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Zanzibar Class

 

 

Code Name

Zanzibar

Length

255 meters

Unit Type

Mobile Cruiser (Capital Ship)

Empty Weight

42000.0 metric tons

Manufacturer

Zeonic Company

Max Gross Weight

50900.0 metric tons

Operator

Principality of Zeon

Armour Type

Super High Tensile Steel

Rollout

UC 0079

Power Plant

2 Minovsky Type Ultra Compact Fusion Reactors

First Deployment

UC 0079

Power Output

70000 kW (35000 kW each)

Accommodation

Crew of 48, can accommodate up to 62

Maximum Thruster Acceleration

0.7 G

Saving Bonuses

Stun: N/A
Beam: 0 to Vulnerable sections only

Propulsion

Rocket Thrusters:

1402000 Kg total

Sensor Range 

100000 meters

Repair Rating

4

 

MDC BY LOCATION

Roll

Location

MDC

Strike Penalty

1-10

Mega Particle Gun (4)

(Vulnerable)

100 each

-4

11-20

2-Barrel Main Gun

(Vulnerable)

300

-2

21-40

Main Engines (2)

500 each

-2

41-50

Main Bridge (Vulnerable)

300

-3

51-100

Main Body

1600

-1


Notes:

1) Destroying the Main Body will destroy the Ship.

2) Destroying the Main Bridge will disable the Ship.

4) All parts listed as Vulnerable are required to roll a Beam Save if hit with a Beam Weapon.

 

FIXED ARMAMENTS

Weapon

Type

Range

Damage

Payload

Notes

2-Barrel Main Gun

Beam

Short - Long

3D6 x 20

50

- Mounted on Main Body

- Rotating: May not fire at targets under the Ship.

Mega Particle Gun (4)

Beam

Short - Long

4D4 x 10 each

60 each

- Mounted on Main Body
- Rotating: 2 may not fire at targets under the ship, and 2 may not fire at targets on top of the ship
- Fire Linked: optional, only up to two may fire at once on the same target. Either the top set or bottom set. However both sets may fire at separate targets.

2-Barreled Machineguns (5)

Projectile

Short

1D4 x 10 each

20 each

- Mounted on main body
- Rotating: may not fire at targets behind the ship, 3 may not fire at targets under the ship, 3 may not fire at targets on top of the ship, 2 may not fire at targets to the right of the ship, and 2 may not fire at targets to the left of the ship.
- Fire Linked: 1-all may fire at once, on either the same or separate targets.

 

COMBAT BONUSES

Environment

APM

Strike

Dodge

Roll

Space/Airborne

4

Fixed

+1

Max: 5

+1

Max: 4

0

Max: 5

 

STANDARD EQUIPMENT

 

Minovsky Particle Scattering System: Doubles the distance strike penalties to those attacking from mid, long, or assault distances. See Minovsky Physics section for details.

 

Re-Entry & Blast-Off Capable: This unit is able to both enter and leave Earth’s gravity.

 

Mobile Unit Complement: 6

Vehicle Complement: None

 

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