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GAME REVIEWHALO>GAME REVIEWFIRST ENCOUNTER![]() Anyone creating a story works hard to develop something so good that disbelief is suspended for the time you're within the world of that story. That suspension provides the audience with a sense of "reality" within the fictional world of the game/movie/book. Countless little details all work together to help create that world into something both interesting and believable. Halo creates a reality within a fiction, and it's compelling. The story, the physics, the weapons, and AI all retain enough of a sense of realism to really draw you into the world that game developer Bungie creates. ![]() Any game that makes you think about how you're going to proceed, and more importantly, to survive, is doing a good job of drawing you into its world. Yes, Halo has amazing graphics, great sound and music, good gameplay and story, but most importantly it has a feeling of being there. You become the Master Chief. Even though you know better, you duck and cover when a plasma grenade goes whistling by your head. CO-OP MULTI-PLAYER![]() Playing as a team, us against them, made it all the more exciting. The action moves faster, and you have to pay closer attention so you don't wipe out your partner. And you can coordinate your efforts as well. At one point, Kyle played sniper and took out the Covenant scouts from a distance, while I positioned myself for a charge. Once they'd discovered us, I went in with guns blaring while he changed weapons and prepared to join me. Sometimes we even successfully flanked the enemy, moving in from both sides to meet in the middle in a puddle of alien blood. ![]() It's best if one of you can avoid dying and clear up the area so the dead one can return to the game at the same spot. This means that the surviving player has to take extra care and play ultra-defensively in order to avoid throwing both of you back to the last checkpoint. All the responsibility�and pressure�falls to the player left standing alone. I died first more often than Kyle, so I cheered a lot: "It's all you, dude!" ![]() Also, we noticed to our dismay that when you quit and save, the game doesn't save at the last checkpoint like it does in the single-player game; it puts you all the way back to the beginning of your current level. I found vehicle combat the most interesting in two-player. Kyle drove the jeep (running over Covenant weenies) while I stood in the back and handled the mounted machine gun. I had a hard time at first trying to counter his� driving� while aiming. It added a whole new, frenetic dimension to the action that surprised me. But I got the hang of it. Plus, standing in the back gave me a 360-degree view so I could serve as a second pair of eyes for him. ![]() We coordinated our movements, learned each others' tactics and began to work together like a well-oiled machine. Even Kyle said, "We make a pretty good team"; he was right. And then he had to go back to high school and I had to go to work. Sigh.
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