DEATH ISLAND

HALO>MULTIPLAYER>DEATH ISLAND


    General Description: Takes place on a large island. The texture set and overall look will be similar to the beach landing in the Silent Cartographer level. Team bases will be located to the north and south of the main island. These will act as flag stations and will be the primary spawn points for players. As the layout of this map is an island, the map's main geometry will be relatively symmetrical with the only differences being hill and rock locations.
     The main island, which gradually slopes upwards, will be the primary battleground on the map. Unique features will include a land bridge that extends over a cove and building ruins scattered about for cover. The map will be designed so that controlling the high ground will be the key to victory.
     Since this is the first Halo MP map to be surrounded by water, extra attention will be placed on keeping the action on land. The overall shape of the map will be a diamond so players will not be able to approach a base under water. A significant number of rocks and debris will also be placed in the deep water to the east and west of the main island to prevent players from circling the outside of the map.
  • Number of players: 8 � 16
  • Default vehicles: Warthog x2 per team (MG and RL variant), Banshee x1 per team

    Game types: Team-based modes will utilize the smaller islands as bases. Control Point scenarios will be primarily concentrated on the main island. Race modes will utilize the entire map.

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