Fire-Starters could burn the base to the ground and destroy any research that could fall into Federation hands.
 

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