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RGM-79J GM Desert Commando

 

 

Model Number

RGM-79J

Height

18.5 meters

Code Name

GM Desert Commando

Empty Weight

45.0 metric tons 

Unit Type

Prototype Commando Mobile Suit

Max Gross Weight

61.0 metric tons

Manufacturer

Earth Federal Forces

Armour Type

Titanium/Ceramic Composite

Operator

Earth Federal Forces

Power Plant

Minovsky Type Ultra Compact Fusion Reactor

Rollout

UC 0079

Power Output

1150 kW

First Deployment

UC 0079

Physical Strength

50

Accommodation

Pilot Only

Propulsion 

Rocket Thrusters:

2 x 21000 kg

4 x 15000 kg

Vernier/Apogee Motors: 8

Sensor Range 

8700 meters

Maximum Thruster Acceleration

1.18 G

Saving Bonuses

Stun: +2
Beam: +3

Airborne Time Limit

3 melees

Repair Rating

3

Maximum Ground Running Speed

120 km/h

Modification Options

Parts Compatible with 

- GM parts
- GM Command  parts

- GM Cold Climate parts
- GM Sniper Custom Parts

 

MDC BY LOCATION

Roll

Location

MDC

Strike Penalty

1-5

Hands(2)

20 each

-8

6-20

Arms(2)

90 each

-4

21-31

Head

45

-4

32-49

Legs(2)

125 each

-4

50-59

Pilot Compartment

50

-6

60-89

Main Body

180

-3

90-100

Hand Carried Weapon

Weapon MDC

-4


NOTES

1) Destroying the main body will destroy the mecha.
2) Destroying the head will knock out the sensor systems. This gives a penalty of –5 to strike, dodge, leap dodge, and initiative.

 

FIXED ARMAMENTS

Weapon

Type

Range

Damage

Payload/Power Duration

Notes

Beam Sabre

Beam Blade

Melee

3D6 x 10 each

2 minutes

Stored on Backpack

Double Barrel Shotgun (2) Projectile Short 2D4 x 10 + 30 10 each

- Mounted in forearms

- Stun Value: 15

- Strike Bonus: +2

 

Note: Sabres are stored in recharge racks in backpack. For every 5 minutes in the recharge rack equals 1 minute of use.

 

OPTIONAL FIXED ARMAMENTS

Weapon

Type

Range

Damage

Payload

MDC

Armour Type

Notes

Shield

-

-

-

-

60

Luna Titanium Alloy

Mounted on Either Arm

 

OPTIONAL HAND ARMAMENTS

Weapon

Type

Range

Damage

Payload

MDC

Armour Type

Notes

Beam Rifle

Beam

Short - Mid

2D6 x 10

14

50

Luna Titanium Alloy

Beam Value: 18

90mm Assault Rifle Projectile Short 1D4 x 10 8 40 Titanium/Ceramic Composite Stun Value: 12
Sniper Rifle Projectile Short - Long 1D4 x 10 5 60 Titanium/Ceramic Composite -

 

COMBAT BONUSES

Environment

APM

Strike

Parry

Dodge

Leap Dodge

Roll

Space

+2

Max: 8

+6

Max: 17

+2

Max: 10

+6

Max: 14

+2

Max: 5

+5

Space Surface/Land

+2

Max: 9

+7

Max: 18

+2

Max: 10

+7

Max: 14

+1

Max: 4

+5

Airborne

+1

Max: 6

+4

Max: 14

0

Max: 7

+8

Max: 15

+2

Max: 5

+1

Water

0

Max: 5

+4

Max: 11

+1

Max: 9

+3

Max: 9

-1

Max: 2

+4


PICTURES

GM Desert Commando with 90mm Assault Rifle

 

STANDARD EQUIPMENT

 

Additional Targeting Sensors: In Visor (already incorporated into Combat Stats)

 

PILOT REQUIREMENTS

 

Min APM: 5

If not met all combat stats and max combat limits are reduced by half rounded down.
 

Min Strike: 5

If not met the Strike combat stat is not used and the pilot is –1 to strike for every 1 stat point short of the required 5.
 

Min Dodge: 4

If not met the Dodge combat stat is not used and the pilot is –1 to dodge for every 1 stat point short of the required 4.
 

Min Roll: 3

If not met the Roll bonus is not used and the pilot is –1 to roll for every 1 stat point short of the required 3.

 

Original Mobile Suit Design: Josh Wilson

Original Artwork: Marc Daoust

Background:

The GM Desert Commando was a prototype Mobile Suit built for combat in the Sahara Desert in Africa. Zeon’s MS-09F/trop Dom Tropen was causing problems for the Federation’s forces in Africa, and the RGM-79[G] GM Ground Combat Type had trouble operating in the heat and sand of the Sahara. The Federation’s solution was the RGM-79J GM Desert Commando, which was equipped with extra heat syncs and had all of its joints and vents shielded to protect them from the desert sands. The GM Desert Commando was designed to dispatch the much faster Dom Tropen using sniping, ambushes and guerrilla tactics. A popular tactic was to burry the MS in the desert sands and pop up when the Doms got within range of its Double Barrelled Shotguns, which were used to strike at close range before the enemy pilots noticed that the GM was even there. Unfortunately, only one GM Desert Commando was ever produced, by the time its trial runs were finished it only saw action once before the Federation took the war into space.

 

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