Cyborks are
those orks that have found themselves under the 'operashun' of an
Ork Painboy. Consequently they have become more strong and even
tougher than normal Orks.
If you were
to get a second Ork HQ then I would say that Cyborks are DA
BEST! Toughness 5 and Strength 4 with an Invulnerable
Save of 5+ at a very cheap points cost of 13 points! Also you can
mount these guys in a trukk and watch them zoom into combat. Just
make be careful not to get them shot at while in the trukk. The
only down side is you have to get a painboy to be able to use this
unit.
I use my Cyborks
just like my trukk boys. With the exception that they do not have
a Burna. When using the Cyborks it is important that you send them
to the right target. Unlike Trukk Boys they do not have the Bailin'
out special rule, so they are unlikely to survive the destruction
of their trukk. This is important because in the last two games
my opponent went after the Cyborks by killing the trukk. Consequently
that meant a 50% chance of wounding them. One way protecting your
Cyborks is to use the Trukk boys to block the LOS to the Cybork
Trukk.
When you do
get the Cyborks into close combat then they are in their element.
Even Space Marines will find it hard to wound them and at Strength
4 they can wound just like marines. Use the Cyborks to tie up your
opponents' main unit. I usually don't upgrade the Painboss very
much but if I have the points I give him a Power Klaw so he has
the potential to take out tanks.
Below is my
standard Cybork HQ unit which I most often use in games:
Painboy w/
Slugga, Choppa -
28 pts
6 Cyborks w/ Slugga, Choppa - 78
pts
Trukk with grot rigger -
32pts
TOTAL
: 138pts
Well I'm off
to the operating table to make a couple more bionic orcs. And you
should too because they are FUN to make.
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