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Model Number |
RGM-79SP |
Height |
18.5 meters |
Code Name |
GM Sniper II |
Empty Weight |
45.0 metric tons |
Unit Type |
Mass Production General Purpose Mobile Suit |
Max Gross Weight |
61.0 metric tons |
Manufacturer |
Earth Federal Forces |
Armour Type |
Titanium/Ceramic Composite |
Operator |
Earth Federal Forces MS Pilot |
Power Plant |
Minovsky Type Ultra Compact Fusion Reactor |
Rollout |
UC 0079 |
Power Output |
1390 kW |
First Deployment |
December, UC 0079 |
Physical Strength |
50 |
Accommodation |
Pilot Only |
Propulsion |
Rocket Thrusters:2 x 21000 kg 4 x 15000 kg 8 x Vernier/Apogee Motors |
Sensor Range |
8700 meters |
Maximum Thruster Acceleration |
1.18 G |
Saving Bonuses |
Stun: +2 |
Airborne Time Limit |
3 melees |
Repair Rating |
3 |
Maximum Ground Running Speed |
120 km/h |
Modification Options |
Parts Compatible with
- GM
parts - GM Sniper Parts |
Roll |
Location |
MDC |
Strike Penalty |
1-5 |
Hands(2) |
20 each |
-8 |
6-20 |
Arms(2) |
90 each |
-4 |
21-31 |
Head |
45 |
-4 |
32-49 |
Legs(2) |
125 each |
-4 |
50-59 |
Pilot Compartment |
50 |
-6 |
60-89 |
Main Body |
180 |
-3 |
90-100 |
Hand Carried Weapon |
Weapon MDC |
-4 |
NOTES
1) Destroying the main body will destroy the mecha.
2) Destroying the head will knock out the sensor systems. This gives a penalty
of –5 to strike, dodge, leap dodge, and initiative.
Weapon |
Type |
Range |
Damage |
Payload/Power Duration |
Notes |
Beam Sabre(2) |
Beam Blade |
Melee |
3D6x10 each |
2 minutes |
Stored on Legs |
2-Barrel Vulcan Pod |
Projectile |
Short |
1D4 x 10 |
20 |
- Mounted in head - Stun Value: 12 |
Note: Sabres are stored in recharge racks in legs. For every 5 minutes in the recharge rack equals 1 minute of use.
Weapon |
Type |
Range |
Damage |
Payload |
MDC |
Armour Type |
Notes |
Shield |
- |
- |
- |
- |
120 |
Titanium/Ceramic Composite |
Mounted on Either Arm |
Weapon |
Type |
Range |
Damage |
Payload |
MDC |
Armour Type |
Notes |
Long Range Beam Rifle |
Energy / Beam |
Short - Long |
4D6 x 10 |
8 |
70 |
Titanium/Ceramic Composite |
Beam Value: 18 |
Beam Rifle |
Energy / Beam |
Short - Mid |
2D6 x 10 |
14 |
50 |
Titanium/Ceramic Composite |
Beam Value: 18 |
90mm Machinegun |
Projectile |
Short - Mid |
1D4 x 10 |
8 |
40 |
Titanium/Ceramic Composite |
Stun Value: 12 |
Sniper Rifle |
Projectile |
Short - Long |
1D4 x 10 |
5 |
60 |
Titanium/Ceramic Composite |
- |
Environment |
APM |
Strike |
Parry |
Dodge |
Leap Dodge |
Roll |
Space |
+2 Max: 8 |
+6 Max: 17 |
+2 Max: 10 |
+6 Max: 4 |
+2 Max: 5 |
+5 |
Space Surface / Land |
+2 Max: 9 |
+7 Max: 18 |
+2 Max: 10 |
+7 Max: 14 |
+1 Max: 7 |
+5 |
Airborne |
+1 Max: 6 |
+4 Max: 14 |
0 Max: 7 |
+8 Max: 15 |
+2 Max: 5 |
+1 |
Water |
0 Max: 5 |
+4 Max: 11 |
+1 Max: 9 |
+3 Max: 9 |
-1 Max: 2 |
+4 |
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GM Sniper II with Shield |
Enhanced Targeting Sensors: Mounted in Visor (already incorporated into Combat Stats)
Min APM: 5
If not met all combat stats and max combat limits are reduced by half rounded down.
Min Strike: 5
If not met the Strike combat stat is not used and the pilot is –1 to strike for every 1 stat point short of the required 5.
Min Dodge: 4
If not met the Dodge combat stat is not used and the pilot is –1 to dodge for every 1 stat point short of the required 4.
Min Roll: 3
If not met the Roll bonus is not used and the pilot is –1 to roll for every 1 stat point short of the required 3.
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