Imperial
Guard
players have been ranting Jervis Johnson for his decision to increase
the points cost of each Guardsman from 5 points to 6 points..as
well as the heavy weapons' 5 point increase for each..and the
plasma gun from 5 points to 8 points, while decreasing the grenade
launcher's cost from 12 points to 8 points.
I
must admit, I'm one of those players...and its one of the reasons
Games Workshop's so-called webtrolls shut me out...just for the
reason they can't give me a good explanation except that the Imperial
Guard is too powerful. I heard that excuse from a whiner. Here
are my thoughts and rants.
1.
It did say in the back of the rulebook that the points cost for
each weapon was given conside- ration as to the effectiveness
of the skill... in this case, the Guard's ballistic skill of 3.
What I don't understand is a Space Marine can have a Heavy Bolter
for 5 points (ballistic skill 4) while a Guardsman gets it for
10 points.
2. The plasma gun's increase was
a bit controversial. Guardsmen have flak armor..a 5+ armor save
once the PG overheats..Space marines have 3+ armor save..and when
it overheats, there is still a chance for them to save it. And
besides, the Plasma gun is the only equa- lizer for the guard
against power armored ene-mies. People say that a Guard unit's
cost from 5 points to 6 points each justified considering the
sheer firepower of a dozen lasguns...well, thats not true.
I
find that with a platoon size unit of two squads and one command
section, my lasguns would hit on average 50-60% of the time, wounding
20% of the time and power armor saves about 80% of them considering
being lucky. This said, I caused the enemy player, if successful,
one killed marine. I've taken into consideration the traditional
mass rolling of dice here..I based the statistics there.
3.
Well, all said, I think ballistic skill doesn't really give a
count for points cost. Guardsmen hit 50% of the time. Its all
about players being creative, and if GW's trademark marines can't
take it...it should be changed. People get intimidated with lots
of dice rolling for Guards...if they only knew..sigh.
But in fairness to Jervis, I think he did an okay job. Games Workshop
gave him the responsibility of toning down the Guard because Space
marine players are complaining of the Shooty-Imperial-Guard-from-Hell.
He toned down the Infantry...but he preserved the Guard's ace...the
tanks.
So
there...the Imperial Guard, as opposed to what the codex says
about men and guts and numbers and human soldiers with feelings
of courage and bravery...is a lie. Just like the Inquisition.
=)
The
Imperial Guard..is about tanks. But I still have my two detachments
of Infantry...for the looks =)
An
all guard army only with tanks is dull to look at.
Support
the tanks with Infantry and the tanks will support the army.