I
have been playing Space Marines for the last few weeks and have added
a Dreadnought to my army. Dubbed Saint
Malathar
(because he's an old Space Marine) he has been a kind of a
so-so element in the army.
Just how do
you use a dreadnought? How do you use it effectively? First let
us look at the possible designs.
1.
Devastator Dreadnought.
The Devastator
dread is one with two heavy weapons. Usually it has a Twin Las cannon
and a Missile launcher for very good anti-tank capability but poor
anti- infantry. Replacing the Las cannon with an Assault cannon
or Plasma cannon gives it better anti-infantry ability. This type
of dreadnought stays as far behind and just shoots to its hearts
content. Use it to plug gaps, and tie up close combat units getting
to your side of the board.
2.
The Assault Dreadnought.
The Assault
Dread is one with a Power Claw and One heavy weapon. This heavy
weapon is a matter of choice for the player but depends on what
you want it to shoot at. Assault dreads have to be deployed forward
in order to get it into assault. It will be taking a lot of fire
from your opponent so don't expect it to survive if it hangs around
in the open. YOU have to get this type of dreadnought INTO combat
ASAP.
This brings
me to a corollary rule I now have when using Assault dreadnoughts.
KEEP THEM CHEAP. The chances of a dreadnought being destroyed
or immobilized while it moves into assault is quite high. Your opponent
is scared of your dreadnought reaching him, so he will put as much
firepower as he can to stopping it before it does.
The dreadnought
is therefore the ideal TERROR weapon. One that will attract
the most attention from your opponent while your other squads try
to get across to him. Use the dread as a fire magnet to keep most
of your opponent's shooting away from your troops and assault squads.
This for me is the best way of using your dread.
So what do you
do when the dread does get to assault your troops? Just about the
only thing that you can use to stop a dreadnought in close combat
is the POWER FIST (or Power Klaw for the orks). This in itself is
a tricky business because the character wielding it has to strike
last. If you have Str 4, then you can try to hit it from the rear
and hope for the glancing hit. If the dread is immobilized or stunned
then you can use your melta-bombs. Aside from this, I say ignore
the dread if you can and sacrifice the troops that it assaulted.
Of course the
best way to stop a dread is before it gets to assault. Just Zap
it with your best gun and watch it blow up or get stunned for a
turn doing nothing. (A good upgrade for an assault dread is extra
armor to keep it moving).
Okay that's
it for now and Happy gaming!
|