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Model Number |
RAG-79-G1 |
Height |
18.3 meters |
Code Name |
Waterproof Gundam |
Empty Weight |
47.7 metric tons |
Unit Type |
Underwater Use Mobile Suit |
Max Gross Weight |
58.5 metric tons |
Manufacturer |
Earth Federal Forces |
Armour Type |
Titanium/Ceramic Composite |
Operator |
Earth Federal Forces |
Power Plant |
Minovsky Type Ultra Compact Fusion Reactor |
Rollout |
UC 0079 |
Power Output |
1280 kW |
First Deployment |
UC 0079 |
Physical Strength |
40 |
Accommodation |
Pilot Only |
Propulsion |
Hydro Jet Thrusters: 9670 kg total |
Sensor Range |
4600 meters |
Maximum Water Speed |
62 knots |
Saving Bonuses |
Stun: +4 |
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Repair Rating |
1 |
Maximum Ground Running Speed |
123 km/h |
Roll |
Location |
MDC |
Strike Penalty |
1-5 |
Hands(2) |
30 each |
-8 |
6-20 |
Arms(2) |
150 each |
-4 |
21-31 |
Head |
75 |
-4 |
32-49 |
Legs(2) |
225 each |
-4 |
50-59 |
Pilot Compartment |
70 |
-6 |
60-89 |
Main Body |
300 |
-3 |
90-100 |
Hand Carried Weapon |
Weapon MDC |
-4 |
NOTES
1) Destroying the main body will destroy the mecha.
2) Destroying the head will knock out the sensor systems. This gives a penalty
of –5 to strike, dodge, leap dodge, and initiative.
Weapon |
Type |
Range |
Damage |
Payload/Power Duration |
Notes |
Torpedo (2) |
Explosive |
Short |
1D4 x 10 |
2 |
- Mounted on Right Arm - Fire-Linked: Optional, both may fire at the same time. - Terrain Limit: May only be used while in/under water on targets that are in/under water. |
Beam Pick (4) |
Beam Blade |
Melee |
2D6 x 10 |
2 minutes |
Stored on Hips |
Harpoon Gun | Projectile | Short | 1D6 x 10 | 4 | - Mounted on Left Arm |
Note: Picks are stored in recharge racks on the hips. For every 5 minutes in the recharge rack equals 1 minute of use.
Note:
These weapons may be used under water.
Weapon |
Type |
Range |
Damage |
Payload |
MDC |
Armour Type |
Notes |
Underwater Use Beam Rifle |
Beam |
Short - Mid |
2D6 x 10 |
14 |
60 |
Luna Titanium Alloy |
- Beam Value: 18 |
Note: This weapon may be used under water.
Environment |
APM |
Strike |
Parry |
Dodge |
Leap Dodge |
Roll |
Land |
+1 Max: 8 |
+4 Max: 14 |
+5 Max: 15 |
+3 Max: 10 |
+1 Max: 3 |
+4 |
Water |
+2 Max: 7 |
+4 Max: 8 |
+5 Max: 7 |
+6 Max: 9 |
+2 Max: 3 |
+5 |
Min APM: 5
If not
met all combat stats and max combat limits are reduced by half, rounded down.
Min Strike: 6
If not
met the Strike combat stat is not used and the pilot is –1 to strike for every 1
stat point short of the required 6.
Min Parry: 6
If not
met the Parry combat stat is not used and the pilot is –1 to parry for every 1
stat point short of the required 6.
Min Dodge:8
If not
met the Dodge combat stat is not used and the pilot is –1 to dodge for every 1
stat point short of the required 8.
Min Leap Dodge: 2
If not
met the Leap Dodge bonus is not used.
Min Roll: 4
If not
met the Roll bonus is not used and the pilot is –1 to roll for every 1 stat
point short of the required 4.
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