Hint: Kain's Lance reference:
In Memoria on Disc 4, go past the save spot at the entrance
and head for the door. Before you reach it, stick to the right against
the wall. You will go in and find Kain's Lance. This Lance belongs to
Kain from Final Fantasy 2.
A powerful weapon sealed in Memoria, owned by Cain/Kain, the Dragon
Knight of Baron. It is the seconnd strongest weapon for Freya.
Hint: Water Shrine reference:
This is also known as the Tower of Waltz. It sank into the
ocean long time ago when the evil forces destroyed the Water Crystal.
Hint: Holy Lance reference:
You can steal the Holy Lance from Ark in Oeilvert or simply
buy it in Daguerreo. This was the ultimate weapon for Cain/Kain, in Final
Fantasy 4. It was sealed in the underground of the Second Moon. It
can be used by Freya.
Hint: Reis Wind reference:
This is the econd ability of Freya. Reis was the ancient Holy
Dragon. This type of dragon can assume the shape of a human, like in Final
Fantasy Tactics (human form but it is a dragon).
Hint: Parasite Eve gunsmiths
reference:
When you go to the Synth Shop in Lindblum, there are two men
there. One's name is Torres and the other is named Wayne. These two
names are the names of the two gunsmiths in Parasite Eve.
Hint: Final Fantasy 3 King Edgar
reference:
In the area on the World Map just outside Chocobo's Forest,
go onto the menu. It will state that this area is called the "King
Ed Plains".
Hint: Final Fantasy 3 music:
Buy Une's mirror and Doga artifact at the Treno Auction
House. Go to the Black Mage Village. Enter the inn and talk to the Black
Mage in front of the music box. You will hear a very old song until you
stay in the village.
Hint: Final Fantasy 7 music:
After you crash the airship into the evil woods at the start
of the game, go inside to hear a band play the music from Final
Fantasy 7, during the parade for Rufus. This is the Active Time
Event called "Orchestra in the Forest".
Wait about ten seconds after dying to hear music from Final
Fantasy 7.
Glitch: Walk through people:
Keep on running into someone (except for people guarding an
exit or unexplorable area) for two seconds to walk through them.