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Model Number
|
RGM-79GS |
Height
|
18.5 meters |
Code Name
|
GM Sniper Custom |
Empty Weight
|
47.0 metric tons |
Unit Type
|
Mass Production Ground Combat Mobile Suit |
Max Gross Weight
|
75.3 metric tons |
Manufacturer
|
Earth Federal Forces |
Armour Type
|
Titanium/Ceramic Composite |
Operator
|
Earth Federal Forces MS Pilot |
Power Plant
|
Minovsky Type Ultra Compact Fusion Reactor |
Rollout
|
UC 0079 |
Power Output
|
1390 kW |
First Deployment
|
December, UC 0079 |
Physical Strength
|
45 |
Accommodation
|
Pilot Only |
Propulsion
|
Rocket
Thrusters:
68000
kg
|
Sensor
Range
|
7300 meters |
Maximum Thruster Acceleration
|
0.9
G
|
Saving Bonuses
|
Stun: +1
Beam: +3 |
Airborne Time Limit
|
2 melees |
Repair Rating
|
3 |
Maximum Ground Running Speed
|
112 km/h |
Modification Options
|
Parts
Compatible with
- GM
parts
- GM Command parts
- GM Command Space Type parts
-
GM Cold Climate Parts
-
GM Sniper II parts |
MDC BY LOCATION
Roll
|
Location
|
MDC
|
Strike
Penalty
|
1-5 |
Hands(2) |
20
each |
-8 |
6-20 |
Arms(2) |
70
each |
-4 |
21-31 |
Head |
45 |
-4 |
32-49 |
Legs(2) |
105 each |
-4 |
50-59 |
Pilot Compartment |
50 |
-6 |
60-89 |
Main Body |
140 |
-3 |
90-100 |
Hand Carried Weapon |
Weapon MDC |
-4 |
NOTES
1) Destroying the main body will destroy the mecha.
2) Destroying the head will knock out the sensor systems. This gives a penalty
of –5 to strike, dodge, leap dodge, and initiative.
OPTIONAL FIXED ARMAMENTS
Weapon
|
Type
|
Range
|
Damage
|
Payload/Power Duration
|
Notes
|
Beam Sabre |
Beam Blade |
Melee |
3D6x10 each |
2 minutes |
Can be mounted on forearm |
Note: Sabre is stored in recharge rack. For every 5 minutes in the
recharge rack equals 1 minute of use.
OPTIONAL
HAND ARMAMENTS
Weapon
|
Type
|
Range
|
Damage
|
Payload
|
MDC
|
Armour Type
|
Notes
|
Long Range Beam Rifle |
Energy/
Beam |
Short-Long |
4D6 x 10 |
8 |
70 |
Titanium/Ceramic Composite |
Beam Value: 18 |
Note:
Additional energy cap can be stored on leg.
COMBAT
BONUSES
Environment
|
APM
|
Strike
|
Parry
|
Dodge
|
Leap Dodge
|
Roll
|
Space |
-2
Max: 3 |
-1
Max: 6 |
0
Max: 6 |
-6
Max: 0 |
N/A |
0 |
Space Surface |
-2
Max: 3 |
0
Max: 7 |
0
Max: 6 |
-5
Max: 1 |
-12
Max: -10 |
0 |
Land |
+1
Max: 7 |
+1
Max: 8 |
+1
Max: 7 |
+5
Max: 10 |
+1
Max: 3 |
+2 |
Airborne |
+1
Max: 7 |
0
Max: 7 |
0
Max: 6 |
+7
Max: 13 |
+2
Max: 4 |
N/A |
Water |
-1
Max: 5 |
0
Max: 6 |
+1
Max: 6 |
+3
Max: 8 |
-2
Max: 0 |
+2 |
PILOT REQUIREMENTS
Min
APM: 5
If
not met all combat stats and max combat limits are reduced by half rounded down.
Min
Strike: 5
If
not met the Strike combat stat is not used and the pilot is –1 to strike for
every 1 stat point short of the required 5.
Min
Dodge: 4
If
not met the Dodge combat stat is not used and the pilot is –1 to dodge for
every 1 stat point short of the required 4.
Min
Roll: 3
If
not met the Roll bonus is not used and the pilot is –1 to roll for every 1
stat point short of the required 3.
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