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Model Number |
RGM-79GS |
Height |
18.5 meters |
Code Name |
GM Sniper Custom |
Empty Weight |
47.0 metric tons |
Unit Type |
Mass Production Ground Combat Mobile Suit |
Max Gross Weight |
75.3 metric tons |
Manufacturer |
Earth Federal Forces |
Armour Type |
Titanium/Ceramic Composite |
Operator |
Earth Federal Forces MS Pilot |
Power Plant |
Minovsky Type Ultra Compact Fusion Reactor |
Rollout |
UC 0079 |
Power Output |
1390 kW |
First Deployment |
December, UC 0079 |
Physical Strength |
45 |
Accommodation |
Pilot Only |
Propulsion |
Rocket Thrusters:68000 kg |
Sensor Range |
7300 meters |
Maximum Thruster Acceleration |
0.9 G |
Saving Bonuses |
Stun: +1 Beam: +3 |
Airborne Time Limit |
2 melees |
Repair Rating |
3 |
Maximum Ground Running Speed |
112 km/h |
Modification Options |
Parts Compatible with
- GM
parts - GM Cold Climate Parts - GM Sniper II parts |
Roll |
Location |
MDC |
Strike Penalty |
1-5 |
Hands(2) |
20 each |
-8 |
6-20 |
Arms(2) |
70 each |
-4 |
21-31 | Head | 45 | -4 |
32-49 | Legs(2) | 105 each | -4 |
50-59 | Pilot Compartment | 50 | -6 |
60-89 | Main Body | 140 | -3 |
90-100 | Hand Carried Weapon | Weapon MDC | -4 |
NOTES
1) Destroying the main body will destroy the mecha.
2) Destroying the head will knock out the sensor systems. This gives a penalty
of –5 to strike, dodge, leap dodge, and initiative.
Weapon |
Type |
Range |
Damage |
Payload/Power Duration |
Notes |
Beam Sabre | Beam Blade | Melee | 3D6x10 each | 2 minutes | Can be mounted on forearm |
Note: Sabre is stored in recharge rack. For every 5 minutes in the recharge rack equals 1 minute of use.
Weapon |
Type |
Range |
Damage |
Payload |
MDC |
Armour Type |
Notes |
Long Range Beam Rifle |
Energy/ Beam |
Short-Long | 4D6 x 10 | 8 | 70 | Titanium/Ceramic Composite | Beam Value: 18 |
Note: Additional energy cap can be stored on leg.
Environment |
APM |
Strike |
Parry |
Dodge |
Leap Dodge |
Roll |
Space | -2
Max: 3 |
-1
Max: 6 |
0
Max: 6 |
-6
Max: 0 |
N/A | 0 |
Space Surface | -2
Max: 3 |
0
Max: 7 |
0
Max: 6 |
-5
Max: 1 |
-12
Max: -10 |
0 |
Land | +1
Max: 7 |
+1
Max: 8 |
+1
Max: 7 |
+5
Max: 10 |
+1
Max: 3 |
+2 |
Airborne | +1
Max: 7 |
0
Max: 7 |
0
Max: 6 |
+7
Max: 13 |
+2
Max: 4 |
N/A |
Water | -1
Max: 5 |
0
Max: 6 |
+1
Max: 6 |
+3
Max: 8 |
-2
Max: 0 |
+2 |
Min APM: 5
If not met all combat stats and max combat limits are reduced by half rounded down.
Min Strike: 5
If not met the Strike combat stat is not used and the pilot is –1 to strike for every 1 stat point short of the required 5.
Min Dodge: 4
If not met the Dodge combat stat is not used and the pilot is –1 to dodge for every 1 stat point short of the required 4.
Min Roll: 3
If not met the Roll bonus is not used and the pilot is –1 to roll for every 1 stat point short of the required 3.
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