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RGM-79SP GM Sniper II

 

 

MS Info Sound File

 

Model Number

RGM-79SP

Height

18.5 meters

Code Name

GM Sniper II

Empty Weight

45.0 metric tons 

Unit Type

Mass Production General Purpose Mobile Suit

Max Gross Weight

61.0 metric tons

Manufacturer

Earth Federal Forces

Armour Type

Titanium/Ceramic Composite

Operator

Earth Federal Forces MS Pilot

Power Plant

Minovsky Type Ultra Compact Fusion Reactor

Rollout

UC 0079

Power Output

1390 kW

First Deployment

December, UC 0079

Physical Strength

50

Accommodation

Pilot Only

Propulsion 

Rocket Thrusters:

2 x 21000 kg

4 x 15000 kg

8 x Vernier/Apogee Motors

Sensor Range 

8700 meters

Maximum Thruster Acceleration

1.18 G

Saving Bonuses

Stun: +2
Beam: +3

Airborne Time Limit

3 melees

Repair Rating

3

Maximum Ground Running Speed

120 km/h

Modification Options

Parts Compatible with 

- GM parts
- GM Command  parts
- GM Cold Climate parts

- GM Sniper Parts

 

MDC BY LOCATION

Roll

Location

MDC

Strike Penalty

1-5

Hands(2)

20 each

-8

6-20

Arms(2)

90 each

-4

21-31

Head

45

-4

32-49

Legs(2)

125 each

-4

50-59

Pilot Compartment

50

-6

60-89

Main Body

180

-3

90-100

Hand Carried Weapon

Weapon MDC

-4


NOTES

1) Destroying the main body will destroy the mecha.
2) Destroying the head will knock out the sensor systems. This gives a penalty of –5 to strike, dodge, leap dodge, and initiative.

 

FIXED ARMAMENTS

Weapon

Type

Range

Damage

Payload/Power Duration

Notes

Beam Sabre(2)

Beam Blade

Melee

3D6x10 each

2 minutes

Stored on Legs

2-Barrel Vulcan Pod

Projectile

Short

1D4 x 10

20

- Mounted in head

- Stun Value: 12

 

Note: Sabres are stored in recharge racks in legs. For every 5 minutes in the recharge rack equals 1 minute of use.

 

OPTIONAL FIXED ARMAMENTS

Weapon

Type

Range

Damage

Payload

MDC

Armour Type

Notes

Shield

-

-

-

-

120

Titanium/Ceramic Composite

Mounted on Either Arm

 

OPTIONAL HAND ARMAMENTS

Weapon

Type

Range

Damage

Payload

MDC

Armour Type

Notes

Long Range Beam Rifle

Energy / Beam

Short - Long

4D6 x 10

8

70

Titanium/Ceramic Composite

Beam Value: 18

Beam Rifle

Energy / Beam

Short - Mid

2D6 x 10

14

50

Titanium/Ceramic Composite

Beam Value: 18

90mm Machinegun

Projectile

Short - Mid

1D4 x 10

8

40

Titanium/Ceramic Composite

Stun Value: 12

Sniper Rifle

Projectile

Short - Long

1D4 x 10

5

60

Titanium/Ceramic Composite

-

 

COMBAT BONUSES

Environment

APM

Strike

Parry

Dodge

Leap Dodge

Roll

Space

+2

Max: 8

+6

Max: 17

+2

Max: 10

+6

Max: 4

+2

Max: 5

+5

Space Surface / Land

+2

Max: 9

+7

Max: 18

+2

Max: 10

+7

Max: 14

+1

Max: 7

+5

Airborne

+1

Max: 6

+4

Max: 14

0

Max: 7

+8

Max: 15

+2

Max: 5

+1

Water

0

Max: 5

+4

Max: 11

+1

Max: 9

+3

Max: 9

-1

Max: 2

+4

 

PICTURES

GM Sniper II with Shield

 

STANDARD EQUIPMENT

 

Enhanced Targeting Sensors: Mounted in Visor (already incorporated into Combat Stats)


PILOT REQUIREMENTS

 

Min APM: 5

If not met all combat stats and max combat limits are reduced by half rounded down.

 

Min Strike: 5    

If not met the Strike combat stat is not used and the pilot is –1 to strike for every 1 stat point short of the required 5.

 

Min Dodge: 4

If not met the Dodge combat stat is not used and the pilot is –1 to dodge for every 1 stat point short of the required 4.

 

Min Roll: 3

If not met the Roll bonus is not used and the pilot is –1 to roll for every 1 stat point short of the required 3.

 

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