Mission
Objectives:
The
goal of the three armies is to hold more objectives than the
opposing army. The side that holds the most objectives wins.
To
hold an objective, an unbroken infantry, cavalry or vehicle
squadron from your side must be within 3" of the objective,
with no other opposing unbroken unit within the said radius.
Note that if the objective is a building or ruin, then only
infantry units can hold the terrain feature and must physically
occupy the building. Vehicles and Dreadnoughts can only hold
the objective if they have not been immobilized and if the
objective is not a building.
Transports
and Independent characters may NOT hold the objectives.
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Special
Reserve Rule:
The
third army enters play from the 18" band on the left
side of the board respectively. Deep Striking units may deploy
anywhere.
In
addition, players may choose one unit to enter play if NO
reserves come in during the turn.
Game
Length:
The
game has a Random Game Length. However players start rolling
for when the scenario ends on the 5th turn instead
of the fourth.
Line
of Retreat:
Units will retreat towards their respective long table edge.
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