LEARN THE
MOVES
Below are some instructions on how to do certain moves. Feel free to print and share with others. New Moves will be added weekly. If you need a specific move thats not listed here email me and ill see if i can explain it to you.
What up,
new breakers?? A lot of you have been asking' about how to do a six step,
and have
never gotten an answer, this is for you. The six step is basic footwork
that
you should
practice, every time you break. You should be able, eventually to improvise
your six
step with extra movements and steps (sometimes referred to as Techs) for
style and
originality. As you learn power moves (windmills, flares, etc.), you should
strive
to be able to go into them from a six step, and come out of them into the
six-step
(in addition to the other methods of starting and ending them).
For counter-clockwise
six-steps, start from a push-up position with your legs spread
(this seems
kinda silly, but it's the easiest way to explain it, you can start from
any
position).
Lift your
RIGHT arm, and move your LEFT leg through so it's in front of your RIGHT
leg.
Move your
RIGHT leg so that your RIGHT foot is BEHIND the LEFT foot (your legs will
be crossed
LEFT over RIGHT).
Move your
LEFT foot in a small arc so your legs are uncrossed. At the same time
switch
your hands (pick the LEFT one up, and put the RIGHT one down.
Extend
your RIGHT leg and sweep it around (wide) in a counter-clockwise arc so
that
your LEFT
foot ends up covered by your RIGHT knee joint and your RIGHT foot is
almost
touching your butt (NOTE: Steps 3 and 4 should be done in quick succession).
Put your
LEFT hand back down on the ground, and move your LEFT leg back to
where it
was in the push-up position.
Move your
RIGHT leg back to where it was in the push-up position, and you find
yourself
back at the beginning. Now, go back to step one, and repeat.
That's it.
If you want go clockwise, just reverse all the LEFT/RIGHTs. One more thing,
don't try
to do this fast at first. Go VERY slow to get the technique down, and then
increase
your speed gradually. No matter how fast you go, if your footwork is sloppy,
it's noticeable.
--------------------------------------------------------------------------------
Windmill Glossary
Note Windmills are also known as gyros.
Genies -- windmills with your arms crossed over your chest.
Nutcrackers
-- windmills with your hands covering your nuts (or whatever else you
might have
down there).
Airplanes
-- windmills with your arms straight spread out to the sides as high as
you
can get
them.
Barrels
-- windmills with your arms rounded in front of you (like you're carrying
a
barrel).
Sumos -- windmills grabbing your knees.
Supermans -- windmills on your chest and arms reaching out to the front/sides.
Eggbeaters -- windmills with your hands high on your hips.
Confusions
-- windmills with your hands over your ears and elbows straight out to
the
sides.
This one causes death.
Body glides -- same as supermans.
Baby windmills/coffins
-- windmills with legs curled up and crossed at the ankles. No
hands used.
Coffins is the same but without crossing your ankles.
Tombstones
-- windmills with legs closed and body in "L" position. No hands used.
Invented
by Babak the Flying Monkey.
Cannonballs
-- windmills done in cannonball position with arms wrapped around
knees.
Like jumping into a pool.
Eggbeater babies -- baby windmills with hands high on hips. Invented by Inferno.
Double windmill
-- while doing windmills without hands, skip your back once and a do
full rotation
on your head (NOT a halo).
Body flairs
-- hopping supermans/body glides.
--------------------------------------------------------------------------------
How To Halo
The best
way to start halos is of course out of a windmill, being that halos are
basically
windmills
without your back. It's a little more difficult to learn halos without
the windmill,
because
you won't have any momentum. These instructions are for spinning
counterclockwise.
1) Do a
single windmill and catch yourself on your hands like you normally would
do to
set up
for the next windmill, with your left hand tucked into your left hip and
your right
hand to
the side, and rest the left side ofyour head on the floor.
2) Push
your body up with both hands so that you are in sort of a diagonal headstand,
and at
the same time push with your right hand like you would for a hand glide.
This
maneuver
is called a head glide or an Icey Ice. Your legs should be automatically
wound up
to whip your body around, without you actually thinking about it.
Tip -- it's
a good thing to practice a head glide, without the spin, out ofa single
windmill
before
going on to halos. Just windmill, catch, push sideways (but not up), and
attempt
to spin
on one hand while the side ofyour head glides on the floor. Wear a beanie
or
grow an
afro.
3) At the
same time as #2, unwind your legs by throwing your right leg upfirst, then
immediately
throw your left leg up and around your right leg ina circular motion. #s
2
and 3 will
be done all at once, very quickly.Remember, this is basically a windmill
motion
on your head, so think of itthat way while you're doing it. Make sure you
keep
your legs
split, as theyhave a tendency to come together, causing your body to drill.
4. You are
going to let go of the floor with your hands when you start theheadglide,
one
hand at
a time. First the right hand lets go, but not untilafter you've initiated
the glide
and begun
to turn over on your head, thenthe left, but the left hand should stay
on the
ground
until you have spunaround to the point where the left hand is forced to
leave the
ground.
Thisshould be automatic also. You then need to whip your shoulders around
in
aheadspin-type
motion after letting go and while your legs are swingingaround as
mentioned
in #3, then you need to catch the floor first with yourright hand before
you
complete
the full 360 degree spin, then with the lefthand, and your left hip should
come
to rest
right back on your left elbow.From here you should be able to set up for
another
spin, by
winding up yourlegs all over again.
Keep in
mind that you must have a strong neck for halos, and your windmillsshould
be
pretty
advanced. It's also good to warm up and stretch out yourshoulders before
practicing
halos, because the rotator cuff is verysensitive and can be injured very
easily
from being twisted in directionsthat it's not supposed to go. The wrists,
fingers,
elbows,
neck, andcranium are also at risk from doing this move. Headspins are NOT
arequirement
for halos, as is somewhat commonly believed, but being able
toheadspin
doesn't hurt, because the more moves you have down pat, the
morecoordinated
your body will be, and power moves are ALL about total
bodycoordination.
Once you
have good control of your halos, you'll be ready for double halos,and
eventually
triple halos. Lil Cesar and Orko could even pull quadrupleand quintuple
halos with
a drilled technique back in the days.
--------------------------------------------------------------------------------
Turtle
I'm gonna
go ahead and clear up once and for all, the Turtle/Cricket thing 'cause
there's been a LOT of confusion and mixing up of these moves. Here goes....
Turtle-
A turtle is a walk/float NOT a spin (I think this is where most of the
confusion is
coming
from). Facing downwards, elbows are bent and tucked under the body at the
hips. Legs
are bent and back is straight. Only the hands touch the ground. Init iate
spin
by rocking to one side, transferring all weight to one hand. Move the other
hand in a
counter-clockwise
arc about 45 degrees, place it on the ground, and then shift weight
to
that hand. Move the other hand and then shift your weight to it. Conti
nue movement
of
hands and shifting of body weight to keep spinning. (The same sequence
of hand
placement and weight shifting applies to all the other floats/walks).
While
I'm doing Crickets, I might as well do all the Handglides. I hope you guys
don't
mind. OK..
Handglide-
Same body position as a turtle except only one elbow is in your stomach.
The
other hand is used to push yourself so that you start spinning. You can
spin faster
by pulling your legs in toward your body.
Crickets-
Same as handglide, but you're hopping (the hand that supports your weight
actually comes off the ground).
Jackhammers-
One handed Crickets (the free hand is no longer used to push). These
are
a lot harder because you're supporting/balancing your body weight, spinning,
and
jumping all on one hand.
Sideglide- Same as Handglide, but instead of elbow in stomach, body facing
the
ground, your elbow is in your side, and your body is sideways.
Elbowglide- Same as Handglide except your HAND is in your stomach, and
your
ELBOW is on the ground.
Fistglide- Same as Handglide except you're spinning on your fist instead of your palm.
Headglide
(another one people had confusion with)- Same as Handglide, except your
body
is no longer horizontal. Your head touches the ground, and grinds around
on the
floor as
you spin. To achieve this position, move your balance point (your hand)
a li ttle
closer to your head.
Donut- Same
as HEADglide (not Handglide), except your body is almost vertical (your
hand is REALLY close to your head).
--------------------------------------------------------------------------------
Air Tracks
How To Fly
Before you
even attempt to learn air tracks, you should know what you're in for. This
is
one of
the hardest and most dangerous moves you'll ever learn. First, be prepared
to
experience
a great deal of pain. You're going to land on your head, shoulder, chest,
back and
hip many times. Second, you have to overcome the fear that comes with
spinning
in the air. If you've ever tried a back flip, you know what I mean. Third,
you
won't master
it any time soon. You might get a single air track pretty quickly, but
be
prepared
to spend the rest of breaking career mastering it. Last but not least,
good
windmills
are absolutely necessary for good coordination, since an air track is
basically
a windmill in the air. You don't necessarily have to have combos with
windmills,
but you should be able to do them with ease, and also without hands, so
that your
abdominal and waist muscles are strong enough to give you the whip you
need. But
windmill combos do help, of course.
Another
thing: there is an infinite number of ways to do this move. I'm going to
tell you
my way
and several others. You can use any of these tactics, or come up with your
own way
that might be easier for you. And I strongly suggest that you practice
this
move on
the softest surface possible, such as a mat or your front lawn. These
instructions
are for someone going counter-clockwise. If your moves go clockwise,
just reverse
the instructions.
Start as
if you're going to do windmills (standing or kneeling), and make sure your
body's
angle stays between horizontal and about 45 degrees. Don't ever let your
body
get vertical
(you'll land on your head). Put your right hand down first, then your left
hand, while
your legs do a windmill motion. Your left leg is going to kick up behind
you
first,
then your right leg, and then your left leg is going to kick around and
over your
right leg
in a circular motion. Your legs are split at all times. Just as your left
leg swings
over the
right, you let go of the ground with your right hand, while your left hand
stays
put for
a few micro seconds more. It's important to look over your right shoulder
because
you have to be able to see the ground after you let go and before you land.
During these
microseconds, kick your right leg under your left leg (remember, your left
leg kicked
over your right leg first) and wait on your left hand until your body spins
as
far as
it possibly can, then let go of the ground with your left hand. If that
seemed too
complicated,
then simply visualize the motions of a windmill, only your body is about
two feet
above the ground, and remember to let go of the ground one hand at a time,
first with
the right and then with the left. You are now airborne, but only for another
few
microseconds.
After you let go with your left hand and are in the air, try to "catch"
the
ground
with your right hand first and then your left hand in rapid succession,
and try to
keep your
legs moving in a windmill motion (and make sure you can see the ground).
Right here
is where it gets dangerous. If you don't whip your legs hard enough, or
you
don't catch
the g round quick enough, or both, you are going to land on your shoulder,
hip, head,
or all three. If you don't catch the ground at all, you'll land on your
chest and
maybe your
face. If you overspin, you'll land flat on your back, knocking the wind
out of
you, or
worse, you'll land on your hip and cause long term damage. However, if
you do
everything
right and you keep a continuous motion with your legs, and if you catch
the
ground
immediately after you let go, then you should spin right into windmills
(your foot
or feet
may hit the floor though, which is why you should spin at an angle instead
of
horizontally).
It's perfectly
alright to land on your hands and feet at first, but the goal is to go
into
windmills
out of it. Just pretend you're going to start a windmill from standing
up, but
you do
a windmill in the air on the way down to the floor. Here's another (much
easier)
way: instead
of launching off one hand at a time, push off with both hands and land
on
both hands,
while using the same lower body technique. Or you can do a drilled air
track:
push off with both hands, and instead of swinging your legs like a windmill,
close
them and
spin as fast as you can. With this technique, it's possible to do more
than
one spin
(1.5-2).
One more
way: using momentum, swing into a cricket/handglide position and use the
same lower
body technique described above. I suggest you try these techniques
before
going on to the technique I described in the preceding paragraph, as they're
all
much easier,
and don't require as much practice. You just push and spin (and pray).
Remember,
always visualize! Before you even try air tracks, imagine what it looks
like
based on
these instructions, and imagine yourself doing each little part of the
move,
when and
how to swing your legs, when to let go and when to catch. Imagine how
every part
of the move feels, how it feels to be airborne for an instant, and imagine
yourself
seeing the ground just before you catch. Your body can't do it if your
mind
can't do
it first.
--------------------------------------------------------------------------------
1990s
The trick
to a 1990 is your form going into it. You may first get the feel to it
by standing on
your hands
and winding your legs in a circular motion. Build your shoulder stength.
DOING A
1990
As you
place your first arm down, swing the opposite leg of the arm you just used.
Swing
that leg
up in a circular motion and open both legs wide on one arm. The second
you have
both legs
open on one arm. Slightly shift your weight onto your other arm. The minute
your
on both
hands try to focus your energy on winding your legs shut. At the same time
lifting up
your first
arm and balancing yourself on your spinning arm. On your hand, spin on
the lower
part on
your hand opposite you thumb. Also look down at your hands as your spinning.
--------------------------------------------------------------------------------
SPINNING ON YOUR HEAD
A rule of
thumb for learning any move is to be comfortable in the position
before
you actually attempt movement in that position. This is especially
true in
head-spinning.
Before any
"spinning" on your head can occur, you must locate your
balance
point. This is called an Equilibrium.
The first
step in locating your balance point is to perform a head-stand. In
a correct
head-stand your knees are locked and your legs are in-line with
your torso.
Your body should be perfectly in-line from your head to your
toes.
Now, if
you can sustain this position infinitely, then you can move to step
two;
Practice
moving your legs in different positions while keeping your knees
locked.
This will help build strength in your neck and back.
Step 3 is
the beginning of the movement. Perform a head-stand and move
your legs
to a position that looks similar to a shaft and helicopter blades.
Ideally,
your torso, and your legs should be in a 90 degree angle. DO
NOT SPIN
YET. Next, SLOWLY attempt to WALK your body in a circular
motion
while retaining your form. Be sure to keep your legs spred.
Practice
this motion until you can successfully sustain momentum in a
circular
motion. If you have done this correctly you have located your
"spinning
" balance point for your taps. You should be able to "walk"
around
rather quickly. If so, move to Step 4.
Step 4 if
continuous movement. Get in the head-stand position as stated
above.
Now, with your legs spread, knees lockeds, and body in-line;
attempt
to whip your legs in a circle and catch and then whip again and
catch.
Start slowly, your not Orko yet(w ink). You will most likely fall down
quite a
few times before you can successfully tap continuously. If you can
do this,
move to step 5.
Step 5:
If you can perform the above step, whip your legs harder. Whip
them to
a point where you do not have to tap every rotation. You should
be able
to 'tap' every other rotation. Remember to keep your form. Legs
spread,
knees locked, toes pointed. I f you feel comfortable move to Step
6.
Step 6.
If you can tap continuosly, it's time to let go. 'Tap' until you feel
you have
attained sufficient momentum and let go!, you may only "glide"
1-2 times
if you are lucky. Keep practicing this and you should be able to
"glide"
considerably well. Your glides may not have correct form but that
comes alot
later.
Keeping
your arms out might help you with your balance. Remember,
everyone
is different.
It
takes time, don't get frustrated.
--------------------------------------------------------------------------------
Exercises/Poses
Well, if
you want to learn upper body strength, a plange is NOT the best way to
start
off. A
plange basically looks like this: arms straight (locked), planted shoulder-width
apart,
body perfectly horizantal, legs split or closed. Looks sort of like a horizontal
handstand.
This is one of the hardest floor poses you can do, especially the
closed-leg
one. But what I suggest you do is start off with easier poses. If you can't
already
do it, start with a turtle or cricket position. If you can already do that,
then try
doing those
two poses and pushing up to a handstand, and repeating. If that's too
easy, then
try straight-arm poses, like UFO (buddha) or air turtle positions. Or you
can
do an "L"
position, which is where you're sitting with your legs together in front
of you,
and then
with your hands to your sides, pick yourself up and hold it as long as
you can.
Or is that
also too easy? Then try this. Do a UFO or air turtle position and push
up to a
handstand.
Try to keep your arms as straight as possible. Or if you're really flexible,
keep your
legs straight when you do this. After you can do all that, you're ready
for
planges
and beyond.
--------------------------------------------------------------------------------
Walks
Here I'm
going to describe most of the walks done by breakers in general. All of
these moves are
done with
the same motion as turtles are, which is walking in a circle while posi
tioning
your hands in about 45 degree increments. Here goes:
Air Turtles
-- arms straight, hands placed shoulder width apart, legs bent and curled
behind
you.
UFO's/Buddhas/kneewalks
-- arms straight, hands shoulder width apart, legs bent
with knees
between forearms.
Sidewalks
-- arms straight, hands shoulder width, legs straight and to the side of
your
body. Your
body can be straight or bent in an "L" position.
Buttwalks
-- arms straight, hands shoulder width, body bent in an "L" position with
legs
in front
of you. Looks like floating buttspins.
Merry-Go-Rounds
-- like air turtles, but body is straight and legs are straight and split.
It helps
to keep your toes pointed. It's harder to walk with your legs straight,
so for
merry-go-rounds,
carousels, deadmans, and hangmans, let your legs give yo u a really
strong
initial whip that will give you momentum. But it's up to your hands to
sustain that
momentum.
Carousels
-- like merry-go-rounds, but you pull your butt up as high as it can go
and let
your legs
hang. Your legs are still split and straight. Point your toes.
Deadmans
-- like deadmans only your legs are closed. Body and legs are still
straight.
Point your toes.
Hangmans
-- like deadmans only you raise your butt as high as it will go (like
carousels)
and let your legs hang. Legs are still straight and closed. Do NOT point
your toes,
because they'll drag on the ground.
Straddles/V-walks
-- arms straight, hands shoulder width, legs sraight and split, and
your hands
are placed between your legs. Your legs should rest against your
forearms.
You can also do this with one arm inside and the other arm outside of your
legs.
There are
many variations that can be done with each of these moves. You can also
do hybrids
of two or more of these moves. Be creative and do your own walks. Have
fun with
it. Peace.
--------------------------------------------------------------------------------
Flare 101
These instructions will be for flarin' counter-clockwise.
If you have
room, start out with your legs together (or pretty close), then take a
jump
step to
your left and land with your left leg slightly behind your right one (your
legs are
spread
now). While doing this, swing your arms so that your left arm is extended
in the
air in
front of you and your right arm is down behind you (almost like John Travolta's
Stayin'
Alive stance) (your body must be slightly twisted to do this). *Then kick
your left
leg low
to the ground behind you, and just before your left leg is about to sweep
out
your right
ankle, jump high with your right leg as high as possible (sounds stupid,
but
try to
kick your face) (Note: I've seen some b-boys actually kick their right
leg and I
used to
do it to, but it hurts after a while).
While kickin'
your left leg behind you, you should swing your arms around so that your
left arm
touches the ground (keep it pretty close to your body so that your body
can
have leverage)
and your right arm is now up in the air above your head (Note: all your
weight
will now be on your left arm). Now after your left leg goes under your
right leg,
it'll be
in front of you. Now, you also have to put your right arm down parallel
to your left
one (about
shoulder width apart). Both legs are now in front of you with your weight
supported
on your arms. Now, you must lift your left arm and left leg (lift your
left leg
very high,
almost kickin' the side of your head) at the same time so that you can
bring
your right
leg under your left one. (Note: all your weight is now restin' on your
right
arm). Now,
as both legs go behind you, you must put your left hand down so that all
your weight
is restin' on your hands (you're in a semi-handstand position with your
legs
spread
behind you).
To go around
again for another rotation, just pick up your right arm so that all your
weight
is resting on your left arm, and then swing your left leg under very quickly
with
your right
leg high in the air again. Repeat the instructions stated.
The above
method is simply used to gain momentum because the key to flarin'
continuously
is momentum (it's a plus if you have madd abdominal and upper body
muscles),
but there are different ways of gainin' momentum.
If you have
little room, you can get into a flare by standin' straight with your legs
together.
You then swing your left leg in front of your right leg and then swing
it back
out slightly
behind your right one (like in the above instructions). While doing this
swing
your arms
in that John Travolta position with your left arm extended in the air and
your
right arm
down at your side (your body must be slightly twisted). Then repeat
instructions
from where the asterix is above.
Key points:
Always have your legs as straight as possible with toes pointed, and keep
your legs
spread apart. You must also torque your hips and shoulders properly, but
that's
hard to explain.
Hope this
long explanation helps all you b-boys/b-girls out there who want to learn
how
to flare.
Swipes
1. First
you get in a position like you were gonna do a bridge (on all fours with
stomach facing the ceiling)
2. Next
you lift your left hand up and kick into the air with your left foot.
3. this
should bring you into the air so do the same with your right side.
4. Then
land with your left hand and leg, and next your right hand and leg.
this looks really cool when it is done right
Baby Swipes
(going
to the right)
[1] Put your left foot up while u are in a bridge like position and jump with your right foot
[2] Throw your left under your right u should do a mini twist.
Swipes
=======
Same way but instead of swiping your left foot under your right while u jump throw your left over your right swipe above this is more difficult.
Air Swipe
=======
[1] Start
from the top do a half flare and kick your left high in the air while your
right should through too u should land on your left with your right up
do more by twisting your arms fast towards the foot u have up.
This move
is good if you do it right. Where a wind breaker!!!
This move
is a half wind mill.
(1) Lay
down on the floor with your legs spread apart and your back at an 45 degree
angle with your left and right arms to your left side (use them to hold
you up).
(2) Swing
your right leg towards your left then kick it up and around when it gets
about at a 90 degree angle kick your left leg up (keep them spread) lean
on your neck and shoulder and spin.
--------------------------------------------------------------------------------
Backspin
This is
a good move to start with if you're a beginner.
Wear: Windbreaker, sneakers.
Action:
[1] Sit on the floor with your left leg bent and your right leg back in a 90 degree angle, support your body with your left hand.
[2] Bring your right leg around in a wide circular motion. At the same time move from a sitting position and roll in to a ball with your balance on the top of your back.
[3] Pull your legs in fast and keep your body in a tight ball. The less of your back touching the floor, the longer you'll spin.
[4] End
with a Pop Out by moving to your feet without using your hands.
--------------------------------------------------------------------------------
Jackhammers
Here's
a lil explanation to ya'll on how to do jackhammers. I think this is also
a variation of a handglide...but harder.... In this move you hop on you're
hand in da handglide position so the hand the supports you're whole weight
actually comes off da ground. So you jump around in circles.
[1] First
try then spinning motion.
Get in
da handglide position and by using only you're left hand (which is in yo
stomach) try to turn a lil' bit. Sort of turn you're hand from you're wrist
so you are clearly turning.
Do this
back & forth. After that you should try hoppin'.
[2] So once
again you are in da handglide position. Now by using you're legs and you're
free hand for help try to jumping in this position.
This move
is called The Cricket.
[3] Once
you've got that down cold then try jackhammers. Now you put you're free
hand behind you're back or something. you don't use it for any kind off
help. So you're one hand does everything : Hopping, balancing and turning.
You're legs shouldn't touch da ground at all.
It's possible
to mess up you're knees while doin' diz one 'coz they are GOING to hit
the ground when you practice this.
This move
is NOT easy...And NOT for beginners. You can hurt you wrist pretty seriously
if you can't hold da handglide position. You should pretty much master
the position!!
Keep practicing
& Keep it real!!!
--------------------------------------------------------------------------------
Elbow spin
The name
says it all you spin on your elbow:
First you
get on your elbow, the hand of the elbow you're using should be holding
up your chin or anywhere else you want to put it (you should be in a position
similar to a handstand)you must be able to stay in this position. When
you get down the balance to achieve spin you must wind ur legs like you
are doing a 1990. This might feel awkward but if you could do a headspin
or 1990 you should know how to do this. This is a difficult move and usually
people just get 1-5 spins on it. To keep on going you could push of with
ur free hand. When u land try to end it with a suicide or land on your
feet.
How to
wind your feet: to do this you must open your feet in a v shape and for
going counter clockwise kick ur left leg to ur right, then bring ur feet
together. It feels awkward at first, but you'll get use to it.
Remember
to were a long sleeve shirt or elbow padding when doing this.
--------------------------------------------------------------------------------
Back flip
Hey All,
I assumed that you could do back handspring (if you don't know how to do
it, go to http://hiutang.cjb.net for more info!),
In order to do back flip you need a lot of momentum! The GIF animated showed above is harder than a backtuck!, so the first thing you need to learn right now is B A C K T U C K!
Get ready to start IT!
Standing up, straight your body and your hands up in the air (this is how you get momentum if your hands in the front of your face and do backflip you will be fall down on your knee!)
Swinging up your hands down to your back , and imagine you about to sit on the CHAIR! and then SWING up your hands up in the air, try to imagine hit your knees UP to your face.
In order land on your feet you have to tuck your knees to your chest, that's how you get high , cuz you ball your body AND YOU'LL landing down on your feet.