It
is clear that
in a Standard Battle, you will need two troops and one HQ. I've
applied this principle rather loosely in building up my Imperial
Guard army though I must admit that my first purchase was a box
of Catachan Guardsmen in metal. It started with the idea of painting
them first and seeing how would they look like..kinda like proving
an idea to myself. It enamored me as well that Catachans are Jungle
Fighters and the Philippine Army is more jungle oriented soldiers.
So, there came an idea of forming my own Imperial Guard army.
I've
been a student of Napoleon Bonaparte ever since elementary and
am really impressed with his Imperial Guard. I've collected and
painted my own share of ESCI toy soldiers in NOVA FONTANA
and now turned to warhammer to sate my own lust for wargaming.
Players who play Imperial Guard has modelled their army accordin
to the Wehrmacht with matching swastika and iron cross. I feel
I should deviate a little from this concept..so I thought of our
own Philippine army with a matching Scout
Ranger squad.
In
starting out an Imperial Guard army, we must think of the main
factors that will contribute to a balance of offense and defense.
The Imperial Guard is a rather static army to be effective. Here
are some tips.
First:
Infantry
at the very least should have an assault weapon and a Heavy weapon.
My personal preference has always been a plasma gun and a missile
launcher as this both can defeat power armor while providing a
punch against enemy armor. I've taken into consideration that
the majority of my opponents are Space Marine players.
Command
sections shouldn't be too packed in with assault weapons unless
you put them on a Chimera and meltagun the opposition or burn
them with flamers, thereby making them an assault unit but defeating
their purpose as a command unit. Guard units have a lowly leadership
of 7 and if you want to keep on firing those heavy and assault
weapons in a firefight, you definitely need better Leadership.
The Command section in my opinion should stay put and be given
an anti-tank weapon.
A
couple of flamers while cheap may also be included to fill in
the assault weapons slot just for the contingency of counter-attacking.
The Command Section doesn't last long in a firefight so I say
you both put them in the back and let the Heavy Weapon snipe at
the enemy.
Second:
The
equalizer in the Guard army is the tank. Leman Russ battle tanks
are meant to stand out and slug it with the enemy. The Basilisk
is meant to hit things that hide in bushes and ruins. Eldar for
example. With its indirect fire option, you could combine this
barrage ability with the anti personel weapons of the
mortar squads. Together, they truly make an awesome artillery
unit.
Chimeras
are one of the most underestimated units in the Imperial Guard.
For 85 points (88 if you count smoke launchers) this tank gives
you the ability to transport 10 Guardsmen or 5 Ogryns with an
independent character to ride in the front seat. The multilaser
can make mincemeat of lightly armored vehicles and the heavy bolter
provides an additional firepower towards anti-personell work.
Space
marines with Rhinos look in envy at the chimera because all they
have really is a pea-shooter storm bolter as their support weapon.
After disembarking its cargo, the Rhino mainly becomes a decoy
or serves as cover for marines advancing...the Chimera provides
supporting fire to Guardsmen...and with the ability to threaten
the enemy's position.
Here's
a low down of my own Imperial Guard Army:
This
is my second attempt at building a decent army for the warhammer
range, one being Brettonians. I've always been a fan of Rammstein's
music and it doesn't really suit Brettonian knights charging to
the tune of Du Hast...so here comes the Catachans.
Well-muscled,
gritty, dirty, stinky...and most of all deadly Guardsmen...well
above your normal footslogger. I have also envisioned an army
that is not like other Imperial Guardsmen due to the fact that
most try to emulate Hitler's Panzer Divisions. I opted for a Jungle
Fighter theme akin to the Philippine's elite unit..the Scout Rangers.
And with the coming of the plastic models comes the deciding factor
for choosing these models...cheap price.
The
Commander:
The
main guy...but the one that I rarely get into combat even if he
is armed with a powerfist and protected with good armor. I usually
upgrade him to Colonel so I don't have to put a Commissar in the
unit and kill him.
Good
leadership coupled with a standard bearer makes Imperial guard
squads more stalwart. Surprise sometimes comes in with the inclusion
of a Holy Relic. And you can really kill with this item with the
new CityFight rules..heheheheh! Oh and I take a missile launcher
for this guys to expand their roles as tank hunters and prevent
side comments from grunts that they are just slinking in the background.
The inclusion of a preacher with a power sword is HIGHLY recommended!
The
Imperial Guard Squad:
Lasguns
are fun to use! Believe me...it helps take out the tension of
a serious player at times. I always take lots of these guys...hordes
come in many ways and it is what makes Imperial Guardsmen so effective.
Numbers carry a lot of weight in this army. Make sure to take
an assault weapon preferable a plasma rifle if you intend to stick
the squad for long range firing coupled with a good old missile
launcher.
Most
of my guys that had missile launchers are conversions from bits
I bought in GW Mail order... flamers are meltas I reserve for
Command Sections if I intend to attack an objective. All units
always carry a missile launcher...it is a theme army as well...Jungle
Fighter carry portable weapons not cumbersome auto cannons or
heavy bolters but weapons that can clear obstacles, literally.
=)
I
even tried putting up 2 ten man squads armed with only missile
launchers and the command section armed with the same for shootiness
and I only spent 150 points for these guys! Three missile launchers
and 21 lasguns for 150 points. =)
The
Armored units:
Armored
Fist Squads are good if supported by other units.Alone it is just
bait. I have no particular preference when it comes to armor but
I always take at least one Leman Russ Main Battle tank. It evens
out every battle and they do take a lot of flak and survive. One
friend of mine even insisted on hiding his Land Raider Hull down
because of this tank. That shows how dangerous this tank is...but
if you want to even out the battlefield...I suggest an optimum
mix of tanks.
The
Elites:
Again,
my emphasis has always been with troops. These units are good
for specific purposes. Sometimes, I take a Hardened Veteran squad
which cost roughly 80 points for anti-tank purposes or Stormtroopers
for infiltration attacks. Ogrys are valuable if they can get close.
Ratling snipers make good bait for enemy units. =) Deathworld
Snipers can cover a particular area well enough. Actually, I field
them according to my mood.
The
Fast Attack units:
Sentinels
are just good at this. They are stop-gaps for my army. Cheap units
and quite expendable and sometimes oh so useful. They give my
infantry units a chance to regroup and mass fire the enemy. Rough
Riders are quite vulnerable so I sometimes take only 5 of them
in my army if ever for counter-attacks. They hit only 50% of the
time anyways....only used for supporting attacks. Hellhound tanks
are bait =) and they do this role very well...my main units survive
because of these tanks.
The
Heavy Weapon Squads:
Mortars..and
mortars..I love them. They give me a unit that can strike at the
enemy with impunity. Heavy Bolter squads are cheaper so I sometimes
take two of them..and since I still have a slot..I can include
a Deathworld Veteran Assault team for extra measure..kinda like
bodyguard units for the Heavy Weapon teams and command section.
I take the full 7-man teams armed with shotguns and demo-charges..
There
is a commotion before you and behind you each moment of the day.
It is the fuss, the much ado, that the angels make over your well-being.
That's
all for now. I hope this article would give you budding Imperial
Guard players some ideas on improving your armies. If you have
some thoughts on this, I look forward to hearing from y'all. Till
then, keep the hobby going and enjoy the game.