Greetings
once again. This time around I would like to take a closer look
on the toughest tank in 40K --- the Land
RAIDER.
I
have heard people say that the Land Raider is too expensive. At
250 points it simply cannot kill enough units to get back its worth
in points. However, we must also remember that the Land Raider can
also carry troops 10 Space Marines or 5 Terminators. Thus the Land
Raider can be used in two ways: the Gun Tank and the Assault tank.
The
Gun Tank:
Using
the Land Raider as a Gun Platform is ideal. It is the Pill box,
the Bunker or the anchor from which you can form your defensive
line. In this role you must pick out the biggest, and most threatening
targets to your troops that is Dreadnoughts, Other Tanks and APC's
in that order.
However,
the land raider is not very good at killing hordes of troops. It
is for this reason that I usually assign a squad of troops to hold
the line with the land raider. They use their bolters to shoot at
the infantry and protect the Land Raider from assault. Furthermore,
if you have to move your defensive line or decide to go into the
assault, just load up the squad into the Land Raider and move elsewhere.
The
Assault Tank:
In
this role, load up your best assault troops and head straight for
the enemy and don't stop until you get them on the other side. Once
there, assume the Gun Tank role.
As
for which role you want your Land Raider to fulfill is completely
up to you. The Crusader Variant however, is more ideal for the Assault
Role due to its larger transport capacity and it can kill lots of
infantry with its hurricane bolters and assault cannons. The normal
Land Raider can fulfill either role reasonably well.
The
Fire Magnet Reaction:
Let
me say that your opponent will take the greatest pains to kill your
Land Raider. It is such a BIG, JUICY target that he
cannot resist trying to kill it and get 250 points. I call this
the Fire Magnet Reaction. My Land Raider has been Demolisher cannoned,
Dark Lanced, Bright Lanced, Las Cannoned, Melta Bombed, Zzap Gunned,
Power Klawed, etc... Expect half the guns on the table to try and
knock out your Land Raider.
It
is this reaction that I really hope to get from my opponent. Putting
the Land Raider where he can see it he will put his heavy weapons
in a position to destroy it. He then ignores my assault marines
and other close combat troops mounted in rhinos racing toward his
lines. Also, opponents always think that there are troops inside
the Land Raider, that it has the BEST troops and that it will go
forward to assault his lines ( They always think that the HQ is
inside). Thus I am able to deceive my opponent as to my true battle
plans.
Flexibility
The
Land Raider is a very flexible tank, able to switch roles from 'Tank'
to 'Assault' in an instance depending on what mission you get. I
used this during the tournament once where the mission was to get
across to your opponents side with the most 5 man squads. Therefore
I loaded up one of my tactical squads into the Land Raider and rumbled
forward straight into his troops.
The
Land Raider is also a back-up transport vehicle. In cases where
your rhino is knocked out early, transfer the squad to the Land
Raider and keep rolling forward. It is for this reason why I prefer
to use a heavy slot for the raider rather than as a transport for
the command squad.
Duex
Ex Machina
Remember
that the Land Raider's Computer enables you to shoot at an extra
weapon at a different target every turn. This enables you to move
12' and still shoot with your las cannon. Although this shooting
is at BS 2, your guns are still twin linked so its not really bad.
Also,
even if your tank gets stunned, you can still move 6' forward and
shoot your gun using the computer. This makes the Land Raider nearly
unstoppable.
Using
the Land Raider is never simple. It must coincide with your overall
strategy and you must still have some luck. Good Luck to you!
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