Info/GameAnalytics: Info logging enabled
Info/GameAnalytics: Verbose logging disabled
Info/GameAnalytics: Set build: 2.0.9
Info/GameAnalytics: Database opened: C:/Users/brtrs/AppData/Local/BurntRubber/Saved/\cc63eada8ccc6ec4300f515791d54a46\ga.sqlite3
Info/GameAnalytics: Starting a new session.
Info/GameAnalytics: Add SESSION START event
Info/GameAnalytics: Event queue: Sending 1 events.
Info/GameAnalytics: Event queue: 1 events sent.
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Add PROGRESSION event: {status:Start, progression01:Singularity, progression02:, progression03:, score:0, attempt:0, fields:null}
Info/GameAnalytics: Event queue: Sending 1 events.
Info/GameAnalytics: Event queue: 1 events sent.
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
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Info/GameAnalytics: Event queue: No events to send
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Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
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Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Add PROGRESSION event: {status:Start, progression01:Barricade, progression02:, progression03:, score:0, attempt:0, fields:null}
Info/GameAnalytics: Event queue: Sending 1 events.
Info/GameAnalytics: Event queue: 1 events sent.
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
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Info/GameAnalytics: Event queue: No events to send
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Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
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Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
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Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
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Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
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Info/GameAnalytics: Event queue: No events to send
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Info/GameAnalytics: Event queue: No events to send
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Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
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Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
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Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
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Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
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Info/GameAnalytics: Event queue: No events to send
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Info/GameAnalytics: Event queue: No events to send
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Info/GameAnalytics: Event queue: No events to send
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Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
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Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
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Info/GameAnalytics: Event queue: No events to send
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Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
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Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
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Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Add DESIGN event: {eventId:LM_Barricade_Retires, value:54.000000, fields:null}
Info/GameAnalytics: Add PROGRESSION event: {status:Complete, progression01:LM_Barricade, progression02:, progression03:, score:1, attempt:1, fields:null}
Info/GameAnalytics: Event queue: Sending 2 events.
Info/GameAnalytics: Event queue: 2 events sent.
Info/GameAnalytics: Add DESIGN event: {eventId:LM_Barricade, value:0.000000, fields:null}
Info/GameAnalytics: Event queue: Sending 1 events.
Info/GameAnalytics: Event queue: 1 events sent.
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Add PROGRESSION event: {status:Start, progression01:Spike, progression02:, progression03:, score:0, attempt:0, fields:null}
Info/GameAnalytics: Event queue: Sending 1 events.
Info/GameAnalytics: Event queue: 1 events sent.
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Add DESIGN event: {eventId:LM_Spike_Retires, value:2.000000, fields:null}
Info/GameAnalytics: Add PROGRESSION event: {status:Complete, progression01:LM_Spike, progression02:, progression03:, score:2, attempt:1, fields:null}
Info/GameAnalytics: Event queue: Sending 2 events.
Info/GameAnalytics: Event queue: 2 events sent.
Info/GameAnalytics: Add DESIGN event: {eventId:LM_Spike, value:0.000000, fields:null}
Info/GameAnalytics: Event queue: Sending 1 events.
Info/GameAnalytics: Event queue: 1 events sent.
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Add PROGRESSION event: {status:Start, progression01:Gravity, progression02:, progression03:, score:0, attempt:0, fields:null}
Info/GameAnalytics: Event queue: Sending 1 events.
Info/GameAnalytics: Event queue: 1 events sent.
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Add DESIGN event: {eventId:LM_Gravity_Retires, value:0.000000, fields:null}
Info/GameAnalytics: Add PROGRESSION event: {status:Complete, progression01:LM_Gravity, progression02:, progression03:, score:2, attempt:1, fields:null}
Info/GameAnalytics: Event queue: Sending 2 events.
Info/GameAnalytics: Event queue: 2 events sent.
Info/GameAnalytics: Add DESIGN event: {eventId:LM_Gravity, value:0.000000, fields:null}
Info/GameAnalytics: Event queue: Sending 1 events.
Info/GameAnalytics: Event queue: 1 events sent.
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Add PROGRESSION event: {status:Start, progression01:Reflex, progression02:, progression03:, score:0, attempt:0, fields:null}
Info/GameAnalytics: Event queue: Sending 1 events.
Info/GameAnalytics: Event queue: 1 events sent.
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Add DESIGN event: {eventId:LM_Reflex_Retires, value:1.000000, fields:null}
Info/GameAnalytics: Add PROGRESSION event: {status:Complete, progression01:LM_Reflex, progression02:, progression03:, score:2, attempt:1, fields:null}
Info/GameAnalytics: Event queue: Sending 2 events.
Info/GameAnalytics: Event queue: 2 events sent.
Info/GameAnalytics: Add DESIGN event: {eventId:LM_Reflex, value:0.000000, fields:null}
Info/GameAnalytics: Event queue: Sending 1 events.
Info/GameAnalytics: Event queue: 1 events sent.
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Add DESIGN event: {eventId:LM_Reflex_Retires, value:1.000000, fields:null}
Info/GameAnalytics: Add PROGRESSION event: {status:Complete, progression01:LM_Reflex, progression02:, progression03:, score:2, attempt:1, fields:null}
Info/GameAnalytics: Add DESIGN event: {eventId:LM_Reflex, value:0.000000, fields:null}
Info/GameAnalytics: Event queue: Sending 3 events.
Info/GameAnalytics: Event queue: 3 events sent.
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Add DESIGN event: {eventId:LM_Reflex_Retires, value:1.000000, fields:null}
Info/GameAnalytics: Add PROGRESSION event: {status:Complete, progression01:LM_Reflex, progression02:, progression03:, score:2, attempt:1, fields:null}
Info/GameAnalytics: Add DESIGN event: {eventId:LM_Reflex, value:0.000000, fields:null}
Info/GameAnalytics: Event queue: Sending 3 events.
Info/GameAnalytics: Event queue: 3 events sent.
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Add DESIGN event: {eventId:LM_Reflex_Retires, value:1.000000, fields:null}
Info/GameAnalytics: Add PROGRESSION event: {status:Complete, progression01:LM_Reflex, progression02:, progression03:, score:3, attempt:1, fields:null}
Info/GameAnalytics: Event queue: Sending 2 events.
Info/GameAnalytics: Event queue: 2 events sent.
Info/GameAnalytics: Add DESIGN event: {eventId:LM_Reflex, value:0.000000, fields:null}
Info/GameAnalytics: Event queue: Sending 1 events.
Info/GameAnalytics: Event queue: 1 events sent.
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Add PROGRESSION event: {status:Start, progression01:Spiral, progression02:, progression03:, score:0, attempt:0, fields:null}
Info/GameAnalytics: Event queue: Sending 1 events.
Info/GameAnalytics: Event queue: 1 events sent.
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Add DESIGN event: {eventId:LM_Spiral_Retires, value:0.000000, fields:null}
Info/GameAnalytics: Add PROGRESSION event: {status:Complete, progression01:LM_Spiral, progression02:, progression03:, score:2, attempt:1, fields:null}
Info/GameAnalytics: Event queue: Sending 2 events.
Info/GameAnalytics: Event queue: 2 events sent.
Info/GameAnalytics: Add DESIGN event: {eventId:LM_Spiral, value:0.000000, fields:null}
Info/GameAnalytics: Event queue: Sending 1 events.
Info/GameAnalytics: Event queue: 1 events sent.
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Add PROGRESSION event: {status:Start, progression01:Shield, progression02:, progression03:, score:0, attempt:0, fields:null}
Info/GameAnalytics: Event queue: Sending 1 events.
Info/GameAnalytics: Event queue: 1 events sent.
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Add DESIGN event: {eventId:LM_Shield_Retires, value:0.000000, fields:null}
Info/GameAnalytics: Add PROGRESSION event: {status:Complete, progression01:LM_Shield, progression02:, progression03:, score:2, attempt:1, fields:null}
Info/GameAnalytics: Event queue: Sending 2 events.
Info/GameAnalytics: Event queue: 2 events sent.
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Add DESIGN event: {eventId:LM_Shield, value:0.000000, fields:null}
Info/GameAnalytics: Event queue: Sending 1 events.
Info/GameAnalytics: Event queue: 1 events sent.
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Add PROGRESSION event: {status:Start, progression01:Corkscrew, progression02:, progression03:, score:0, attempt:0, fields:null}
Info/GameAnalytics: Event queue: Sending 1 events.
Info/GameAnalytics: Event queue: 1 events sent.
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Add DESIGN event: {eventId:LM_Corkscrew_Retires, value:0.000000, fields:null}
Info/GameAnalytics: Add PROGRESSION event: {status:Complete, progression01:LM_Corkscrew, progression02:, progression03:, score:2, attempt:1, fields:null}
Info/GameAnalytics: Event queue: Sending 2 events.
Info/GameAnalytics: Event queue: 2 events sent.
Info/GameAnalytics: Add DESIGN event: {eventId:LM_Corkscrew, value:0.000000, fields:null}
Info/GameAnalytics: Event queue: Sending 1 events.
Info/GameAnalytics: Event queue: 1 events sent.
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Add PROGRESSION event: {status:Start, progression01:Focus, progression02:, progression03:, score:0, attempt:0, fields:null}
Info/GameAnalytics: Event queue: Sending 1 events.
Info/GameAnalytics: Event queue: 1 events sent.
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Add DESIGN event: {eventId:LM_Focus_Retires, value:0.000000, fields:null}
Info/GameAnalytics: Add PROGRESSION event: {status:Complete, progression01:LM_Focus, progression02:, progression03:, score:2, attempt:1, fields:null}
Info/GameAnalytics: Event queue: Sending 2 events.
Info/GameAnalytics: Event queue: 2 events sent.
Info/GameAnalytics: Add DESIGN event: {eventId:LM_Focus, value:0.000000, fields:null}
Info/GameAnalytics: Event queue: Sending 1 events.
Info/GameAnalytics: Event queue: 1 events sent.
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Ending session.
Info/GameAnalytics: Add SESSION END event.
Info/GameAnalytics: Event queue: Sending 1 events.
Info/GameAnalytics: Event queue: 1 events sent.
