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RGM-79GS GM Sniper Custom

Model Number

RGM-79GS

Height

18.5 meters

Code Name

GM Sniper Custom

Empty Weight

47.0 metric tons 

Unit Type

Mass Production Ground Combat Mobile Suit

Max Gross Weight

75.3 metric tons

Manufacturer

Earth Federal Forces

Armour Type

Titanium/Ceramic Composite

Operator

Earth Federal Forces MS Pilot

Power Plant

Minovsky Type Ultra Compact Fusion Reactor

Rollout

UC 0079

Power Output

1390 kW

First Deployment

December, UC 0079

Physical Strength

45

Accommodation

Pilot Only

Propulsion 

Rocket Thrusters:

68000 kg

Sensor Range 

7300 meters

Maximum Thruster Acceleration

0.9 G

Saving Bonuses

Stun: +1
Beam: +3

Airborne Time Limit

2 melees

Repair Rating

3

Maximum Ground Running Speed

112 km/h

Modification Options

Parts Compatible with 

- GM parts
- GM Command  parts
- GM Command Space Type parts

- GM Cold Climate Parts

- GM Sniper II parts

 

MDC BY LOCATION

Roll

Location

MDC

Strike Penalty

1-5

Hands(2)

20 each

-8

6-20

Arms(2)

70 each

-4

21-31 Head 45 -4
32-49 Legs(2) 105 each -4
50-59 Pilot Compartment 50 -6
60-89 Main Body 140 -3
90-100 Hand Carried Weapon Weapon MDC -4


NOTES

1) Destroying the main body will destroy the mecha.
2) Destroying the head will knock out the sensor systems. This gives a penalty of –5 to strike, dodge, leap dodge, and initiative.

 

OPTIONAL FIXED ARMAMENTS

Weapon

Type

Range

Damage

Payload/Power Duration

Notes

Beam Sabre Beam Blade Melee 3D6x10 each 2 minutes Can be mounted on forearm

 

Note: Sabre is stored in recharge rack. For every 5 minutes in the recharge rack equals 1 minute of use.

 

OPTIONAL HAND ARMAMENTS

Weapon

Type

Range

Damage

Payload

MDC

Armour Type

Notes

Long Range Beam Rifle

Energy/

Beam

Short-Long 4D6 x 10 8 70 Titanium/Ceramic Composite Beam Value: 18

 

Note: Additional energy cap can be stored on leg.

 

COMBAT BONUSES

Environment

APM

Strike

Parry

Dodge

Leap Dodge

Roll

Space -2

Max: 3

-1

Max: 6

0

Max: 6

-6

Max: 0

N/A 0
Space Surface -2

Max: 3

0

Max: 7

0

Max: 6

-5

Max: 1

-12

Max: -10

0
Land +1

Max: 7

+1

Max: 8

+1

Max: 7

+5

Max: 10

+1

Max: 3

+2
Airborne +1

Max: 7

0

Max: 7

0

Max: 6

+7

Max: 13

+2

Max: 4

N/A
Water -1

Max: 5

0

Max: 6

+1

Max: 6

+3

Max: 8

-2

Max: 0

+2

PILOT REQUIREMENTS

Min APM: 5

If not met all combat stats and max combat limits are reduced by half rounded down.

 

Min Strike: 5    

If not met the Strike combat stat is not used and the pilot is –1 to strike for every 1 stat point short of the required 5.

 

Min Dodge: 4

If not met the Dodge combat stat is not used and the pilot is –1 to dodge for every 1 stat point short of the required 4.

 

Min Roll: 3

If not met the Roll bonus is not used and the pilot is –1 to roll for every 1 stat point short of the required 3.

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Rifts™ RPG system copyright Palladium Games.
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