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Code Name
|
Salamis |
Length
|
288 meters |
Unit Type
|
Light Cruiser (Capital Ship) |
Empty Weight
|
48112.4 metric tons |
Manufacturer
|
Earth Federal
Forces |
Max Gross Weight
|
50058.6 metric
tons |
Operator
|
Earth Federal
Forces |
Armour Type
|
Titanium Alloy |
Rollout
|
Pre UC 0079 |
Power Plant
|
2 Minovsky Type Ultra Compact Fusion Reactors |
First Deployment
|
Pre UC 0079 |
Power Output
|
70000 kW (35000 kW each) |
Accommodation
|
Crew of 22, can accommodate up to
32 |
Maximum Thruster Acceleration
|
0.68 G |
Saving Bonuses
|
Stun: N/A
Beam: +1 to Vulnerable sections only |
Propulsion
|
Rocket
Thrusters:
1365000
Kg total |
Sensor
Range
|
100000 meters |
Repair Rating
|
4 |
MDC BY LOCATION
Roll
|
Location
|
MDC
|
Strike
Penalty
|
1-10 |
2-Barrel
Machinegun (5) |
90 each |
-3 |
11-15 |
6-Tube Missile
Launcher (2) |
100 each |
-4 |
16-30 |
Main Gun (6)
(Vulnerable) |
200 each |
-2 |
31-45 |
Main Bridge (Vulnerable) |
200 |
-3 |
46-100 |
Main Body |
1200 |
-1 |
Notes:
1) Destroying the Main Body will destroy the Ship.
2)
Destroying the Main Bridge will disable the Ship.
3)
All parts listed as Vulnerable are required to roll a Beam Save if hit with a
Beam Weapon.
FIXED ARMAMENTS
Weapon
|
Type
|
Range
|
Damage
|
Payload
|
Notes
|
Main Gun (6) |
Beam |
Short - Long |
3D6 x 10 each |
50 Each |
- Rotating: 2 may
not fire at targets under the ship, 3 may not fire at targets behind the
ship, 3 may not fire at targets in front of the ship, 2 may not fire at
targets on the right of the ship, and 2 may not fire at targets on the left
of the ship.
- Fire Linked: 3 guns may fire at once on another battleship (or a larger
target) that is either directly in front of or behind the ship. |
6-Tube Missile
Launcher (2) |
Explosive |
Short |
1D4 x 10 each |
20 each |
- Rotating: may
not fire at target under or behind the ship, 1 may not fire at targets on
the left of the ship, 1 may not fire at targets on the right of the ship.
- Volley: 1-all 6 tubes may fire at one target. |
Missile Launcher
(8) |
Explosive |
Short |
1D4 x 10 each |
20 each |
- Forward Fixed
- Fire Linked: each tube may be fired at another battleship (or larger
target) or each tube may be fired at a separate smaller target. |
2-Barrel
Machinegun (5) |
Projectile |
Short |
1D4 x 10 each |
20 each |
- Rotating: each
gun is able to cover a separate section of the ship
- Stun Value: 16
- Manned Weapon:
each requires an operator. |
COMBAT
BONUSES
Environment
|
APM
|
Strike
|
Dodge
|
Roll
|
Space |
4
Fixed |
0
Max: 4 |
0
Max: 3 |
0
Max: 4
|
Standard
Equipment
Minovsky
Particle Scattering System: Doubles
the distance strike penalties to those attacking from mid, long, or assault
distances. See Minovsky Physics
section for details.
Mobile
Unit Complement:
None, although MS have been known to be transported by having them stand on the
Salamis or by having the MS lashed to the hull.
Vehicle
Complement: 1
Salamis Capsule
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